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KSP2 Release Notes
Everything posted by DV-13
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What should also help with legibility is removing all zeroes to the left of the timer, they make you look extra hard for the most significant digit in that long string. Compare: T -0yr:0d:00h:53m:48s T -53m:48s
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[1.12.x] Near Future Technologies (September 6)
DV-13 replied to Nertea's topic in KSP1 Mod Releases
I just hope you get contracted to work on KSP 2 parts, your work is gorgeous. -
http://spacedock.info/mod/1766/Internal_RCS Link to download.
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Hopefully this time it will be good and polished. Any news on Making History?
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- xboxone
- kerbal space program enhanced edition
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[1.2] Mk-X Spaceplane Parts for KSP 1.2 (1.875m X-37B)
DV-13 replied to benjee10's topic in KSP1 Mod Releases
On GitHub you should use "Releases" to put download links like this. https://github.com/RangeMachine/TextureReplacer/releases Also, I really like your models. -
Umnanned crewable command pods not launchable
DV-13 replied to Blackline's topic in KSP1 Mod Development
You should report this to bugtracker. -
You Will Not Go To Space Today - Post your fails here!
DV-13 replied to Mastodon's topic in KSP1 Discussion
This is a feature. Kerbals do not collide with wheels and landing gear to avoid violent Kraken breakouts like those present in ver. 1.1. -
Using Intake Air as a RSC alternative
DV-13 replied to wafflemoder's topic in KSP1 Suggestions & Development Discussion
There is intake air powered RCS in B9. -
March 16?! That's so soon, yay!
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Thank you, everybody!
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A toaster with solid fuel powered toasts It can drive and it can shoot toasts made out of metal. What else do you need? Pictures:
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Flying Spaghetti Monster! Not 100% food, but still. Bonus pics:
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[1.12.x] Bolt-On Screenshot System (BOSS) Continued
DV-13 replied to linuxgurugamer's topic in KSP1 Mod Releases
No, I meant that Z by default sets throttle to 100%. -
Why, Squad? Why?
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[1.12.x] Bolt-On Screenshot System (BOSS) Continued
DV-13 replied to linuxgurugamer's topic in KSP1 Mod Releases
Binding screenshots to Z makes no sense, since is already has a binding. Otherwise, neat little mod. -
Since save upgrade system was introduced, I think your saves past 1.0 should be (almost) fine.
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A photo captured by Obvin Kerman right after docking his Prophet 2 space shuttle with Valentina's damaged Prophet 1. An anomaly occurred during the ascent of the first experimental spacecraft which resulted in destruction of one of its wings. Valentina managed to achieve an inclined stable orbit and had nothing to do but wait. Shortly, the only available space-worthy spacecraft, Prophet 2, was launched with Obvin piloting it. Flight was nominal and 4 hours after the launch two ships docked and soon Prophet 2 returned to Kerbin safely. Both kerbonauts were presented an award for Exceptional Courage. Program used - Photoshop CS6. Composed of 3 screenshots.
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I hope you will do as great job as all previous staff did.
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Yep, I did. Thanks.
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But it is still being sold. The community grows and so do sales.
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Strange thing that there is no info about this other than a short post on Reddit. If you remember, each person who left made a big message about that. And it was on every media.
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At this state, KSP has good past, bright present and mysterious future. Well, time will tell.
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Yay. I wish luck to everyone who is going to participate in this contest.
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Rly? Then what's that? Well it is the opposite, but this mechanic exists in stock, and making a new strategy is a matter of editing a .cfg. Here is the code of this strategy: STRATEGY { name = BailoutGrant title = Bail-Out Grant desc = We must be in dire straits to be considering such an option. Accepting a public grant could save us from bankruptcy, but it would also put a very serious dent in the Space Program's reputation. However, the Space Program is too big to fail, so if it's either this option or closing shop, I would advise you to accept the money. department = Public Relations icon = Squad/Strategies/Icons/BailOutGrant groupTag = Emergency,A minLeastDuration = 1 maxLeastDuration = 1 minLongestDuration = 1 maxLongestDuration = 1 requiredReputationMin = -1000 requiredReputationMax = 0 initialCostFundsMin = 0.0 initialCostReputation = 0.0 initialCostScience = 0.0 hasFactorSlider = True factorSliderDefault = 0.05 factorSliderSteps = 20 EFFECT { name = CurrencyExchanger input = Reputation output = Funds minShare = 0.1 maxShare = 1.0 minRate = 83.026493061389099648900 maxRate = 103.78311632673637456112 } } Changing input and output will result in desired strategy.