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Everything posted by hoioh
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I checked, only 22 more planes before we've handled the submissions in the OLD thread and then we can start on the this thread
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oh, I got that all the time, I had BOOM earlier, oh and blocked gears, as in, the brakes were on all the time and I couldn't switch them off
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I've had landing gear issues as well, it happens when mods interfere with each other. Had to start working in a clean install with a bare minimum of mods and avoid mods with alternative landing gear. The standard squad gears never failed on me though, it's always been aftermarket mod gears that have, but that doesn't mean it's impossible ofcourse
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And you mentioned mine was ugly... Ill need to see the back side to understand how you cram 200 kerbals in there. I count 136, but since I cant see the back side, what do I know? Great work on the footprint though! 12x18 m is really small for its capacity!
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Thanks! I was going for ugly, but very functional. I extended it to 288 passengers and it can go supersonic at 11km+ alt, at which point it can actualy compete with a slinky 152 for efficiency! But it's costing that short takeoff run a bit and it's prone to runway strike, so it's a different purpose aircraft like that. Small VSTOL planes are generally bush-planes, my favourite fo those being this Rutan design: the ATTT
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Something like this? A bit higher capacity though as I would consider these to be high-volume flights because you're basically just moving all the folks out of the city to a larger airfield where they will spread between multiple large planes I went for just under 200 passengers with this design, but I was considering a 3x3x2 model with a capactiy of 432 without taking up considerably more space in a hangar. It requires the length of the landing strip right up to the first two square white blocks for takeoff and landing, it's 11.6m high, 23.6m wide and 25.6m long. I would consider that the "footprint per passenger ratio" is a serious consideration for this class combined with takeoff and landing distance, climb rate would also be a good consideration to quickly remove the big noisy thing out of earshot
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It was never meant as a tool that would be the end all of judging. We simply wanted a neat, reliable way to compare plane economy. All other aspects are fairly hard to specify too clearly. So we're working on something that should make judging more uniform without taking out the human factor. We've placed it on the third page of the review queue for review of its own and would really like your input! and your's too @CrazyJebGuy
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You can still do them, just not ffor realz
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I hope I did this one correctly. I launched my Skylab, then separately launched a crew on an SSTO and later sent up a crew on a rocket: Link to video:
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Test pilot review: @alekkat's AB Airplanes RJJ-1 Figures as tested Fuel load: 20,300K Price: 328,630,000 Passengers: 168 Speed: 250 m/s Altitude: 3000 m Burn rate: 1.08 Range: 4699 km Test pilot notes: After Jebs experience with the Slinky 152 we've decided to give him a bit of a break to cool down a little, but last night he showed up again unannounced. He walked over to the trash can, picked it up, took it to his locker and emtied his vape collection in the bin, then put the bin back in it's place. He looked peacefull. After that he just left. So, this morning he walks back in, looking confident, put his head around the corner of the SPH and noticed the monstrosity we had parked there: "TWELVE! It's got TWELVE engines! I'm in LOVE!" he screamed through the empty hall as he danced circles around the landing gear of the RJJ-1 which was generously handed to us for testing by AB Airplanes. When he started rubbing up against the tail gear we've had to real him in a bit, but he seems fine otherwise. In order to get Jeb to let go of the tail gear we told him he could right up into the cockpit and snuggle up in the pilot seat. Which resulted in the fasted 50 meter dash we've ever witnessed! We considered putting him up gainst Husein Bolt, but we're worried he might sprint out of the stasium and into the parking lot towards the parked plane because there is no way we're ever going to get this thing into a stadium. So we decided to just let him fly the RJJ-1 instead. Getting it onto the runway was a bit of a hassle because none of the wheels have steering, but once it's there it's kinda hard to miss as it stands tall as a house on the posititvely massive landing gear. Jeb, excited like a girl on prom night, rams the throttle all the way into the max setting. He whimpers a little as he feels the full force of the twelve engines smash him back into his seat and starts to boulder down the runway. As the plane starts picking up speed he's fighting to keep it on the runway going straight because it has a bit of a tendency to veer over to the left. It takes all of his strength to keep it going straight when he realises the plane does not want to lift off and keeps heading for the end of the runway. Only once he's left the runway and pops over the edge is he capable of getting it to go up. And up it goes! The center of lift of this craft is slightly ahead of the center of mass, so as Jeb jerks the steering wheel the plane abruptly drops its tail and heads skyward. Having twelve engines on full throttle the RJJ-1 rises like nothing else matters and arrives at cruising altitude in no time. Jeb gently lowers the nose to come level as the plane starts picking up speed and at the recommended altitude and speed he cuts the throttle to a little below half and settles in for the long haul. After about 10 minutes of cruising the intercom rings "Jeb? Could you please lower the nose a little? These carts are reall heavy!" Sounds the voice of one of the stewardesses. "Ehm.... not really...." Jeb replies, "When I do we will lose lift and you'll be scraping the muffins from the ceiling...." "Oh, well... never mind then, at least I can save on my gym subscription then..." An awkward silence ensues. In order to keep the plane in the air at the recommended altitude and speed requires a 7 degree pitch up. Jeb is starting to feel a little uncomfortable, he's been enjoying his flight so far, but it appears the ladies in the back haven't been. He's also getting a bit thirsty, but there's no way for the ladies to get anything out to him because of the two massive fuel tanks in between them. He decides to go back to base. He light the seatbelt light and the ladies take their places as they ensure all the test passengers are safely strapped in. Jeb turns off the autopilot and starts to rotate the plane. In one massive swoop and much like a girl on prom night everything suddenly makes a turn for the worse. Without the throttle on full the plane has a tendency to flip end over end and because all the control surfaces are linked together the ride suddenly becomes VERY bumpy. Lucky Jeb likes it rough! Fighting the controls all the way he manages to turn the plane around and back into cruise altitude and speed heading back to base. The intercom ring again: "Jeb? Could you please turn the plane a little smoother next time? We're running out of barf bags and we can't distribute new ones during a turn..." the voice of the stewardess sounds a little distressed. "Ehm.... Not really...." Jeb replies, "all my controls are linked together and I'm having a really hard time keeping the plane flying during maneuvers...." "Oh, well... nerver mind then, at least I don't have to worry about my weight so much anymore..." An awkward silence ensues again. Because of the position of the CoM and CoL and the CoL being the one in front combined with the all controls are linked to all control surfaces the plane flies like a leaf on the wind during maneuvers and loses a LOT of speed in turns, plus it tends to wobble a lot before slowly stabilizing again after a turn. Jeb, now very worried starts to head for the runway. In order to maintain lift he realizes he needs to keep up the speed as he comes down. Coming in towards the runway at a speed of around 140 m/s he cuts the throttle. The RJJ-1 does not lose speed, so he activates the airbrakes in the middle of the fuslage. This does not do the stability any good, or bad, as the plane comes floppily floating down towards the runway, or the SPH, or the runway, or the field, or the runway and so on and so forth. Actually hitting the runway is going to be hard and the plane is still not losing a lot of speed. When he finally touches down Jeb is really happy with the massive gear as the impact on the runway is a pretty hard, but the load of enormous wheels can take it, no problem. Losing speed is still a problem though and Jeb manages to finally bring it to a standstill just prior to the end of the runway. This kind of plane would land well on one of those circular runways because there's litterally no end to them. The intercom rings: "Jeb? THANK YOU!!!!!" "Ehm... well.... you don't happen to have a vape on you, do you? I need to relax!" Jeb replies. The verdict: A large plane, for sure, but contrary to the general tendency of plane to become more efficient as they grow larger, this one has become less efficient. To fly about 4700km it requires a whopping 20,300 tons worth of fuel! It's also absurdly expensive, a good 30% above average price and ten times the price of a slinky 152. The flying characteristics are abominable. It doesn't take off, it doesn't stop and it's super hard to control, even with mechjeb smart A.S.S. We recommend KEA doesn't buy any of these because we fear they might drain Kerbin's fuel supply in under a week. Also, twelve engines! TWELVE! That is a lot of maintenance right there! It does have the added benefit of not missing one or two in case engine failures, you barely notice the difference.
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Ok, on the edge there, but here's some pictures of the mission. Video will follow later (requires editing and uploading) Arrival of the crew form the space station Refueling the shuttle (without exploding the base) And moving crews around Any landing you can walk away from is a good landing, right?
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I'lll attempt to finish it up tonight, just started a new job and can't devote enough time to KSP for the complexity level of my mission. So far I've landed my shuttle next to my base, now I still need to collect my Kerbals from orbit, exchnge the ladies for the men and fly the ladies back home
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4th gen I7-4970K with a corsair H80i waterblock gets the job done Very little tweakscaling involved in this particular design thoug, mostly large mod parts from one of the 20 or so mods im currently running on this install
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Scroll up a bit on this page to find it, it's a crew resque Here's a little sneak peak at my CRV, short for Crew Rotation Vehicle. It will be bringing folks to my Duna orbital station and surface base and return the old crew. The surface crew can get back to the orbital station on their own, but we'll refuel the CRV shuttle on the surface so they don't have to.
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Sorry to disappoint, but it's 9 meters. That's a really nicely tight orbit all the same! Good mission @doggonemess Also, (everybody is experiencing the same problem with imgur) if you want your images to show in the correct order the easiest way to achieve that is to upload them, 1 at a time, in reverse order
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YAY! a new badge! and a new challenge! *rolls out his brand new UBER-shuttle*
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Mountain lake landing challenge
hoioh replied to Klapaucius's topic in KSP1 Challenges & Mission ideas
That's good information! up until now I've been using photoshop to resize them, put them back on imgur and link them in. This is much easier! -
This is good information! So when a judge contacts you about your planes exploding, you've been using a mod that's not on the modlist resulting in an inability to review in some cases. That's why, again, I will recommend to make a copy of your install, only copy over the squad folder from gamedata and only use the mods listed in the OP to guarantee judges can fly your planes (though I will admit that I regularly leave a mechjeb module on a plane, but at least that does not make it explode on the runway) Oh and by the way, I use mechjeb for review purposes as well to see if a craft can maintain cruise and at what pitch, etc. using mechjeb for this allows me to let it fly for much longer (to see fuel efficiency with slowly climbing planes for example) while I watch TV or some such, which means I sometimes have to correct wobbles due to roll authority, but this is not reflected in the review unless it also happens with SAS only control Awesome!