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Everything posted by nightingale
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I first saw this on my phone and thought, "hey, this looks pretty nice" and moved on. Now that I'm looking at it taking a mere quarter of the width of the screen on the desktop and it's really, really bad. I actually thought that the old ones were too small by default too (and found myself frequently clicking though to imgur to see smaller details).
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[1.8.x+] Waypoint Manager [v2.8.1] [2019-10-22]
nightingale replied to nightingale's topic in KSP1 Mod Releases
Waypoint Manager 2.2.0 is out, with some new features and fixes for sandbox mode! Download it now! Waypoint Manager 2.2.0 Now correctly supports sandbox/science modes. Added import/export to file for custom waypoints (in settings menu). Fix possible NullReferenceException on quit. -
[1.10.1+] Contract Configurator [v1.30.5] [2020-10-05]
nightingale replied to nightingale's topic in KSP1 Mod Releases
Whoops. That's what happens when I link people to the dev version, was playing with that the other day and guess it still isn't quite right. I'll fix that up before the next release.- 5,225 replies
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[1.4.x] Contract Pack: Tourism Plus [v1.5.2] [2016-12-14]
nightingale replied to nightingale's topic in KSP1 Mod Releases
That... is just bizarre. But I guess it's good now! Let me know if there's any more problems after the upgrade!- 699 replies
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[1.10.1+] Contract Configurator [v1.30.5] [2020-10-05]
nightingale replied to nightingale's topic in KSP1 Mod Releases
That's extremely odd, considering very little changed in 0.7.11. Can you grab the development .dll from here and let me know if you have the same problem with that one?- 5,225 replies
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[1.8.x+] Waypoint Manager [v2.8.1] [2019-10-22]
nightingale replied to nightingale's topic in KSP1 Mod Releases
Confirmed. Waypoint Manager works fine in sandbox, but the stock half of the equation (rendering in map view) does not. Raised [#30] to investigate. Not sure how difficult the fix will be - there's a possibility a little hack here and there will do, but there's a possibility that it just can't be done and I'd have to do the rendering myself, which I'm not too keen to do. -
[1.4.x] Contract Pack: Tourism Plus [v1.5.2] [2016-12-14]
nightingale replied to nightingale's topic in KSP1 Mod Releases
Raised [#182] on Contract Configurator for the NRE errors - I'm pretty sure your theory is right. It does look like the changes I made will have that affect (cancelling in-progress contracts), unfortunately. It's not something that's easily fixable, so I'll add a disclaimer for updating. If you have any issues after finishing out or cancelling the contracts and then upgrading, let me know.- 699 replies
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[1.8.x+] Waypoint Manager [v2.8.1] [2019-10-22]
nightingale replied to nightingale's topic in KSP1 Mod Releases
Hmmm.... sandbox, maybe that's the problem. I thought I tested in sandbox, but let's give it another go. -
[1.8.x+] Waypoint Manager [v2.8.1] [2019-10-22]
nightingale replied to nightingale's topic in KSP1 Mod Releases
Can you post a new log along with a save this time? Not sure what's causing it, but that should shed some light (since you mentioned it only started happening after you added the custom waypoint. Other things you can check for me: 1) Does it happen on a new save? 2) Does it still happen in 2.1.6 if you clear out the custom waypoint(s) and recreate it/them? -
[1.8.x+] Waypoint Manager [v2.8.1] [2019-10-22]
nightingale replied to nightingale's topic in KSP1 Mod Releases
I can't tell for sure from the log, but it looks like you're running an older version. Please update to the latest, and try again. Also, I'd suggest KSP-AVC to get notified on updates. -
How are contracts chosen?
nightingale replied to jdcr's topic in KSP1 Gameplay Questions and Tutorials
To start, the contract system has a number of slots for contacts - if you have low reputation these will mostly be one star, high reputation will give you more total and more 3 stars. When a new contract is needed, the contract system will randomly select a type of contract to generate. It will then ask if the conditions for that contract are met, which varies for each type. The satellite ones need you to unlock power and probe cores, among other things. Each contract has its own logic for what goes in it. Part test contracts will look at the parts that are unlocked or soon to be unlocked, for example. -
[1.8.x+] Waypoint Manager [v2.8.1] [2019-10-22]
nightingale replied to nightingale's topic in KSP1 Mod Releases
Can you send the full log? The error is a stock one, I need to see further up what is actually causing it. -
[1.10.1+] Contract Configurator [v1.30.5] [2020-10-05]
nightingale replied to nightingale's topic in KSP1 Mod Releases
Yup, that's definitely a "something threw an exception" type of scenario. I'll poke around a bit, but not likely to get far without logs on this one. EDIT: Actually, the other thought is that it's leftover "badness" from the 0.7.10 issue. What happened for that problem was that it was throwing an exception when creating a new vessel (from undocking/decoupling), and then the new vessel didn't get created properly. It would then cause tons of problems with all kinds of mods (the log that I did see had errors from Contract Configurator, MechJeb, and USI stuff, to name a few. So yeah, made a real mess.- 5,225 replies
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[1.10.1+] Contract Configurator [v1.30.5] [2020-10-05]
nightingale replied to nightingale's topic in KSP1 Mod Releases
Awesome, thanks UnanimousCoward for those logs. That confirms that the fix I put in for 0.7.11 was the correct one, so we should not be seeing any more issues with the 0.7.11 update.- 5,225 replies
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[1.10.1+] Contract Configurator [v1.30.5] [2020-10-05]
nightingale replied to nightingale's topic in KSP1 Mod Releases
Alright, then let's make 0.7.11 an official release. I'd still like to see logs, if anyone can get them... not 100% confident on this one until I can at least explain it. Download for 0.7.11. Contract Configurator 0.7.11 Fixed possible NRE issue when loading VesselParameterGroup (thanks Monopropellant & FreakyHydra). Fix to undocking issue where KSP physics goes nuts.- 5,225 replies
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[1.8.x+] Waypoint Manager [v2.8.1] [2019-10-22]
nightingale replied to nightingale's topic in KSP1 Mod Releases
Shouldn't be too hard. Raised [#29] to track. I'll see if I can get that change in for the importing in the next week or so. -
[1.10.1+] Contract Configurator [v1.30.5] [2020-10-05]
nightingale replied to nightingale's topic in KSP1 Mod Releases
Alright, possible fix to the undocking and decoupler issue, but it's a wild guess as I've been unable to reproduce. So 0.7.11 pre-release is up. If anyone who can reliably reproduce can confirm that fixes it, it'll become a proper release. If anyone can send a log (either from 0.7.10 or 0.7.11 that shows the issue, I can use that to confirm the fix, or fix anything additional that's wrong).- 5,225 replies
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[1.10.1+] Contract Configurator [v1.30.5] [2020-10-05]
nightingale replied to nightingale's topic in KSP1 Mod Releases
I have a fix ready for the NullReferenceException in VesselParameterGroup (although it's one of those that doesn't look like it should ever happen, so I'm worried that it's being caused by something else...). However, it's not something I've yet been able to reproduce. So if anyone can provide me a log file for: The undocking issue Monopropellant described. The NullReferenceException that both Monopropellant and FreakyHydra described. It would be much appreciated.- 5,225 replies
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[1.10.1+] Contract Configurator [v1.30.5] [2020-10-05]
nightingale replied to nightingale's topic in KSP1 Mod Releases
If something is causing an exception (including this mod), then I've seen that type of behaviour. I'd need a log file to investigate further.- 5,225 replies
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[1.8.x+] Waypoint Manager [v2.8.1] [2019-10-22]
nightingale replied to nightingale's topic in KSP1 Mod Releases
No plans for that type of functionality. There's two ways that you can sort of get that, depending on what you're looking at: Contract Configurator has the WaypoingGenerator behaviour to generate waypoints (via a file). However, the waypoints must be part of a contract. WaypointManager stores the custom waypoints in a text format in the save file. You could edit them directly there if you're careful. What is your specific use case? Are either of those options "good enough"? -
[1.4.x] Contract Pack: Tourism Plus [v1.5.2] [2016-12-14]
nightingale replied to nightingale's topic in KSP1 Mod Releases
Alright, took a quick peek - I know what Firebird's issue is - no need for a save from you. Wiseman, I'm not 100% sure why you're not getting the casino contract (unless it's not have the slots open, which sucks but the only work around is to get more prestige). If that doesn't appear to be the problem, I'd still like to see a save. - - - Updated - - - New version out, fixes the issues above. Download it now! ContractPack-Tourism 1.0.1 Fix problem with null station/base contracts showing up (thanks Firebird). Move investor contract into Tourism group. EDIT: Be careful when upgrading - you may want to finish any active tourism contracts (or they may get cancelled automatically).- 699 replies
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