DarthWall
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Everything posted by DarthWall
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Even if artificial gravity doesn't do anything, it was good to know how much we need to spin a ring space station, to feel more realistic.
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- rotation
- persistentrotation
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A Reentrada mais longa ! ( 4.58 min )
DarthWall replied to CaliBoy's topic in Portuguese (Português)
Tem sim, po. Vc só precisa ir liberando aos poucos as funcionalidades do Mechjeb -
Bom.... tem um uso sim... Serve de pista alternativa pra quando a gente ta voltando com uma nave de órbita, e passa direto pelo KSC. Nota: No hangar dessa base tem peças das primeiras versões do KSP ^^
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OpenGL Mode Doesn't Work
DarthWall replied to Brenchen's topic in KSP1 Technical Support (PC, unmodded installs)
I tried to do everything a read here, but I'm still getting black screen on the load screen, and no words on the main menu. -
[1.0.5] Kerbal Planetary Base Systems v1.0.2 Released!
DarthWall replied to Nils277's topic in KSP1 Mod Development
Looking forward for TAC LS compatibility -
E o mais importante, é que esse gelo todo tá orbitando em volta de Saturno. Se fosse um objeto só orbitando tbm não cairia, apesar de ser meio absurdo um objeto só contornando um planeta xD Acho que só o planeta Kuat de Star Wars mesmo pra ter isso kkk
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Esses efeitos de giroscópio, o peso exercido no ponto de equilÃÂbrio não é o mesmo com o objeto girando cheio de efeito ou com ele equilibrado parado em cima do eixo? - - - Updated - - - Até onde eu sei, esse experimento do giroscópio caseiro com a roda de bicicleta, se vc pendura o ponto de apoio num barbante, girar a roda a 70.000 rpm (se é que é possÃÂvel kkk), e cortar o barbante, a menos que os raios sirvam como pás de uma hélice, a roda vai cair do mesmo jeito.
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Oi? o.O De onde surgiu isso de algo girando perder peso?? kkkk
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Só não quebra se o anel estiver girando tbm
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Nunca aconteceu comigo, mas achei lindo o pouso :3
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Sci-Fi a like gravitational controls device
DarthWall replied to DarthWall's topic in KSP1 Mods Discussions
I tested the GN Drive mod and... well... is more OP than I expected... I was expecting that you could use the thing to levitate and get in to space, but still use engines to get in to other planets, for questions of efficiency or difficulty to produce fuel for it, etc... And of course, not so powerful like that thing. -
Sci-Fi a like gravitational controls device
DarthWall replied to DarthWall's topic in KSP1 Mods Discussions
I did thought that about the warp drive mods. But if it could very difficult to get, in resource and tech tree, I think it could be fun and expand our horizons to spacecraft and stations desing. Would be the kind of mod to play with others star systens or just for fun in sandbox mode... And I am a completely noob about creating mods... So.. I wish know how to do this, but I don't =( - - - Updated - - - ....And talk about space fighters manouvers systems... Is there some mod that automatically fire RCS to cancel sideway slips to maintain the prograde vector always forwards? -
Sci-Fi a like gravitational controls device
DarthWall replied to DarthWall's topic in KSP1 Mods Discussions
This mod adds just engines, but no kind of reaction controls to maneuvers... - - - Updated - - - What I was suggesting would be much more simple than this. Would have only 2 new parts, maybe anothers to generate and hold some resource, like exotic matter from Alcubierre Warp Drive or anything else. And will let us to implement in our own criations. -
Sci-Fi a like gravitational controls device
DarthWall replied to DarthWall's topic in KSP1 Mods Discussions
Nop, it's called hyper edit or hack gravity =P -
Sci-Fi a like gravitational controls device
DarthWall replied to DarthWall's topic in KSP1 Mods Discussions
I know this mod. I also give him this suggest in his thread. But that repulsors only works in contact with the ground. We can not use to fly around anywhere, neither bring star destroyers to space... -
This is better http://forum.kerbalspaceprogram.com/threads/92586
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Well... what about a mod that add in the game, "RCS" that use gravity or whatever of kind to movement the craft in Star Wars style? This days I've made a craft and put hundreds of RCS ports on and use infinite RCS to play with it. And is a lot of fun to control when we can translate the craft for all directions efficiently and in atmosphere. So, I think this kind of mod could be easy for mod makers... The mod would have tine powerful and omnidirectional RCS, that consumes huge amounts of electric charge or maybe another resource... Could be even compatible with Throttle Controlled Avionics
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[1.0.4]Better Buoyancy v1.4 - obsolete as of 1.0.5; 7/29/15
DarthWall replied to ferram4's topic in KSP1 Mod Releases
There is any way to do float only parts with empty space? -
A estação é grande, mas não tem um formato "sólido". Ela tapa pouco pra muito volume, por isso acredito q não dá pra ver sombra dela. Fica fácil da luz se dispersar pela atmosfera - - - Updated - - - Ah eh, ainda tem isso kkkk Mesmo que a sombra fosse bem opaca e forte, duvido q alguém veria xD
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[1.12.x] Mk2 Expansion v1.9.1 [update 10/5/21]
DarthWall replied to SuicidalInsanity's topic in KSP1 Mod Releases
this engine using only IntakeAtm... Should it use IntakeAtm separately from IntakeAir? Because it is not using air from others intakes...- 1,509 replies
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- parts
- spaceplanes
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Pilotar e construir em controle de PS4 é o de menos.... E como fica pra clicar nas peças em voo? E os Action Groups??
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Tópico De Discussão Geral
DarthWall replied to EuSouONumero345's topic in Portuguese (Português)
"The winter has come!" - Jon Snow and the Free People. -
Pois é, tem certos mods que uma vez que joga com ele, não tem mais como jogar sem kkkk Science Alert é um deles. Mas isso aàdá pra vc configurar em jogo mesmo pra dizer qual o mÃÂnimo de ciência de um experimento vc ainda quer que ele alerte...
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Their heads too!