endl
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Everything posted by endl
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[1.0+] B.Dynamics - Retracting/vectoring engines etc. v1.2.0 (May 6)
endl replied to BahamutoD's topic in KSP1 Mod Releases
hey baha, how come your mod doesnt come with tweak scale support i had to code it in myself but i feel like two of your engines are perfect for reentry pod and vtol use but sometimes they need to be upscaled case in point without your part i never would be able to get my heavy cargo plane with vtol functionality (the b9 vtol engines dont do it for me) those are your engines at 140% to scale -
that looks like it would break apart if you add radial thrusters to it, i need something that will be far friendly, what pack is that from i could give it a try it might work if it has mounts on the bottom
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welp i tried using tweak scale, the whole thing was a failure its way too heavy for a lander (120t) wastes alot of space in the hangar module the collision of the walls is broken (fell out the back) the threshold is still too narrow the ramps are too widely spaced this mod still needs a redesign for it to be useable for the task in mind. free up the space on the inside, improve the ramp to have less of a gap procedural scaling for the roof height rather then scaling it as a whole (every time at least) so you dont have a massive payload or lots of empty space
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anyone have a link to the legacy pack some ....... flag it on medafire and its been taken down
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thanks for the tip but it also has some poor design issues it doesnt work with tweakscale the shape is none standard so i cant attach an inline hangar to protect the payload, i can probably come up with a fairing alternative but this means that nothing will be mountable above the system the mounting points are specific to the mod it comes from and not set up to be used with other parts its the right size thats about all it has going for it honestly if someone could get the home cargo part to work with tweak scale i would be more then happy
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[far] SSTO climb recovery woes
endl replied to endl's topic in KSP1 Gameplay Questions and Tutorials
i want to be able to land this craft in a 0 atmo enviroment so i need a low profile LFO that can has enough thrust for VTOL use -
[far] SSTO climb recovery woes
endl replied to endl's topic in KSP1 Gameplay Questions and Tutorials
part of my reluctance to try is that i dont want a massively over engineered craft. bahamut has some nice LFO surface mountable engines that are for vtol use (you can tweak scale them) but since i want cargo this would mean a new wing and fuselage profile, although i would probably be able to carry more fuel for the eventual trip to duna. im pretty sure ill definitely need vtol cargo at some point though -
the luna 17 ramp is too design specific its gap is a problem too and it doesnt scale, it also offers no shielding from aero forces. the home pack does contain a part called recon module its actually almost perfect for what im looking for but it has a gap in the ramp as well and it doesnt scale. also the door opens to the side which isnt great if you want to attach radial thrusters or legs, opening to the top would be better
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[far] SSTO climb recovery woes
endl replied to endl's topic in KSP1 Gameplay Questions and Tutorials
whats the TWR of the sp-407, i originally wanted to add vtol to this plane but im not confident i can do it without a massive redesign -
[far] SSTO climb recovery woes
endl replied to endl's topic in KSP1 Gameplay Questions and Tutorials
ok so i shouldnt expect better speeds i can probably space it then without having to go into such a hard dive where recovery is so difficult. -
[far] SSTO climb recovery woes
endl replied to endl's topic in KSP1 Gameplay Questions and Tutorials
this is the case when it works with my lighter craft my problem is that when i gain speed i cant climb out fast enough -
[far] SSTO climb recovery woes
endl replied to endl's topic in KSP1 Gameplay Questions and Tutorials
im not using turbojets, im using sabre M those other engines are nukes -
so im trying to orbit this heavy plane: the numbers seem good i do my first attempt to gain speed and the bottom falls out. it takes forever to climb back up and i net very little speed. seems to max at around 1.5kms at about 25km. what can i do to gain more speed/ more climb recovery
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Need help with securing payload
endl replied to RainDreamer's topic in KSP1 Gameplay Questions and Tutorials
you can use radial decouplers as strut anchors when you activate them the struts get released you can then use your infernal parts as i have noticed to reorient your satellite for launch -
the hangar mod is a bag of holding thats what i DONT want. this is what i want, except the doors are ramps
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i want a ramp that acts as housing for a rover. ideally i should be able to have the rover in the middle of the whole lander so that i can have things under it like an engine/heat shield this way i dont have to attach anything under the rover and i dont have to have the heat shield on top either so that i dont have to do a flip pre landing. there's a mod that i was recommended called hangars but the dev uses it as a spawn point, he also crams a bunch of unnecessary things onto it (fuel,electrical) the whole thing winds up weighing 3 times the size of my rover and many times it doesnt even fit it, due to his "realism" simulator. it should just be a ramp that acts as housing for launch purposes and has attachment points on the top bottom and insides, NOTHING else to complicate it. i should be able to control the size of the payload and i dont have code telling me "what fits"
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[1.4] SpaceY Heavy-Lifter Parts Pack v1.17.1 (2018-04-02)
endl replied to NecroBones's topic in KSP1 Mod Releases
decouplers with built in seperatrons that part alone is so useful i would download this just for that. makes asparagus staging so much easier for heavy lifters -
aerobraking with control surfaces
endl replied to endl's topic in KSP1 Gameplay Questions and Tutorials
as usual wonderfound and alshain have all the answers so is there ever a scenario where you want to use the surface mounted airbrakes? -
so ive been wondering about how to properly use these things, i cant use chutes because i have a heavy plane that while flying the chutes burn off (deadly reentry) because i cant climb fast enough/gain the speed i need to climb to avoid the heat forces. the plane itself flies fine so i dont think this scenario can be avoided. i want to use the brake flaps that come with b9 as well as the spoiler tweakable, this leads to a few questions (using far just to be clear) where should i place these? top/bottom/ or both sides of the wings? should i make them take up as much free surface area as possible? am i correct in assuming that the spoiler tweakable can be used for braking?
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ok i think i get the difference. so art stores "finished" resource inside the asteroid processing it at a very low rate regolith process at a faster rate but only stores the preprocessed resource inside the asteroid, so if you want to store finished fuel youll need to bring your own tanks? i guess then for my purposes i would prefer regolith over art unless i decide i need to make a giant storage depo.
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Need some help with a transporter spaceplane.
endl replied to capi3101's topic in KSP1 Gameplay Questions and Tutorials
by the design of the plane i guess your playing with stock aero, you have to spam air intakes to get your plane to gain enough speed/altitude before the engines switch over. if your overheating throttle down. you might want to consider cutting some parts and save some more weight but 4 rapiers should be enough to get you into orbit at your mass -
what decides the forward direction of a rover?
endl replied to endl's topic in KSP1 Gameplay Questions and Tutorials
the docking port trick worked ty