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Moonratt

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    Curious George
  1. It's showing up for me in 1.7.3. It's also in the upper left hand corner, very small, and it doesn't want to move. That said, I've also just installed it and haven't looked at the config file so it could be that I just need to make an adjustment or two.
  2. I had the same issue, posted about 2 pages back. If you're using CKAN to install MKS.... don't. Remove the CKAN version and do a direct download. That should solve your problem.
  3. Just make a copy or two, I usually keep a "clean" copy and then a modded version of the game in a different location from the steamapps folder. That way, Steam can update the game all they want and they won't break my play through. This also allows you to mod/update mess with new versions of the game without breaking what you all ready have working.
  4. BAH! installed MKS/OKS manually, problem solved. At least it seems to be. No crash at start, so that's a bonus. Should probably have tried this first. >.< I'm running into an issue with KSP 1.3 crashing on launch when I install the MKS/OKS module and it's required mods. This is a clean install of 1.3 by the way. Other than the RoverDude mods, I have Module Manager, MechJeb2, MechJeb Embedded, MehcJeb and Engineer for All!, the 1.3 version of Kerbal Engineer from Curse which I believe is the latest version, TextureReplacers, and KSP AVC. With the exception of Engineer, this is all installed via CKAN. The error logs are here: https://www.dropbox.com/sh/u07laxqs1gzjd8y/AADPjNH8h9DQWleDf1f5sc6Fa?dl=0 If I remove MKS/OKS and it's related mods, the program will load correctly. So, I've looked through previous pages and may have missed any related fixes/posts, if they exist let me know to keep looking. Otherwise, uh... any suggestions? It looks like files that are needed aren't being created correctly or at all. I suspect the issue is actually one of the non-Roverdude mods since they're still showing as being good to 1.2.2 only. I don't see an updated version of Ground Construction Core, Configurable Containers Core, or AT Utils anywhere. Am I missing something? I can't for the life of me figure out where the break really is. I'm also no programmer so I'm kind of floundering here. Thanks in advance for any suggestions offered.
  5. Quick question. MM is saying I have errors in a couple of cfg files. It tells me the names of the files, but I can't see anything obvious in them that could be wrong. I don't doubt there are errors but I need more info to proceed. I suspect I'm missing something but is there a log/error file that is generated by MM on load that would include more info about these errors it's reporting? I've been poking around a bunch of the logs in my current game and can't see to find one that's relevant. Just need to be pointed in the right direction. Thanks.
  6. I haven't found anything in the forum related to a solution for the x64 bit issue but this is what I did to solve it. First, yes I have a ton of mods installed and what would happen is; when going into either the VAB, or SAB the game would simply drop to desktop. I'm running the x64 client, in full screen and with 'Run as Administrator' set. Had to do this for some other mods. Everything works fine until I added chatter then the crash to desktop happens. So, looked at the plugin and the downloads I'm getting don't have the \Chatterer\Plugins\PluginData\Chatterer folder or .cfg file in them. Not sure if they get created at start or if they're just not showing up in my DLs. In any case, I apparently solved the issue by grabbing the folder and .cfg file from the 2.3.5 copy of the game I'm running. Added that folder/file to the chatterer folder and all is well. Just an FYI for others who may still be running into this or similar issues. It's worth giving it a shot.
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