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Everything posted by TUKE
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Kerbin City Community Project - Phase B - New Islands
TUKE replied to nothke's topic in KSP1 Mod Development
I will asume this mod has died, RIP to kerbin city, and all the kerbal truck drivers i accidentally killed when i rolled the truck coming off of the expressway. -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
TUKE replied to BahamutoD's topic in KSP1 Mod Development
Will the guard use bombs on a bomber? If so that would be cool. Also any recommendations for making a torpedo from parts? I'm currently using KAX, tweak scale and better bouyancy. Currently my torpedos just explode when hitting the water. The plane i'm dropping from is a SM.79 ish looking plane with a sea level top speed of 105m/s. Also iv'e made a mistel using a Bf-109 and a Ju-88 ish thing. It's devastating for anything it hits. -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
TUKE replied to BahamutoD's topic in KSP1 Mod Development
Also how do you make a gun play the sound track for every shot? -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
TUKE replied to BahamutoD's topic in KSP1 Mod Development
Um, what does standby mode actually do? -
[0.90] K6M8 1.25m Inline Cockpit + Custom IVA.
TUKE replied to CoffeeSE's topic in KSP1 Mod Releases
If you want to attach a fuel tank, just use surface attach and then use the position tweaking tools to adjust it's position. -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
TUKE replied to BahamutoD's topic in KSP1 Mod Development
Hey i was making a series of different planes designed for ww2 stlye aerial combat, and if you set the 30mm auto cannon to zero on all of it's rotation limits, it will actually still rotate a bit, and when i let the ai use the hidden vulcan it gimbaled a bit to aim without turning the plane. Anyone else had this? -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
TUKE replied to BahamutoD's topic in KSP1 Mod Development
Bahamutod, can i suggest you make a video tutorial based exclusively on the AI. For example i can get it to work with the mod craft included, but however my planes just fly around in circles and ignore each other. I have each flight of bi/tri planes set as teams B and A respectivly, i have guard mode activated on all planes and have the fixed vulcans. On a side note the vulcans aim assist places the green marker way off to the left. I will try and get a vid. Cheers. -
Funnily enough im making my own version of a Mass Effect Feild Generator. Just without Eezo though. But a lot of electric charge.
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[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
TUKE replied to BahamutoD's topic in KSP1 Mod Development
Will proximity detonating flak shells be possible soon? -
[1.0.4]Better Buoyancy v1.4 - obsolete as of 1.0.5; 7/29/15
TUKE replied to ferram4's topic in KSP1 Mod Releases
Well it doesn't, HL Subs is broken. -
I miss this, my first good weapon in KSP. Rest in the blood of slain krakens my old friend.
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I think it's broken again. Because I have the same thing.
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[1.0.x] [V1.9f] Kerbal Foundries wheels, anti-grav repulsors and tracks
TUKE replied to lo-fi's topic in KSP1 Mod Development
This is a straight up cool mod, however i would like to see compatibility with the wheel sounds mod for the tracks. Driving is far too silent........... Also has anyone fallen in the pool yet at the new building? (.25) -
[0.90] Procedural Dynamics - Procedural Wing 0.9.3 Dec 24
TUKE replied to DYJ's topic in KSP1 Mod Releases
This mod is awesome! Thanks for updating I cringed at the idea of having to go back to making large wings from lots, and lots, and lots, and lots, and lots, and lots of little pieces and then strutting it altogether. And then crashing......... -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
TUKE replied to BahamutoD's topic in KSP1 Mod Development
Just an idea. How about some older style weapons like old mgs to suit the biplanes from firespitter or ww2 era guns. However I would most like to see a flak 88 with pproximity detonation on the shells and perhaps a way to stagger the firing. Either way keep up the good work. -
Unfortunatly something really messed up is happening and i cannot fix the first episode without remaking the entire video. So please understand that im having issues and that this is my first attempt, however whatever the issue is thats plauging me at the moment seems to left episode 2 relitivly unharmed and enjoy. I have also updated the mods list (extended).
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For anyone following this series sorry no episode today, episode 2 went over 15 minutes and I'm having issues verifying my channel but I should have it sorted by tomorrow. Also I didn't realise episode one went funny so I will try to re-upload it, because the way I have been doing this is making all the clips using my home laptop and compiling and editing using my school laptop because it has some decent software on it, but long story short something must have gone wrong in the transfer, and I checked the version on my school laptop and its fine and I will be updating (Extending!!!) the mod list.
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[WIP] CoffeeIndustries Plane Parts - Jetliner and cargo planes
TUKE replied to CoffeeSE's topic in KSP1 Mod Development
Idea. Do parts for the spruce goose and the Saunders-Roe SR.45 Princess and maybe use some HL submarine codes to get the floating without making a billion little splashes which gets very annoying, and maybe get together with keptin and snjo for doing the engines? -
Hi all I am starting a series on YouTube that will serve as a halfway between Squeegee Mackoy's Kerbals at War and Enter Elysium's World War K. When I get everything up and running I will post a link to my channel. I will be releasing episodes on a Monday on a fortnightly basis, so that way I get more time to work on the episodes because I am still in school. I will also be posting any news (like why an episode is late if it ever happens) but I am also open to suggestions concerning the videos and that is why I have created this thread, and I will also be posting the mods list here as well. https://www.youtube.com/channel/UCnQ9iS_EJaVaeMz1KUZ8PZw . Enjoy the videos and happy flying! Background info: 1. Bob left the Kerbal Space Program and founded his own company BTM Industries. 2. Jeb and Bill disbanded the Kerbal Space Program and explored Kerbin and founded the United Kerbal Empire. 3. Bob has trouble keeping his accents the same. 4. ??? 5. Established Kerbin City as the centre of the Empire. 6. Although I've used the word 'Empire' Jeb and Bill are not the evil ones and Bob was lying. Mod list is as follows (I don't recommend trying to install all of these unless you have a beast PC(Mine takes 5-10 minutes to load the game anyway!) although the mods listed aren't the only ones just the main ones used) BD Armoury Procedural Dynamics Aviation Lights LLL KAX B9 Firespitter Hullcam Wheel Sounds Hot Rockets MechJeb Spaceplane Plus Kethane Extra Planetary Launchpads Kerbin City Kerbal Konstructs Kerbin Side Burn Together SXT KAS BD Camera Tools Hullcam Infernal Robotics Kerbal Foundries Wheels and Repulsors Texture Replacer Quantum Struts Some bits i made If I have forgotten any I will update this list.
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[WIP Plugin](0.90) Burn Together! Alpha v7.0 (3/29/15)
TUKE replied to BahamutoD's topic in KSP1 Mod Development
The problem is with every turn you make the followers get progressively lower and lower, this is the video I made. -
[WIP Plugin](0.90) Burn Together! Alpha v7.0 (3/29/15)
TUKE replied to BahamutoD's topic in KSP1 Mod Development
Personally I think would make all the difference though because even if they messed up during a turn they would correct it when you level out. Which is the way you would do it in real life. So a side patch maybe for those who can't make rockets but can make planes? -
[WIP Plugin](0.90) Burn Together! Alpha v7.0 (3/29/15)
TUKE replied to BahamutoD's topic in KSP1 Mod Development
Hi, I've been watching this for a while and have a suggestion for code to do with the issue of planes losing altitude (Note: I am not a modder or at least not yet!) what if you have something that checks the altitude of the leader and gives a 1 (Up elevator) if its lower or 0 (down elevator) if its higher, because i built some bombers using various mods and did a bombing run on the KSC using the bombs from your armoury mod, and crashed 5 out of 6 of them because they lost too much altitude (not to mention my bombs nearly hit one of them on the way down) and then stuffed up the landing on the leader. I recorded the whole flight so I can try to post the video if anyone want to have a look. P.S epic mod.