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Everything posted by hoioh
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How To Land an Orbital Rocket Booster
hoioh replied to Natokerbal's topic in KSP1 Challenges & Mission ideas
I will definitely enter my heavily modded suborbital 10 meter BFR lookalike into this -
By people liking and quoting you and I think also whne you like others, there needs to be some kind of balance
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That would have been nice to know before I just flew my mission which could, obviously, have been crewed, but there wasn't a single Kerbal aboard... I hope you either, don't mind since the capacity is clearly there, or let me do a crew delivery and return mission to the station
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Hehe, thanks! I mean why not bring a couple spares, right? I was originally going to do a couple more sats with elliptical orbits that cross over and then below the mun, but I could only succesfully get the one in a working orbit
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Ok, so, I'm like 60 or so attempts into this and found that the thrust < 1 rule combined with the small size is making this a bit difficult for me... Still not giving up though!
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Just build a massive shuttle Mine was so big the asterood looks puny riding on it, hardly had any control issues either, but the shuttle i've used for the test pilot missions is already twice as big as a mk3 and the potato hunter was even bigger! And then there's the hylarious option we've all seen recently which is to grab it underneath the shuttle and play soccer with it
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Well, You've asked for it! My STS-4T (or T-IV, or whatever) with the skylab mission. I'm particularly proud of the final landing, that is just beautiful! (and entirely un-powered) I cheated a little bit with the second set of solar arrays because I had forgotten to put RCS on the windmill with the antenna, but luckily I could salvage it with the tracktor module by just leaving it attached on the habitat side of the station. I might fly in later to correct that if I feel so inclined. The first mission is flown a little bit chaotically, but I'm quite sure I've met all parameters. The second mission is a lot easier to oversee.
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Like I've recommended others: just copy your KSP folder put only the right mods in there and use that copy instead. This will also protect you against failures due to updates at the risk of working with an outdated KSP version at some point (I'm still on 1.3.1)
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Just check the first post of this thread for a comprehensive explanation and list of allowed mods. Please consider: the judges need to have ALL these mods installed to be able to test ANY plane, even if each individual plane only uses a few or even none of the allowed mods. each added mod will stress their system and there's only so much we can afford. Therefore we cannot approve any new mods and you will have to get creative with the tools you have been given.
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Just 2 shots of my upcoming Skylab report. Finished to build and place the station in orbit and then made the first launch to raise AP and PE, then used the booster to deorbit the panels and antenna and took the Hab module back home somewhere mixed in with that. This being KSP and not real life the booster is no longer needed, but in real life it would not be an option to use it for the deorbit of the panels. They would simply be detached and would deorbit on their own. And I put a docking adapter on it as well to extend the docking arm and increase the port size so the shuttle can dock with it later when on the second mission I'll be bringing the new antenna and solar panels and for flavour I'll be replacing the panels on the side as well on that mission. This is my station prior to any mission flying: And from the other side:
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For me the most interesting mission so far was the Cassini mission, I don't care all that much about the reading material, but it's nice to have some kind of reference material, high res images and the like when working on a mission based on a real life one. So where to continue? I'd have to seriously think about that, what can you do with a shuttle that we haven't done yet? Something new and exciting, but what? (Edit: I haven't even done the skylab mission yet) 2 ideas: 1. Mini shuttle, maximum dry-wet mass requirements IE Shuttle mass must be under 20t 2. Payload fraction must be xx% IE your payload must weigh half as much as your wet shuttle without payload, so fraction = 33% or some such (not sure if that is even doable, haven't done any math on it, just ranting here)
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Here's my mission report, at time of posting video is still processing... There's a really good Kraken strike in the middle, don't miss it! (And I had to redo the sattelite trailing the Mun because it was moving a little faster than the Mun and got into the sphere of influence within 100 days. Lucky I brought spares, like 14 of them!)
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That picture right at the end, that's absolutely required! I had completely the wrong idea from the description I was thinking one sattelite with an orbit beyond the Mun and one with an orbit smaller than the Mun's. But they would move away from the Mun and each other, so it didn't make sense. But instead we're doing same orbit as Mun one ahead of the Mun and one trailing behind. I'll see if I can do that tomorrow or something
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I'll admit I don't have a lot of distractions around when I do challenges, the n00b challenges excepted I can do those mostly with my eyes closed, untill I can't, but that's what quicksave is for, right? Just fly to island 1, quicksave when you've landed, go to island 2, save again, and then Island 3, save again, finally back to the airfield. If you mess up, just reload and you won't have to do it all over again, just that one island hop Maybe this should be a subtracted score and not a hard line? It makes the challenge impossible for those with pets or kids I notice I forgot to score this one: No SAS, +5 192 passengers, 64 No penalties Total: 69 points
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Which Island? did you check the videos everyone has been posting? Maybe there's something you're missing and watching someone else do it might spark your creativity
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I get annoyed looking at exploding planes after about an hour, I know, no patience, kudos on your persistence! Thanks for the compliment on the flag! (I'ts kind of a copy of the Scaled Composites logo, where I've derived the name from, but I added my own twist to it) @Dfthu I agree with Neist, that is one exciting flight! Not the most stable plane in the world I imagine? Also, what a monster! Over 1200 passengers and stil usable as a VSTOL, I take my hat of to you too!
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Well, as promised I would record performing this weeks challenge in easy mode in such a way it can be done in a couple hours. Took me something like an hour and a half or so, but done some other stuff in between and there's some waiting involved, plus I had to relaunch my crew vessel after waiting for a long time because I forgot to put power on it. but I compressed it down to about 20 minutes worth of video. I use the mouse to point out some things to keep an eye on and yes I have Mechjeb open because it's a great tool for all sorts of info. So without further ado:
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I get what you're saying and I agree these should be short challenges you can do in a single night, maybe 2. But so far, other than me making it rediculously hard on myself, they have been. Launching a small, skylab lookalike station on a rocket and then sending up crew twice does not have to be hard Elon, it depends on how hard we tend to make it whether or not it may scare away others. I'll do a smaller launch that would qualify for this challenge to show it can be done the easy way, after dinner
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Well, yeah, I get it's like that when it's finished, but building it primarily and flying such a big thing with the lag, I don't know... I managed to expand my FatBoy design though:
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Ok, you are now officially designated MAD! I can see what you did, but how you even manage to fly that thing is beyond me
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Presenting FatBoy3! This one carries 128 passengers, but I can't be bothered to fly without SAS, too much of a hassle. Does not require thrust reversers because of awesome Airplane plus flaps. Other than that I used a bit of tweakscale for the engines, because they were too big originally and the tail fin, which I thought was too small originally: Link to craft file: https://kerbalx.com/hoioh/Skaled-Komposites-FatBoy-3 128/3 = 42 2/3 = 42 points