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FreakyCheeseMan

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Everything posted by FreakyCheeseMan

  1. Neat! Now how do I install this? I tried putting the dll in my gamedata folder, no luck. D'oh! Yes it does! Just had something else messed up. Works great, and thank you!
  2. Hey all - really interested in this mod, but I can't quite tell where it stands with regards to .24 - are we expecting an update soon, is there a working version floating around anywhere, what's up?
  3. Oh, you have your own mining stuff? And I think interstellar provides water, not sure if it translates.
  4. Thanks! I think I wasn't clear in my second question, though - for actually getting the resources in-game, can I use the extraction stuff from Interstellar for water, etc, or do I need to use Karbonite to get the actual stuff?
  5. Wow this looks awesome. Quick questions, sorry if the answers were somewhere and I missed them. Is kethane still required? Will Karbonite work instead? Can I get the resources from interstellar's system, instead of either of those? (It feels less hashish than "magic mineral you can transform into anything."
  6. Been digging through a bunch of the .24 compatible mods, and this one is one of my favorites (though I feel guilty using it without interstellar... too much science!) Not sure if you're taking suggestions, but I have a couple: Experiments that can only be done in extremely low solar or Jool orbit - bonuses if you can make the experiment be interrupted if they get out of range. Sustained low solar orbit would need to pay like crazy, but could be a wonderful challenge. My other idea might be harder, but add a way to do experiments on asteroids docked with the station.
  7. Yeah, that's how I arranged things, and nothing's showing up in VAB. Two thoughts: First, I *do* see something that says "No damage" whenever I right-click anything on EVA. That meaningful? Second, you mention FAR compatability - I have NEAR installed. Could that be causing it? (NEAR = Simpler FAR)
  8. Ahh, hmm. Is this one of the cases like KAS where it's propriety and the community is limited in what it can do on its own? Or are we just hashing out how much things should cost? How un-cost-balanced are we talking? I haven't had any trouble keeping my coffers full thus far, so unless it's truly off the charts, I think I can handle it. (Mostly interested in the power network, anyway.) Got a link?
  9. Okay, stupid question time... how do I install the 64 bit fix? I've tried un-zipping it in my Kerbal directory, moving the resulting folder into GameData, and moving the KAS folder inside *that* folder into GameData, none of which has had any effect. (This is probably a general issue with my lack of understanding of how mods work, more than KAS, but the help is really appreciated.) Linux, 64-bit, got a bunch of other mods working.
  10. Hey everyone - late to the party and trying to catch up. I've read over a few pages of the discussion, but if someone could give me a brief overview of where this mod stands right now in regards to 2.4, I'd really appreciate it. It sounds like there's a pre-release available, and everyone is pouring over it looking for bugs and balance issues prior to full update? Is there any sort of a guess on when it'll be good to go? Love this mod, by the way, and thanks to everyone working on it!
  11. Huh, yeah, definitely not installed, then. What should the directory structure look like once it's set up correctly? When I unzip it I get a Dangit folder, which contains a GameData Folder, which contains another Dangit folder, which in turn contains a ModuleManager folder, a PluginData folder, and a dll. I've tried either leaving it as-is after unzipping or copying the contents of DangIt's GameData folder into Kerbal's GameData folder, neither makes a difference. Where should everything be?
  12. Hey, dumb question - how do I install this? I've tried un-zipping it in my KSP directory, as well as copying everything from the /DangIt/GameData folder to my /GameData folder, but as far as I can tell it's having no effect at all. (At least, I don't see an EOL field anywhere in VAB. Haven't run it long enough to see if stuff just breaks.) Linux, 64-bit. Got a ton of other mods working. I couldn't quite tell what the conflict with Procedural parts does - does that just mean that failure rates don't apply to them, or does the face that I have Procedural Fairings mean I can't run this?
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