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[1.12.x] KEI - Kerbin Environmental Institute
BoilingCold replied to linuxgurugamer's topic in KSP1 Mod Releases
Got the same problem. CKAN says that KEI 1.2.6 and Toolbar Controller 0.1.3.1 are installed though. This is on KSP 1.3.1. -
[1.7.3] GPOSpeedFuelPump continued v1.8.19
BoilingCold replied to hab136's topic in KSP1 Mod Releases
Works like a charm, you rock -
[1.4.1] Color Coded Canisters 2.0.1 (2018-03-14)
BoilingCold replied to NecroBones's topic in KSP1 Mod Releases
Hi there, I'm getting a small conflict with GPOSpeedFuelPump and Color Coded Canisters. With both installed the Rockomax fuel tanks don't have their GPOSpeed pump controls any more. Removing Color Coded Canisters restores the GPOSpeed controls to those tanks. As far as I can tell it only affects the Rockomax tanks, but this includes the ones added by Fuel Tanks Plus. Edit: Fuel Tanks Plus is also having the same problem.- 356 replies
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[1.7.3] GPOSpeedFuelPump continued v1.8.19
BoilingCold replied to hab136's topic in KSP1 Mod Releases
Got it, it's Color Coded Canisters/Fuel Tanks Plus causing the conflict. I'll post in that mod's thread since NecroBones doesn't seem to have a GitHub etc. -
[1.7.3] GPOSpeedFuelPump continued v1.8.19
BoilingCold replied to hab136's topic in KSP1 Mod Releases
OK cheers, I'll do some investigating and see what I can find. A quick look in the logs came up with some errors: 3 errors related to GameData/GPOSpeedFuelPump/Patches/FuelSwitch.cfg 1 error related to GameData/GPOSpeedFuelPump/Patches/ProceduralTanks.cfg 1 error related to GameData/GPOSpeedFuelPump/Patches/StationScience.cfg [ERR 07:10:33.299] [ModuleManager] Error - more than one pass specifier on a node: GPOSpeedFuelPump/Patches/FuelSwitch/@PART[*]:HAS[@MODULE[InterstellarFuelSwitch],!MODULE[GPOSpeedPump]]:FOR[GPOSpeedFuelPump]:FINAL [ERR 07:10:33.300] [ModuleManager] Error - more than one pass specifier on a node: GPOSpeedFuelPump/Patches/FuelSwitch/@PART[*]:HAS[@MODULE[FSfuelSwitch],!MODULE[GPOSpeedPump]]:FOR[GPOSpeedFuelPump]:FINAL [ERR 07:10:33.301] [ModuleManager] Error - more than one pass specifier on a node: GPOSpeedFuelPump/Patches/FuelSwitch/@PART[*]:HAS[@MODULE[ModuleB9PartSwitch],!MODULE[GPOSpeedPump]]:FOR[GPOSpeedFuelPump]:AFTER[zzz_CryoTanks]:FINAL [ERR 07:10:33.302] [ModuleManager] Error - more than one pass specifier on a node: GPOSpeedFuelPump/Patches/ProceduralTanks/@PART[proceduralTank*]:HAS[!MODULE[GPOSpeedPump]]:FOR[GPOSpeedFuelPump]:FINAL [ERR 07:10:33.303] [ModuleManager] Error - more than one pass specifier on a node: GPOSpeedFuelPump/Patches/StationScience/@PART[*]:HAS[@RESOURCE[Kibbal],!MODULE[GPOSpeedPump]]:FOR[GPOSpeedFuelPump]:FINAL I'll try removing a load of mods and re-adding them one at a time and see if I can track it down. -
[1.7.3] GPOSpeedFuelPump continued v1.8.19
BoilingCold replied to hab136's topic in KSP1 Mod Releases
Hi there, I'm having a small issue with this mod and I'm not sure if it's something I'm doing wrong, a mod conflict or something else. I've built an orbital station with some assorted fuel tanks on it and I've just discovered that the Rockomax tanks don't have GPOSpeedFuelPump controls on their UI. Here's the station in question, you can see the GPO controls on the KW Rocketry and FL-R1 RCS tanks, but not on the Rockomax ones. Any idea what could be going on? -
KSP Interstellar Extended Continued Development Thread
BoilingCold replied to FreeThinker's topic in KSP1 Mod Development
Unh.. nope, I don't understand that! You don't have to unlock the upgrade to use the upgrade? Do you mean you don't have to research the reactor upgrades in the tech tree? That makes no sense at all, or I'm misunderstanding you. -
KSP Interstellar Extended Continued Development Thread
BoilingCold replied to FreeThinker's topic in KSP1 Mod Development
Ah, OK, so researched upgrades are automatically applied when I build a new ship. Does that also apply to existing vessels? -
KSP Interstellar Extended Continued Development Thread
BoilingCold replied to FreeThinker's topic in KSP1 Mod Development
Hi again, I'm having trouble with multiple instances of the same reactor in the VAB, specifically upgrades. How do I know which one to use? There are, for example, 3 different Antimatter Initiated Fusion Reactor Upgrade parts, all with identical stats, same with the Magnetized Fusion Reactor Upgrade, Molten Salt Reactor Upgrade, etc. They cost the same, weigh the same and have the same listed numbers in the VAB for Thermal Power, Core Temperature, Energy Density/ISP for different fuels, etc. When I was putting them on a ship just for a contract it was easy to work out by trial and error, but when I'm building vessels for actual use I have no idea which one to use. The videos I've watched say that you can upgrade the various reactors in the field once you unlock the research but I can't see how to do that, has that feature been removed? Thanks for any help -
KSP Interstellar Extended Continued Development Thread
BoilingCold replied to FreeThinker's topic in KSP1 Mod Development
Yep, that fixes it -
KSP Interstellar Extended Continued Development Thread
BoilingCold replied to FreeThinker's topic in KSP1 Mod Development
Aha, thank you Found them in the 'Manufacturer' category of the filter extension. Unfortunately there's 2 Upgraded ones and no way to tell which is which, but a bit of trial and error got the desired result in the end. -
KSP Interstellar Extended Continued Development Thread
BoilingCold replied to FreeThinker's topic in KSP1 Mod Development
Hello again, I've got another question/problem I'm afraid. I cannot work out how to upgrade parts. I've accepted a contract to test the Closed Cycle Gas Core Engine Upgrade landed at Kerbin and in the VAB there's only the standard Closed Cycle Gas Core Engine. When I build a vehicle with one of these then there's no upgrade option on it when I right-click. I've searched high and low, I've tried with a Kerbal on EVA, I've googled and looked on the Wiki but I can't find anything. I've double checked and I very definitely have Exotic Nuclear Propulsion researched. How do I access the upgraded engines and reactors? -
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KSP Interstellar Extended Continued Development Thread
BoilingCold replied to FreeThinker's topic in KSP1 Mod Development
Hehe OK, well good to know that it's not me messing it up (probably) I shall save my experiments with the science lab and microwave power for another time and continue strapping unsuspecting Kerbals to the top of nuclear engines and flinging them at distant planets -
KSP Interstellar Extended Continued Development Thread
BoilingCold replied to FreeThinker's topic in KSP1 Mod Development
Hrmm, OK, but does that mean that things like the KSPI Science Lab can't be used if I also have Near Future installed? Since I don't seem to be able to find a way to provide enough power to operate it. -
KSP Interstellar Extended Continued Development Thread
BoilingCold replied to FreeThinker's topic in KSP1 Mod Development
I do have the Blizzy toolbar, it's set to auto-hide up at the top of the screen And yes, NF is installed! So does having them both installed render the KSPI reactors kind of useless? Because a 100-1000 fold reduction in output seems extreme to me.