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Everything posted by TUKE
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According to FAR my biplane has no lift or working controls. Edit: Just to see if it was a TWR issue i increased the thrust to full, just made it crash faster. And i had the FAR flight data panel open and the stock aerodynamics overlay on, none of the parts were generating any lift whatsoever. Edit2: In stock aerodynamics with full throttle my biplane flies about 30km/h faster than the RL Sopwith Camel, and i think i could safely reduce it a bit. Apparently FAR hates me
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Now what boats will $5 buy me??????????
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[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
TUKE replied to BahamutoD's topic in KSP1 Mod Development
I have a pack, it uses BDA models but the sounds and stats are based off of real life World War 2 air weapons. http://kerbal.curseforge.com/ksp-mods/233392-ww2-air-weapons-for-bda -
Ok, but at the moment with FAR i only get one or two reloads before my game crashes, and i have deleted most of the mods (I copied my directory somewhere else then added FAR to the copy). But i have only ever had this happen with FAR. But if i can get the game to run for long enough i might have a biplane.
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Hodo, the planes in question are from my pack in my sig, just with some modifications made so they should work for this comp and and with FAR. The chaanges made have been to the engines to make them regulation, and severly reducing weight with the wings, and assigning proper controls again because FAR defaults to the, every control surface does everything thing, that i quite personally hate and takes time to reset(By the time i have forgotten a few). Also FAR should register wings made out of lots of small parts right?
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Things like the Whirlwind going down the runway at 100+ms and not even lifting the tail, even with the mass of the parts reduced and about 5 minutes max fuel. Or my La-7 being able to fly, but somehow only after doing a death cartwheel and losing half of one wing and 80% of the other plus the engine, again doing at least 80+ ground speed.
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[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
TUKE replied to BahamutoD's topic in KSP1 Mod Development
I did it with my joystick, click SET and then press your trigger, wham, done. -
With my MG 131 and MK 108 combo i noticed it will decide to fire the MG 131's first, but that could have something to do with the fact that it might be a little confused, or that the MK 108 has a lower muzzle velocity. - - - Updated - - - Also i noticed a lot of the weapons in the challenge pack are yours.
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tetryds the weapon that you have named the Breda SAFAT is actually the M1919, i hadn't gotten around to the Breda yet because i couldn't find a good fire sound for it. https://en.wikipedia.org/wiki/M1919_Browning_machine_gun Also the stats for that gun (M1919) are from the wiki site, and as such won't match with the Breda. - - - Updated - - - Are you also aware that you have the Hispanio fire sound in the 7mm/sounds folder when the gun in that folder uses the M230 sound?
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Depends, if you take a few stray rounds it won't annihilate you, but you don't want to get caught, meaning that entries can have an evasive quality. Also kinder against the tail parts and engines. Also how many did you test? As most planes would probably use upwards of at least 2 guns. Did you like my solution for getting two guns to fire at the same time by the weapons manager? - - - Updated - - - Also Azimech did you gain a heap of rep while i was gone?
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http://kerbal.curseforge.com/ksp-mods/233392-ww2-air-weapons-for-bda Although hold up for a day or two, i want to get a .303+Hispanio combo set up. Also the Curse page is pretty empty (needs some love) but my weapons should be pretty well balanced as i tried to get some historical weight values for rounds. Anyway i have to go to work, be back in probably 5-6 hours. Cheers.