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SasquatchM

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Everything posted by SasquatchM

  1. I\'ll post the .craft after I verify all teh mods I am using in this.
  2. I would send Rocketscienist a pm, as he is the mod creator and would be the person to ask.
  3. I use LOTS of mods.. NovaPunch Remix Pack is one I use a lot of. JellyCubes Advanced Weapons R&D - Weapons and Other Miscellanea for some fun stuff. [PLUGIN, PART 0.14+] Carts v1.32 + Mün Rover & RCS from Tosh. Obviously there are a lot more. Just go poke around in the addons section.
  4. So, the carrier goes off and crashes somewhere I am sure, but it was fun building it.
  5. Actually I stuck some DR turbines on it so I got there pretty fast.
  6. requires both DamnedRobotics and DamnedAerospace
  7. No problemo! Give me a day or 2. Did you want it stock, or are mods ok?
  8. the old c7 parts, mechjeb, novapunch and spider tech mods all required
  9. Latest version up.. small adjustments to landing gear. If you have any suggestions or requests let me know.
  10. My mistake.. I had 2 versions of this plane, I have now uploaded the entirely stock version as the SM-03-S. As far as landing the hard part is slowing enough to land safely, but it is possible. I have also reversed the direction of the front landing gear and lowered the rear landing gear somewhat to aid in safer landings. I will be updating the non-stock version with these changes shortly.
  11. I was messing around with my Shovel-Nose design and stumbled into this. It may be the best flying plane I have ever made. The SM-03 requires MechJeb, the Spidertech Ramjet and JellyCubes modular missiles. The SM-03-S is all stock parts. To take of with updated versions: Throttle up then pitch up until the front wheels are no longer on the ground. Return to neutral pitch and it should lift off.
  12. Inspired by the Vought V-173, I humbly submit, the Flying Pancake Mk2. Requires DamnedAerospace and the older c7 parts for the engine nacelles.
  13. actually it\'s mine.. and yes, I tried it.. the claw is apparently VERY buoyant.. bounced off the water surface and broke the craft.
  14. Normally I make planes that fold or odd contraptions. Today I thought I\'d try my hand at making a \'regular\' plane. This is the result Mods needed: JellyCubes Modular Missiles Spider Tech Engines Anatid Robotics / MuMech - MechJeb - Autopilot - v1.8.4
  15. After many, MANY tries I finally got one that works. (hint: make sure the nose of your craft is less dense than the tail)
  16. lol, what did you do to those engines to get 5000 m/s out of them?
  17. Using whatever mods you would like (Gaby\'s Submarine P.O.C. is required) launch a rocket from the bottom of the sea floor that can achieve orbit. -OR- Using whatever mods you would like (Gaby\'s Submarine P.O.C. is required) launch a plane from the sea floor that is capable of landing back on the runway (at least near it!!) at KSC 2.
  18. Make sure they are locked to angles and mirrored, place it so it looks like one wing on top of the plane and use you angle keys (a,s,d,q,w,e) to rotate the wings.
  19. So, I was thinking about tail rotors. Would it be possible to set them up basically as a bi-directional rcs, and just give it a nifty animated rotor model? Is it possible to make RCS work using normal fuel? Seems like this would make a pretty easy solution to tail rotors.
  20. Yes, it works for hinges. The connection between the truss and the trailer in this video (the yellow hinge you can see a couple of times) is set to this in the cfg // toggle parameters rotateJoint = True rotateAxis = 1, 0, 0 keyRotateSpeed = 20.0 rotateLimits = True rotateMin = -90.0 rotateMax = 90.0 rotateLimitsRevertKey = False jointSpring = .00001 jointDamping = .00001 onActivate = False rotateKey = up revRotateKey = down fixedMesh = Base servoName = New Hinge
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