I seem to be having the common problem with rockets. To be clear, I can get them to space reliably, and I know about the basic design principles. My problem is that whenever I try to do a proper gravity turn, one of two things happens: 1) If I try to do it according to the principle of 'start low, go slow', keeping my TWR near 1.2, I turn the rocket at, say, 100m/s 10deg east, which is usually around 2-3k. This invariably causes me to turn too quickly. 2) The way I'm launching now is to start turning the rocket at about 150 m/s with a TWR of around 1.4, but this means that I do things like hit a 30deg angle to the surface by 20k, which is much too steep - like I said, I can get to space, but I have to severely overbuild my rockets to do so. Does anyone either have advice or links to help? Videos are especially appreciated, since they would allow me to look at the whole situation and see if there are other factors that the poster is unconsciously assuming. (I already know about this one:
)I suspect in case 1) above I'm tipping the rocket over a little harder than I should, but I swear I'm aiming for the 5-10 deg mark on the navball. Do you do something like use fine controls to hit it exactly and hold the nose there until the prograde vector tips onto it, or something else? Is that probably not my problem? I can reply with example craft that I know can get to space, and even pictures of both of these procedures, if that would help. And thank you for your time.