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Remi

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  1. Hi all. Universal storage was always one of my go to mods. I havent played for a few years, and am getting set up again for another playthrough. Does anyone know if this mod works with the latest version of KSP? Sorry to have to ask, I tried going back through previous pages but could not find the answer. Many thanks.
  2. Hi guys. I have come across what seems to be a bug. I have upgraded my administration building to get two strategies at once, but inside the building I am still only able to have one active strategy at a time. Anyone seen this before / know how to deal with it? I am running GPP if that makes a difference.
  3. Appreciate you letting us know. Sometimes real life has to come first. Although Galileo is a great mod we can live without it for a while until your circumstances give you more free time. Very best of luck with the convincing. I tend to go with the "its my hobby and my way to release stress" line.
  4. Thanks OhioBob. That is almost certainly the problem I have had. I had noticed solar panels were a lot more efficient than I was had expected when I started a career in GPP. I assumed it was a difference in power output between Ciro and Kerbol or something. Now I know An extra power module fixed up my station, and my standard exploration ship has had a design upgrade. All good now.
  5. No I didn't update Kopernicus. I saw the warnings here and left it. Perhaps I have done something myself to cock it up. I will have a look.
  6. Hi guys. First of all, loving GPP. Freshens up KSP nicely. On the latest update. Has solar panel effectiveness been reduced for any reason? It seems my previous craft now don't have the juice to run in the new release. Easily fixed, just wanted to know if this was planned etc. Didn't see anything in the notes.
  7. Adding this to the blacklist seemed to fix the issue for me: BLACKLISTED_MODULE = FSplanePropellerSpinner However, I am far from certain that is actually the guilty module. It was just an easy one that was common in all of the engines I had a problem with. It may be that the problem is with the module "ModuleResourceIntake" when being used with IntakeATM. I have so many mods that load times are too painful, or I would do more testing.
  8. "Can you try to find out which module on the parts causes this problem? Maybe we can simply add the offending module to the blacklist (see file "blacklist.cfg")?" I will try to spend some time this evening working out which module is being borked. Thanks for the suggestion.
  9. Hi 9bananas (great name btw). I managed to fix this issue for my installation at least by removing the mod "Kerbal Research and Development". Not sure if your problem has the same root cause, but worth a look if you have it installed.
  10. IntakeATM engines not working Bug report: KR&D seems to stop a lot of the engines from working that use the resource "IntakeATM". For example the micro ducted fan from Roverdude's exploration mod. The various large ducted fans from the Mk4 spaceplane mod (in electrical mode). Also some of the engines from Karbonite. I have not used KR&D to upgrade any of the parts that have stopped working, but KR&D seems to break them all anyway. I have tried to prove it is this mod responsible as much as I can. - Removing this mod fixes all engines. Adding it back in breaks them all again.
  11. IntakeATM engines not working Update: Finally added all my mods back in, and the problem has reappeared. I at least now know the mod responsible: Kerbal Research and Development. I have not used KR&D to upgrade any of the parts that have stopped working, but KR&D seems to break them all anyway. I am about to log a bug report in the above thread. But in case anyone else has this problem:~ KR&D seems to break most engines that require the resource "IntakeATM" even if you have not tried to upgrade that part.
  12. Hi Zabeiru. Thanks for looking. I already added something very similar, but it didn't help. After uninstalling every mod and reinstalling from scratch my issue appears to be resolved. Worth doing to get the micro ducted fan to work. I love those things
  13. Hi guys. I am posting here instead of the exploration thread in hopes of getting a reply. My issue: the micro ducted fan (as well as other Intake ATM engines like the Karbonite ones) are not working due to showing as deprived of resource "intakeAtm". I have tried reinstalling a bunch of things, including firespitter and the community resource pack. Nothing has worked so far. I even tried adding my own IntakeATM config to the community resource pack. No luck. Perhaps if someone could explain a little more how "IntakeATM" works it might be helpful. For example, how is it supposed to show up in Kerbins atmosphere? Where is this detailed? What is the mechanism? Is it in the community resource pack? Thanks for any help.
  14. As a bit of an update with my issue, the micro ducted fan (as well as other Intake ATM engines) are not working due to showing as deprived of resource "intakeAtm". I have tried reinstalling a bunch of things, including firespitter and the community resource pack. Nothing has worked so far. I even tried adding my own IntakeATM config to the community resource pack. No luck. Perhaps if someone could explain a little more how "IntakeATM" works it might be helpful. For example, how is it supposed to show up in Kerbins atmosphere? Where is this detailed? What is the mechanism? Is it in the community resource pack? Thanks for any help.
  15. Hi guys. I have recently been having a problem with the micro ducted fan. Seems to not get any atmosphere resource. I have tried uninstalling and reinstalling, (including firespitter). Is this a known issue? Or can anyone suggest what I have done wrong?
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