Well how do you put a .cfg in the post? - - - Updated - - - Hispanio PART { // Kerbal Space Program - Part Config // // // --- general parameters --- name = Hispanio_Suiza_.404 module = Part author = BahamutoD+TUKE // --- asset parameters --- mesh = model.mu rescaleFactor = 0.5 // --- node definitions --- node_attach = -0.72, 0, 0.0, -1, 0, 0, 1 // --- editor parameters --- TechRequired = precisionEngineering entryCost = 2100 cost = 3500 category = Utility subcategory = 0 title = 20mm Hispanio-Suiza .404 manufacturer = TUKE R&D description = A radially mounted Hispanio-Suiza .404 cannon. // attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision attachRules = 0,1,0,0,1 // --- standard part parameters --- mass = 0.5 dragModelType = default maximum_drag = 0.2 minimum_drag = 0.2 angularDrag = 2 crashTolerance = 45 maxTemp = 3600 stagingIcon = SOLID_BOOSTER MODULE { name = BahaTurret fireSoundPath = BDArmory/Parts/Hispanio Suiza .404/sounds/shot overheatSoundPath = BDArmory/Parts/50CalTurret/sounds/turretOverheat deployAnimName = deploy hasFireAnimation = false fireAnimName = fireAnim spinDownAnimation = false yawTransformName = aimRotate pitchTransformName = aimPitch roundsPerMinute = 750 accuracy = 8 bulletMass = 1.3e-4 bulletVelocity = 880 ammoName = 20x102Ammo requestResourceAmount = 1 maxTargetingRange = 1100 bulletDrop = true projectileColor = 255, 247, 0, 255 cannonShellPower = 15 cannonShellRadius = 0.75 minPitch = 0 maxPitch = 0 yawRange = 0 onlyFireInRange = false maxHeat = 1000 heatPerShot = 80 heatLoss = 250 tracerStartWidth = 0.3 tracerEndWidth = 0.06 maxEffectiveDistance = 2100 } .303 PART { // Kerbal Space Program - Part Config // // // --- general parameters --- name = bahaHiddenVulcan module = Part author = BahamutoD // --- asset parameters --- mesh = model.mu rescaleFactor = 1.0 // --- node definitions --- node_attach = 0.0, -0.01, 0, 0, -1, 0, 1 // --- editor parameters --- TechRequired = precisionEngineering entryCost = 2100 cost = 950 category = Utility subcategory = 0 title = .303 MG manufacturer = Bahamuto Dynamics description = A .303 calibre machine gun. // attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision attachRules = 0,1,0,0,1 // --- standard part parameters --- mass = 0.3 dragModelType = default maximum_drag = 0.2 minimum_drag = 0.2 angularDrag = 2 crashTolerance = 60 maxTemp = 3600 stagingIcon = SOLID_BOOSTER MODULE MODULE { name = BahaTurret fireKey = mouse 0 fireSoundPath = BDArmory/Parts/hiddenVulcan/sounds/shot overheatSoundPath = BDArmory/Parts/50CalTurret/sounds/turretOverheat deployAnimName = deploy hasFireAnimation = false yawTransformName = aimRotate pitchTransformName = aimPitch roundsPerMinute = 1150 accuracy = 2.75 bulletMass = 0.45e-4 bulletVelocity = 1000 ammoName = 20x102Ammo requestResourceAmount = 1 maxTargetingRange = 500 bulletDrop = true projectileColor = 255, 90, 0, 160 //RGBA 0-255 startColor = 255, 105, 0, 80 shellScale = 0.463 minPitch = -0 maxPitch = 0 yawRange = -0 onlyFireInRange = false instakill = false maxHeat = 1000 heatPerShot = 40 heatLoss = 175 tracerStartWidth = 0.55 tracerEndWidth = 0.20 fadeColor = true maxEffectiveDistance = 1500 } }