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Lying_C4k3

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    Bottle Rocketeer

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  1. What's everyone using for a skybox? I've been looking around and everything I put into TR looks grainy and compressed. Wondering if I'm installing wrong or just downloading bad packs.
  2. Quick question... Is there any reason that an IACBM wouldn't open? Im using CLS and FusTek parts on my station and I can't transfer to part of my station because one particular hatch doesn't give the option to open the hatch, but it still says "Hatch Status: Closed". Maybe I need more electric charge or something? Also, thank you so much for these parts in general. They look great and using them with CLS is a fun new challenge... My first station had parts between the docking ports and I had a sudden "Ah-ha...." moment when I realized you can't swim through a fuel tank.
  3. The horror of having to cherry pick parts and remove internals to use mod packs is too much! I would support a 64bit hack as well...
  4. Hmm. I think i might have a problem with my install or version (possibly a mod conflict?). I can load kerbals into the tower from the VAB and on the pad but I cannot seem to get them out of the tower lol. I can see where it says "Crew Hatch" on the doors but right click, left click, that little crew member UI doesn't pop up.
  5. KW configs aren't working in 24.2 yet - I'm willing to update them myself but AFAIK the engine part names and sizes haven't changed at all AFAIK. Im not sure what to change to make them work (or maybe they're only broken for me?)
  6. I'm using the launch clamp only mod and Im having trouble EVAing the kerbals from the launch tower. I know I'm using the correct one (not the umbilical) but when I load them in and launch right clicking doesn't give any EVA options (or the typical kerbal faces view). How do I get the kerbals out of the launch tower? Is it no longer compatible? Thanks, Cake
  7. Hi all. I've been having some strange bugs that I believe are a conflict of some sort with one of the mods I have. The problem is that these strange graphical bugs are sporadic so the usual method of add a mod/test/remove isn't working great. This problem has followed me across several versions of the game and of ATM. Ive captured some of it on video and as pictures. I've narrowed it down to one of these mods: KW Rocketry, Environmental Visual Enhancements, AIES Aerospace, Procedural Fairings, SDHI, JSI, Chatterer, TAC I also have other mods installed, but they're all unlikely picks for various reason (i.e. the problem was around before this mod was installed or i've tried removing them with no effect) KOSMOS, Texture Replacer, FusTek, RealChute, Deadly Reentry, Lazor Docking Cam, CoolRockets, Hotrockets, Module Manager Here is some of the problem I've caught on screencaps or recordings: http://youtu.be/jkAh9T4TZG8 Does anyone have overlapping problems/mods? I simply cannot start my game without ATM, but the bugs are killing me! Thanks for any help.
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