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chengong

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Everything posted by chengong

  1. SSTLAB(Single Stage to Laythe And Back) is easy compared to that patchwork shuttle
  2. SSTO from eve no infiniglide no ladder no mods no debug
  3. This has been done to death, and everybody knows the most simple combinations of the most basic parts could do it, there is just no challenge and no fun.
  4. It was for you, now nobody wants to do it because it's already beaten. no way to get a higher score.
  5. I'm just saying, if you didn't want asparagus-ad-infinitum and who-has-the-best-specs-or-least-life contest, should've made rules to directly address that, not an obviously ineffective rule that only serves to limit creativity. Couldn't you have limited the number of non-vertical stages, per vertical stage? Couldn't you have made a scoring system based on mass and part count?
  6. lol all your top entries are asparagus-ad-infinitum, and at 700~900 parts they are hardly fair for ppl with low specs.
  7. reserved for entry while I get my Ph.D in math to understand this scoring system.
  8. Looks like you have zero points because you didn't visit all the moons. Plus we're here to do a challenge about the game, not about formatting a forum thread.
  9. I know this may be hard to believe, but I can get zero thrust without flame out. I just set my thrust to zero percent.
  10. How can I have fun knowing it's a pointless joyless competition of system spec and how long you can click stuff holding down the alt button?
  11. Thanks for telling us, very helpful. However there are no rules against it so nobody cares.
  12. Then it would be super easy, just have like 6 pods.
  13. Here are the three screenshots, I win. Be assured both take off and landing are horizontal.
  14. inb4 this challenge fails and gets locked because OP didn't read the sticky.
  15. I would suggest best space plane for your own zodiac sign, and each sign would either have a separate leaderboard or a well balanced score multiplier.
  16. There is no date on it. Even then, there is no scoring system and no way to win.
  17. The problem seems to be that I don't belong to any of the zodiac sings according to this chart.
  18. I have custom aerodynamic failure numbers, because the default numbers are stupid low. This thing only pulls about 2~3G which means it should remain intact even with default failure thresholds. You can take a lot of Q value going prograde not doing crazy turns.
  19. 84,255kg / 0.4 winglet * 5x skill = 1,053,187.5 pts Interesting enough, I couldn't get this design to work wingless, maybe I just havn't stacked enough SAS units, because I can't get the nose up at mach 1~2 and just crash before I could ever do it.
  20. Stock ASAS unit. Some of my stock parts may look different because I use the stock part make over mod, but they function the same. This things is actually quite easy to land at low speeds and FAR simulation tells me that its lift to weight ratio is incredible at larger AoA and low speeds so I could really achieve a nose up landing, instead of the nose down you usually have to do with winged crafts. But it's not that stable or manoeuvrable supersonic, don't know if this would've worked without the tiny wings at high speeds.
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