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Jovus

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Everything posted by Jovus

  1. When you right click on a part in the VAB or SPH, it shows you more information about that part. Some parts, especially with mods installed, have more information than can appear by default in that right-click section, and these show a scroll-bar for access to the rest of it. Is there any way to actually use this scrollbar? (I can provide pictures if that is unclear.)
  2. This is a beautiful thread and very useful to those of us who can't seem to get plane design just right. I'm downloading a number of your designs, both for use and analysis. Thank you.
  3. Of course that's Jeb in the cockpit. He snuck in right before launch. Good thing, too. Yes, I'm still a KSP newbie.
  4. Do you have RemoteTech2 installed? That mod handles antennae itself, and intentionally rips them off in atmo if they're extended.
  5. This video might help you. It helped me:
  6. Personally, I would prefer otherwise. I in fact have lowered the heat multiplier to about 15 instead of 25, though I've only flown a couple missions with DRC installed as of yet. Best of all I should think would be if you left it as it is, but included instructions and sample values for configuring things to be harder or easier. (You've already done this a bit, but a couple complete example profiles would be nice, and so would instructions on how to modify the heat-shield parts for harder/easier reentries.) This is all of course because you asked; I'm very happy with the mod as it currently is. Thanks!
  7. I can get to orbit (semi)reliably for between 3100 and 3900 dv, so I'm fairly sure I'm doing it right(ish) now.
  8. I seem to be having the common problem with rockets. To be clear, I can get them to space reliably, and I know about the basic design principles. My problem is that whenever I try to do a proper gravity turn, one of two things happens: 1) If I try to do it according to the principle of 'start low, go slow', keeping my TWR near 1.2, I turn the rocket at, say, 100m/s 10deg east, which is usually around 2-3k. This invariably causes me to turn too quickly. 2) The way I'm launching now is to start turning the rocket at about 150 m/s with a TWR of around 1.4, but this means that I do things like hit a 30deg angle to the surface by 20k, which is much too steep - like I said, I can get to space, but I have to severely overbuild my rockets to do so. Does anyone either have advice or links to help? Videos are especially appreciated, since they would allow me to look at the whole situation and see if there are other factors that the poster is unconsciously assuming. (I already know about this one: )I suspect in case 1) above I'm tipping the rocket over a little harder than I should, but I swear I'm aiming for the 5-10 deg mark on the navball. Do you do something like use fine controls to hit it exactly and hold the nose there until the prograde vector tips onto it, or something else? Is that probably not my problem? I can reply with example craft that I know can get to space, and even pictures of both of these procedures, if that would help. And thank you for your time.
  9. I went into the Squad parts and added the Ferram Aerospace changes manually to the files. (Yes, that took me a while.) It works fine now. I'm certain I did something wrong before, but I couldn't really tell you what, since I did religiously follow the installation instructions. I'm guessing at having some difficulties with the changeover to x64, and I'm going to do a completely clean install some time today (including cleaning the registry and deleting saves and things).
  10. Yep. I found the problem; for some reason the FAR stuff wasn't overwriting the stock drag model for Squad-released parts. Figures I would 'give up' and post half an hour too soon.
  11. If I should put this somewhere else, please let me know. I seem to be having serious trouble with FAR. I'm running the latest release (14.1.1) on KSP 0.24.2. I'm also running KW Rocketry 2.6 for the fairings (though I have all the parts) and some other mods like Interstellar, Docking Port Alignment, Kerbal Alarm Clock, TAC Life Support and the Enhanced NavBall. I am not running MechJeb at all. I understand that in order to have a stable rocket you need to get your center of lift below your center of mass so that the rocket will naturally swing itself back to point toward the prograde vector while in atmosphere. However, I seem entirely unable to drop the center of lift below the center of mass, even with rocket designs that are imminently sensible. Here's an example, built in three steps, showing the CoM and CoL at each step: http://imgur.com/3wDRNG4,XAbURb3,XFYHgCg#0 I have also tried exact copies of other rockets I've seen in Youtube videos as examples of good rockets with FAR, and no luck. I suspect this means my installation is borked somehow, but I've un-installed and re-installed KSP, FAR, and all my other mods multiple times. Can anyone offer some advice? Thank you.
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