DavidInAuburn
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Official Mod Compatibility Thread for .25
DavidInAuburn replied to NathanKell's topic in KSP1 Mods Discussions
SurfaceLights runs without an issue. Karbonite 4.2 is the .25 compatible release, but it includes a version of Firespitter that shows an incompatible warning on load. -
Transfer Windows without timewarp
DavidInAuburn replied to smart013's topic in KSP1 Gameplay Questions and Tutorials
MechJeb won't calculate a transfer to a planet unless you're already in the SOI of Kerbol. It's fairly decent at flying the maneuver node created by other means. I've had issues from LKO though using low thrust ships--the initial ejection burn from LKO took so long that the trajectory wasn't right by the end and the deltaV requirements to complete the maneuver skyrocketed. -
how to splash down things?
DavidInAuburn replied to mightyhuhn's topic in KSP1 Gameplay Questions and Tutorials
I had to test a KFR x2 booster splashed down. That was a fun one. I had to build a booster with low fuel, put the booster I wanted to test on top of that upside down and empty, and put about twenty chutes on it plus a retro burn to keep it from blowing up when it hit the water. Fun times. -
Xenon fuel and Probes
DavidInAuburn replied to Tandy45's topic in KSP1 Gameplay Questions and Tutorials
Why not just switch back to the Space Center after you've reached LKO and fast forward to the window from there?