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Everything posted by gilbr0ther
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[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
gilbr0ther replied to Ven's topic in KSP1 Mod Development
Someone has the texture download from released source files? The two links posted (from Ven dropbox and the posted in first post) are down. -
Universal Storage 1.4.0.0 (For KSP 1.4.x) 13th March 2018
gilbr0ther replied to Paul Kingtiger's topic in KSP1 Mod Releases
Great news -
[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
gilbr0ther replied to Galileo's topic in KSP1 Mod Releases
Tha last version from scattered or the new one? (thanks for the fast reply ) -
[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
gilbr0ther replied to Galileo's topic in KSP1 Mod Releases
CKAN updated the scatered and the game goes to 1fps, i think is the configs from SVE sorry my "english" -
[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
gilbr0ther replied to Ven's topic in KSP1 Mod Development
I have a question and a sugestion. The 2 nodes in the engines (with and without the tank butts) is 2 different models? If is two different models, there is some way to use the b9partswitch to change the nodes model? this will fix the procedural fairing problem, the size of stock interstage if you use the custom node and it is more easy to use. Sorry my very bad english. -
[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
gilbr0ther replied to Ven's topic in KSP1 Mod Development
Use the file from github. Here https://github.com/VenVen/Stock-Revamp/archive/master.zip -
[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
gilbr0ther replied to Ven's topic in KSP1 Mod Development
Marvelous job, testing now. I found a little bug in MK 16-XXL Docking port, the bump deploy and retract automatic, the others ports works perfect. Sry my english -
[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
gilbr0ther replied to Ven's topic in KSP1 Mod Development
others parts like decouplers, science and docking ports does not show up. -
thanks for the answer, i didnt know that post!
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With the 1.2 update and the most stable wheels, will be that we can see an update of this fantastic mod? Adjustable Landing Gear v1.2.0
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[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
gilbr0ther replied to Ven's topic in KSP1 Mod Development
if you put // before de @part of all antennaes inside the Utility.cfg file, the mod will load, like: //@PART[longAntenna] ... -
The Sun lens flare is gone after update, it is just me or is because of the update? I get the last version of distance object but didnt work. Sry my english
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- renaissance compilation
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[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
gilbr0ther replied to Ven's topic in KSP1 Mod Development
I'm so sad read this now. -
I make a normal map, but I could not put in the model, I tried to open it in unity, but not worked.
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Add new textures to procedural fairings using Stock and Ven´s Revamps style! Needs Procedural Fairing and Firespitter Plugin to work DOWNLOAD Licensed under Creative Commons Attribution-NonCommercial-ShareAlike 4.0
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[1.11.2] B9PartSwitch v2.18.0 (March 17)
gilbr0ther replied to blowfish's topic in KSP1 Mod Releases
thanks -
[1.11.2] B9PartSwitch v2.18.0 (March 17)
gilbr0ther replied to blowfish's topic in KSP1 Mod Releases
This mod can used to change only de textures on a model? and how I do that? I made 3 reskins to procedural fairing and want to use a mod to change the textures sry my english and thanks in advance -
His work is amazing, the look is fantastic, but my computer can not handle and has a large loss of FPS when I'm passing through clouds. Now I was extremely anxious and happy about this news, can not wait
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how did you do this, i tried but the clouds dont show up?
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Maybe is the texture reflections, disable it click in the texture replace icon on the space center view sry my english
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The modder can add an option in the .cfg file for the player to enter the formula that transforms from kelvin to the unit you prefer. Although interest me only in Celsius, I thought these 2 options are for the most used.
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The title speaks for itself, a plugin that adds a button on the thermometer to show the temperature in Kelvin, Celsius and Farenheint.