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SasquatchM

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Everything posted by SasquatchM

  1. The EVA Kerbals get blown off the craft immediately when moving at any high speed.
  2. The craft itself can survive landing when right-side up.. you just have to slow waaaaaay down, and it was never meant as a re-entry vehicle, just experimentation and seeing if I could get it to work
  3. The main issue is that Kerbals will slide off of the ladder fairly easily. They are not actually part of the craft so have their own momentum and will go zipping offthe ends of the ladder in even fairly low speed maneuvers. I probably could get it to work with the kerbal under the wings, but I really disliked that I couldn't get him facing the right way.
  4. I was messing around trying to make a hang-glider, but it turns out that EVA kerbals have crappy grip strength, so I came up with this instead: <iframe width="853" height="480" src="http://www.youtube.com/embed/qkf1eRiCRf0" frameborder="0" allowfullscreen></iframe> Link to craft file here
  5. <iframe width="853" height="480" src="http://www.youtube.com/embed/v2ZOp3z-A9w" frameborder="0" allowfullscreen></iframe> The forums are cruelly making me put a message here and not just post the video.
  6. Noooo! You gave away my secret ingredient!
  7. <iframe width="853" height="480" src="http://www.youtube.com/embed/HcxqaWP7UbE" frameborder="0" allowfullscreen></iframe> Here's one of my favorites from .15
  8. I built this for the Rocket Plane Challenge, and thought I would share. <iframe width="853" height="480" src="http://www.youtube.com/embed/1W89rS1grog" frameborder="0" allowfullscreen></iframe> Craft File I hesitate to say this, as I almost always miss some part, but I think this is stock as well. It can go MUCH faster than in the video, but part of the challenge was to stay in the atmosphere and I decided to stay around 20k.
  9. 974 m/s, pretty sure I could have gotten a bit more out of it if I had managed my fuel a bit better.. took entirely too long to get up to cruise altitude.
  10. Mach 8.99, 3059 m/s @ 20,000 meters and I sort-of landed at the KSP. <iframe width="640" height="360" src="http://www.youtube.com/embed/1W89rS1grog" frameborder="0" allowfullscreen></iframe>
  11. <iframe width="640" height="360" src="http://www.youtube.com/embed/vHOnXH7ve_c" frameborder="0" allowfullscreen></iframe> If I had aimed my launch a little better I could have made it back to the KSC. Maybe I'll try again when I have another half an hour.
  12. a slight change in flight characteristics as the control surfaces now tilt in slightly different directions and the center of gravity is moved back a bit. I don't believe that it effects aerodynamics at all.
  13. Just playing around with ways to do swing wing craft. <iframe width="640" height="360" src="http://www.youtube.com/embed/LZs9hewu99k" frameborder="0" allowfullscreen></iframe>
  14. Now if only I hadn't started that other thread...
  15. <iframe width="640" height="360" src="http://www.youtube.com/embed/64V06GQrdWw" frameborder="0" allowfullscreen></iframe> Craft File Still with at least 3/4 fuel load. It will get a bit better distance if you change all the engines to Turbofans. Requires JellyCubes Mk2 Hull Bicoupler
  16. Can I request a mod to remove this post as I can not edit the title to reflect that it is in fact NOT a stock craft and require s JellyCubes bicoupler?
  17. lol, and here I thought that was made stock.. well, crap, time to edit some posts.
  18. Well, as I used no mods and made it in .16 I think that qualifies as [sTOCK .16]. Are you getting any error messages?
  19. <iframe width="640" height="360" src="http://www.youtube.com/embed/64V06GQrdWw" frameborder="0" allowfullscreen></iframe> Craft File Still with at least 3/4 fuel load. It will get a bit better distance if you change all the engines to Turbofans.
  20. The addons are listed with links to the posts right under the video. I'll admit I forgot about the hardpoint but it is added now.
  21. I am trying to modify the DamnedAerospace propellers to work with this as a fuel source, however; I can not make them work as anything other than Ion engines, which means they are no MuMechVariableEngines which in turn means they no longer rotate. Any suggestions?
  22. Well, I wouldn't know as I have no joystick, however; for most normal maneuvers, capslock is on! For the fast turns near the KSC it was off and the aircraft is a bit twitchy.
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