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Jovus
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Everything posted by Jovus
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Kerbodyne SSTO Division: Omnibus Thread
Jovus replied to Wanderfound's topic in KSP1 The Spacecraft Exchange
I'll chip in and say that the anteprevious post was a valuable teaching moment for me, at least. It's nice to see a 'and here's what you do about it' rundown for aero problems, so thanks. -
The "You know you're playing a lot of KSP when..." thread
Jovus replied to Phenom Anon X's topic in KSP1 Discussion
Good for you. Screw everybody who says you can't entertain yourself with your imagination. -
Kerbodyne SSTO Division: Omnibus Thread
Jovus replied to Wanderfound's topic in KSP1 The Spacecraft Exchange
What are the 'Pump Level', 'Pump Options' and so forth in the last picture? Are you really going to make me pick up another mod? -
How far can my plane fly?
Jovus replied to Streetwind's topic in KSP1 Gameplay Questions and Tutorials
For me, it's basically binary. Basic jet engine - don't leave the home continent, and you'll be lucky to reach the farther edges of it. Turbojet - circumnavigate Kerbin. Possibly multiple times. -
[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
Jovus replied to ferram4's topic in KSP1 Mod Releases
!!! So lovely.- 14,073 replies
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I slammed my spaceplane into the Runway at 20m/s (after deploying my 2nd inner planets uplink). It survived without a scratch, surprisingly. Now I need to make a kerbalmover version - I'm hoping I can wait until unlocking Rapiers...
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[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
Jovus replied to ferram4's topic in KSP1 Mod Releases
Thanks, guys. For what it's worth, I know about the tools pretty well (knowing for example that a positive sloping CoM is bad, which is why I posted it first) because I've been listening to you knowledgeable folks whenever you give anyone advice about airframes. What I've been struggling with is how to apply said advice; e.g. I know that positive slope on your CoM is bad, but not how to design to fix it. That said, you've given some pretty good advice in these last posts, so thanks!- 14,073 replies
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LowTech Plane keeps veering off runway
Jovus replied to WanderingKid's topic in KSP1 Gameplay Questions and Tutorials
FAR or no FAR? Also, are the parts stock or not? (I couldn't tell from the pic; the engine bell on that rocket looks like it comes from KW Rocketry.) If it's FAR (or NEAR) and stock parts, I'll take a look, see what I can find. -
[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
Jovus replied to ferram4's topic in KSP1 Mod Releases
How? You say 'not too excessive wing area' - how do I figure out whether I have too much wing area? Or too little, for that matter?- 14,073 replies
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[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
Jovus replied to ferram4's topic in KSP1 Mod Releases
For the curious, I fixed it. Wanderfound, as usual, was right- 14,073 replies
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[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
Jovus replied to ferram4's topic in KSP1 Mod Releases
Hodo, that is very definitely not what's happening. Not only is this just with jet engines, and therefore the fuel drain is minimal, but also I have the fuel carefully set up to drain in such a way as to increase stability.- 14,073 replies
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Kerbodyne SSTO Division: Omnibus Thread
Jovus replied to Wanderfound's topic in KSP1 The Spacecraft Exchange
Wanderfound, how do you get the new Swept Wings to behave? I can't for the life of me seems to get elevons to attach so that the plane of the elevon matches the plane of the wing. -
[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
Jovus replied to ferram4's topic in KSP1 Mod Releases
I'll give it a try, thanks. I know the fuel consumption logic is good, because I spent hours fixing it. It drains lateral rear - lateral front - core front - core rear- 14,073 replies
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[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
Jovus replied to ferram4's topic in KSP1 Mod Releases
The plane doesn't spin out, though, and the engines don't flame out (until I start the stall). The problem is that it noses up uncontrollably, but the engines are fine until then, nor do I have any yaw problems.- 14,073 replies
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[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
Jovus replied to ferram4's topic in KSP1 Mod Releases
I see. Wouldn't the CoM shifting forward relative to the CoL increase stability, though? Or is there something I'm missing? Also, this happens well before I lose anything like a significant amount of fuel (using jets only), so I don't really see how the CoM could be shifting much on the airframe. (I realize I'm probably misunderstanding you.)- 14,073 replies
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[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
Jovus replied to ferram4's topic in KSP1 Mod Releases
I'm having some problems designing a light cargo lifter spaceplane. Specifically, around 20-25km it noses up uncontrollably until it stalls out and dies, every time. Can I get some help/advice fixing this? I'm obviously doing something wrong, but I've been carefully following the work of successful spaceplane designers, so I'm not sure where my mistake is.- 14,073 replies
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Kerbodyne SSTO Division: Omnibus Thread
Jovus replied to Wanderfound's topic in KSP1 The Spacecraft Exchange
Just FYI, but the slideshow doesn't show Wanderfound's text explanations when in slideshow mode. To see them, turn off the slideshow and go through the pictures manually. -
When you reach escape velocity while trying to circularize around Kerbin only by overburning for 1 second.
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A question about Entropy and the heat death of the Universe
Jovus replied to pyrosheep's topic in Science & Spaceflight
Let's throw another couple wrenches in the works here. For the OP, there are two other answers as well. First, the 'heat death' of the Universe is assured only if the Universe is an energetically closed system. If it isn't, that's not what will happen. If there is some energy sink or energy source available to the universe, things may turn out differently than predicted by Newton (who, to be fair, was never talking about the whole Universe). Second, the laws of thermodynamics govern thermodynamic processes. They do not govern non-thermodynamic processes. Most events are thermodynamic in nature, but not all. As a side note, we're also assuming a Laplacian solution to the entropy distribution of the Universe, which is by no means assured. There may very well be (in fact, definitely are) local maxima and minima. -
Made myself a light cargo plane. Hoping to use it to deploy light exploration or communication satellites (I'm using RemoteTech), but I don't have the energy to fly it tonight.
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Launched my Apollo-esque overbuilt Mun mission. Hopped around to three different biomes with the lander, and ended up with about 400m/s left while on the surface. Oops... So I launched, went suborbital, got to orbit on RCS (with all the science), then picked Jeb up with the orbiter.
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[1.12.*] Deadly Reentry v7.9.0 The Barbie Edition, Aug 5th, 2021
Jovus replied to Starwaster's topic in KSP1 Mod Releases
So does this have proper interop with RealChute? Specifically, parachutes now rip off from overheating ~300m/s. However, RealChute allows you to set different materials - silk, nylon, or kevlar. Is there any chance that setting different materials affects when and how the parachutes overheat?- 5,919 replies
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This challenge is easily salvageable by removing the mothership landing requirements. Considering it's just going to be a 'regular plane' we could assume pilots are capable of landing those. Or, if you're looking for proof that it's aerodynamically handle-able without the attached spaceship, just have part of the challenge be taking the mothership up without it and landing again.
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In a word? Yes.