Squeal
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One of the most interesting things I found is that you can purchase a cheap spy cam of eBay (around £12 or $15), then launch one of those in your rocket. Their small size makes them perfect. Thanks for the reply, and I wish you good luck on your launch!
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Where did you get those numbers from, you could probably play 90% of modern games at ultra for about $800.
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While I have not attempted it myself, I would strongly advise you build your own computer. From what I have heard, it\'s about as difficult as lego and will save you a huge amount of money. If you do choose this route, I have a good guide on choosing the parts for your computer, it may be a little out-of-date, but should explain things quite well.
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Now you\'ve got me interested in home rocketry. What did surprise me is how affordable it is, and that the laws seem fairly relaxed on it, which is a rare case in the UK. I\'m just wondering how you got into rocketry?
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Forty-Two Industries (Super old)
Squeal replied to Tim_Barrett's topic in KSP1 The Spacecraft Exchange
Would it not be better to contain all your craft to one thread, as opposed to a total of four threads? -
Well, I had a partial success. I reached the island, but not without the command module snapping off my STOL. Maybe with another try I could land, despite the incredibly small size of the island. In the end, I learnt a lot about landing, so it was all worthwhile. I\'m just wondering, how does your STOL work? I cannot work it out from the picture. My own works quite simply; drop down to you are a few meters off the ground, but heading horizontally. Then all that is needed is to fire the RCS and brake until it drops onto the floor. If you get the first part done properly, it\'s very reliable.
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Seeing as we have challenges for both air and water, I only thought it would be right to have one for land. I expect this to be the hardest of all three, so you better get creative. Task: Achieve fastest speed on land. Criteria: [li]Only C7 and stock parts allowed[/li] [li]Image must be taken showing vehicle\'s wheels touching the ground and speed, and another at the same (or higher) speed ten seconds later[/li] Leaderboard
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The R.R.D.K.Q.C. Construction and Design Challenge
Squeal replied to Damonjay's topic in KSP1 Challenges & Mission ideas
While this is certainly not my final submission, I\'m happy to share the current prototype, and what I believe to be the first ATV: Rory_I. I am yet to extensively test this beast, but I can confirm a few things. First, it can turn. As expected, there is some drift, but it is quite responsive and can turn even when the thrusters are off. Second, it can go faster than 100 m/s, but past that speed it can be quite unreliable. Third, it is very fragile. However, most of this can be countered through better driving. -
Nlancaster, I am truly amazed you actually landed something that big. I\'m sure it will be hard to do something bigger.
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Something is missing? Thrusters...
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I was so close! However, I have found quite an annoying problem when landing. My current lander decelerates way to fast! It can go from 600m/s to 0m/s over the space of about 1000m. Even worse, the lowest power output will decelerate the ship. So I cannot stay at a certain speed. As a result, I touched the moon many times only to fly back up again. On the final, my ship fell over. At this point, I had less 1/3 fuel left, but that may be able to get my lander back. Wait a second, I just realised that because only a one way trip was needed; I have completed the challenge! Edit: Made successful landing, unsuccessful return.
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Actually, after a little testing; it looks very much possible. I managed to do a Munar-Insertion with 3/4 left on my single 2m tank. Unfortunately, the new orbit was little tilted, so it missed the moon. I\'m going to give it another try, and maybe some tweaks. All this was done on Nova-punch and stock.
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I completed the challenge, maybe not according to all the rules. I have to admit, this is possibly one of my ugliest rockets I\'ve ever made, but functionality before aesthetics, right?
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How do you get it so precise, I had a try, but even a tap of the RCS would send me about 500m off? At least I broke my own record.
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You need to land it, that is part of the challenge.
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Solid Rocket Boosters? No.
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As part of KSP\'s mission to to explore further into space, they are constructing a Munar refueling station. However, this fuel does not grow on trees, and so you are tasked with delivering fuel to the Mun. We\'ll pick it up once it is there, so don\'t worry about where you put it. Your freighters will be rated on two things: [li]The total capacity of all full fuel tanks that are intact on the Mun [/li] [li]The cost-to-fuel ratio, fuel calculated under the same criteria as above[/li] Criteria: [li]No return trip needed, your crew will hitch-hike on the next freighter to arrive[/li] [li]Images must be supplied of every stage, un-cropped[/li] [li]NovaPunch and vanilla parts only (I could maybe add more if balanced and people want it)[/li] [li]Just to repeat: Only full tanks are calculated[/li] Now then, build some rockets that will make Jeb proud!
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I took a much more kerbal solution to dealing with the lack of fuel to get home on my original lander: more thrusters (and more fuel). Although, one should note that getting this bad boy to the moon required even more thrusters. Jeb would be proud. However, I would not recommend this as a design to follow, the main problem being that the weight of the shuttle meant the legs were quite fragile on landings. I did not have to use any RCS outside of the initial stage and orbiting Kerbin. The RCS thrusters visible on the lander were only used in the stages mentioned earlier.
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My Munar Freighter was a success, keeping the cargo safe both on the Mun and Kerbin. The actual plan was to ditch the rest of the lander on re-entry, but it was only then that I realised I had not added a de-coupler onto my command module, and so had to make a landing when heading at an extreme speed. All eventually went well, with the exception of the lander falling over on the steep slope I landed on, but little damage was done. I have made it to the Mun and back, I have completed all my wishes!
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I think he is rather saying that our rockets are too powerful as a whole, as opposed to third party parts. Surely this man has not been listening to Jeb, for you can never be overpowered. In defense for my rocket, yes it is too powerful; that is why I love it! Oh, and this landing was a success. I maybe used too much fuel, and lost a leg. Time to head back...
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I attempted to land a much larger munar lander, unfortunately one of the legs broke on the un-even slope it landed on, ruining the entire trip. But by far, this is one of my favorite rockets. It\'s held apart by only a few struts, must be manually piloted on the first stage and extremely unreliable. Almost every aspect has been changed since the original, but that is what makes it Kerbal.