-
Posts
652 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by hoioh
-
Which one? And on which tab? There's the queue and there's the 'has been reviewed' tabs
-
Well, I use quite a bunch of mods you maintain and personally, I'm very happy with them! So, thank you! I haven't flown any shuttles in a while, but always do my own fuel balancing manually, it may be interesting to check out PWB to see if it makes flying easier, especially where it concerns off-axis thust, which is always an issue with my shuttles
-
Duna Outpost Mission Architecture Challenge
hoioh replied to Death Engineering's topic in KSP1 Challenges & Mission ideas
Highly unlikely the girlfriend would allow me to do that Thanks! And yeah, been at it for a while already, so the ideas are coming quickly That is good advice, but this being Holland, it'll be a swamp no matter where it's located -
Duna Outpost Mission Architecture Challenge
hoioh replied to Death Engineering's topic in KSP1 Challenges & Mission ideas
Cool though this challenge may be I'm going to put this way on the back burner because I got a lot of stuff to learn in a short time regarding buying a plot of land and building my own house on it (which may well be my project for the entirety of 2019 and takes precedent over fun stuff). Wanted to build my own for ages and my girl is in, found a potential plot, so the hustle has officialy begun. Mortgage(s), laws and regulations, local authorities, here I come! -
Yeah, but due to the submission dates not all versions where available at that time and the modders need to update their mods and sometimes parts get taken out of mods, so you need an older version that matches your install and the time the plans was built. So there's a bit of version management going on. My KEA judging install is 1.3.1 with mods of the time, so I need to create a new 1.4.something install in order to review any newer planes that were made in that version and so on and so forth. But I won't be judging for a while I think, there's a realistic chance I can buy a plot to build a new house on, in which case I need to (learn a lot of things regarding mortgages, laws, local authority, etc) buy that, sell the current home and then find a good way to finance the new build etc. Etc. Etc. Lot's of work, but very exciting!
-
Not a year, but quite a while, yes. The judges have just started on reviewing submissions in this thread (the old thread is as good as done now) and yours is on page 16, so it'll be a while longer
-
Just use the calculation sheet, merely explaining LIP10 is hard enough, doing the calculations by hand is nigh on impossible Neistridlar has posted a link to the sheet in the message-thread for judges
-
You would have gotten a metion and the bell at the top wpuld have shown a 1 next to it
-
Duna Outpost Mission Architecture Challenge
hoioh replied to Death Engineering's topic in KSP1 Challenges & Mission ideas
Good luck @Death Engineering Don't lose any Kerbals now, the penalty for that is severe! On the bright side: I've managed to reconstruct all of my tanks and my miner over the last 4 hours or so. More to come, but unlikely before next monday due to work and home improvement business By the wayside: @Yoochem If you're Dutch, we likely share a first name -
Duna Outpost Mission Architecture Challenge
hoioh replied to Death Engineering's topic in KSP1 Challenges & Mission ideas
Well, step 1 complete: set-up new install of 1.5.1 with available MODs I like: -
Duna Outpost Mission Architecture Challenge
hoioh replied to Death Engineering's topic in KSP1 Challenges & Mission ideas
Been messing around for a long time today attempting, but when KSP just plain refuses to keep running (AKA it crashes) you're going to have to at some point just give up and start again -
Duna Outpost Mission Architecture Challenge
hoioh replied to Death Engineering's topic in KSP1 Challenges & Mission ideas
Wanted to continue my mission and found that my KSP install is bugged after updating my mods list... So I'll have to build a new install now and that will mean redesiging all of my components completely once I have a new stable install and basically start from scratch. Very unfortunate -
Mods are all fun and games, but they stress judges systems. You might need 1 particular mod, but judges need all of them. This puts us in the position where we need heavy systems to be able to judge. The current mods have been selected to not overstress judges systems, while allowing for a wide variety of aircraft. That's why there is a limit and a specific set of allowed mods I like the mod you suggest, I run it on certain installs because my I7 handles KSP like a dream, but then, not everyone can afford such an expensive machine and we need more judges all the time. Excluding them due to system specs does not appear to be a luxury we can afford.
-
Kerbal Express Airlines - Regional Jet Challenge (Reboot)
hoioh replied to Mjp1050's topic in KSP1 Challenges & Mission ideas
Do you have a download link to this craft, CrazyJebGuy? -
Test Pilot Review @TheFlyingKerman's Kerbus K-380-400 After quite the hyatus to get Jeb clean and calm, make Gene and Mortimer stop worrying about crashing planes for a moment and let Bill, Bob and Valentina relax for a bit, Skaled Komposites is currently in the process of gently easing back into reviewing some more planes for KEA. While digging through the SPH logs trying to get a handle on the backlog of reviews Bill and Bob uncovered an uncompleted review of the Kerbus K-380-400 and decided that something should be done with it. at the same time Jeb discovered that Kerbus had actualy sent an updated copy of the aircraft to the Skaled Komposites hangar for review. The boys put their heads together and decided to publish the incomplete review with an addendum for the mk2 version of the aircraft. Bill's notes of the original testflights: Figures as Tested: Reviewer HoioH Price (wet) 42,742,000 Kerbucks Fuel load (Kallons) 2000 Kallons Cruising speed 609 m/s Cruising altitude 12500 m Fuel burn rate 0.187 K/s Passenger count 168 Part count 73 Engine count 4 Range 6,513 Km Review Notes: (not complete at this time) Afterburners are loud Safety procedures adequate. In water some parts, but no lives, are lost, on land it works perfectly without loss of parts. It is a backup system for cases of wing failure when gliding is not an option, because the plane glides nicely without engine power and can just land normally on reasonably rough terrain or water without issue or loss of parts, parachutes are only needed for very rough terrain, such as mountain ranges can fly on 2 engines, so long as they are on either side, cannot fly with engines on one side only due to stability issues Flight characteristics are good, landing is easy, though draining speed is hard, maybe an airbrake or 2 would improve landing performance instead of the chutes, or the chute can be used as an additional brake? Pitch is a bit weak, do not activate AG3 for the ailerons because you will lose pitch control to the point of disaster, only use these for parachute emergency landing! Roll control is just adequate at low speed, the plane feels a bit sluggish though Yaw authority is inadequate for flying with engines on one side only, but enough for everything else Range as advertised, though not as specified Verdict: The Kerbus K380-400 is a great plane both as a Supersonic AND as a jumbo jet it scores highest percentile on all tested efficiency specifications! KPPM, LIP10 and Purchase price per seat are top tier! Very economically effective! Also it flies pretty well, if a bit sluggish, but it's a 150+ passenger plane, so some sluggishness is to be expected. Its safe to fly, can handle symmetrical engines failure, or single engine failure. Can be safely ditched in water and rough terrain. Plus it has safety features on board for emergency procedures over mountainous areas or in case of wing failure if required and is thus really safe to fly. We recommend KEA purchases 10 of these for long distance oceanic routes with options for 10 more should traffic on these lines allow for their use. Addendum for mk2 version: Other than the flight handling, which has further improved over the original version of the plane, nothing else has really changed. This is still an exceedingly good jumbo jet. Jeb can do loops and barrel rolls with it, it can reach dry land on just 2 engines, so long as they're not on the same side of the craft. It can fly a limited distance on just 1 engine. It has a parachute ditching system to further improve passenger safety. It can land at lower speed than the original, thereby reducing the landing distance, which was an issue with the first edition and it's just a pleasure to fly around in! Skaled Komposites recommends to just straight up buy 20 of these and forget the mk1 existed to begin with, this ones better!
-
Would you be so kind as to PM the new link to me and which version of KSP it's currently up to date for? I'll see if I can spend some time on it tonight
-
That's somewhere on my machine, I've flown it a while ago, but my new job is eating enough energy still to not get to write at night unfortunately. It's getting easier though, so I might start writing again soon
-
That does not spund very efficient It's been done before and works just fine The kerbalx website may also be an option, I personally prefer it over the mod
-
Okay, so that was quite a bit harder than I remembered... After 43 attempts, I managed to land the 44th! Not sure if this counts as a no-airbrakes, those flaps are pretty effective at it: +50? It takes off again from the roof of the VAB, rather well I might add: +25 this craft carries 16 Kerbals +2 pilots, not quite 500 so: +0 It also does not go to space: +0 General points then: mass (14t *20) - ((2 engines + 3 gear) *5) = 330 points (280 if you count those flaps towards airbrakes) Video proof: Link to plane; https://kerbalx.com/hoioh/Shorty