xman1
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KSP2 Release Notes
Everything posted by xman1
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[1.8.x-1.12.x] Reentry Particle Effect Renewed [26-Mar-2020]
xman1 replied to leatherneck6017's topic in KSP1 Mod Releases
@jimmymcgoochie - There is a plasma trail from a spacecraft when reentry is going on, just like any other object when entering the atmosphere at high speed. You either like the effect or you don't I guess, but just wanted to point out that it happens for real. -
[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
xman1 replied to Galileo's topic in KSP1 Mod Releases
This is probably my favorite mod. Any word on if this will be brought up to date? -
The low FPS when in map view has raised its ugly head again for me. It used to be fixed in Kopernicus with the following line: @Kopernicus:FINAL { useOnDemandBiomes = False } This doesn't seem to work anymore. Does anyone know how to fix this? I am getting about 2 FPS when in map view, but it is fine when I am flying. -X
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[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
xman1 replied to Thomas P.'s topic in KSP1 Mod Releases
How are you flying jet powered aircraft on Eve? -
[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
xman1 replied to Thomas P.'s topic in KSP1 Mod Releases
I will second LibreOffice. OpenOffice is done. Haven't run across a single thing that LibreOffice can't do that MS Office can. I know of one, but it is a limitation I will never hit and that is in a spreadsheet. LibreOffice is limited to 32767x32767 rows and columns and Excel can do double that at over 65,000. Personally, if you are into a spreadsheet half the size that LibreOffice can do, you are long since due for moving to a database. -
[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
xman1 replied to Thomas P.'s topic in KSP1 Mod Releases
Thought for the day: You know modders are doing great work when you have so many people clamoring for your mod. I keep checking here occasionally, but I would rather them do great work than to kick something half done out the door. -
[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
xman1 replied to Thomas P.'s topic in KSP1 Mod Releases
Back on Nov 25th, there was an imminent release? Did I miss it? I keep checking CKAN and I don't see it. -
Linux support for KerbTrack and head tracking
xman1 replied to raath's topic in KSP1 Mod Development
Figured it out: ltr_pipe --output-file=/dev/uinput --format-uinput-abs -
Linux support for KerbTrack and head tracking
xman1 replied to raath's topic in KSP1 Mod Development
How do you use Linuxtrack as a virtual joystick? -
[1.12.x] AFBW Revived (Joystick & controller mod)
xman1 replied to linuxgurugamer's topic in KSP1 Mod Releases
Does this mod allow Linuxtrack to work? https://github.com/uglyDwarf/linuxtrack -
[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
xman1 replied to Thomas P.'s topic in KSP1 Mod Releases
What exactly is not working? Besides dropping to 5 FPS when in map mode, it seems to work on 1.8. -
Try using your tools to map the land from space. Add the beginning and end of a land mass by marking it as you orbit, and then you have a place to shoot for during reentry. No real need to see through clouds. The point is, you need to use your technology as a workaround to visually seeing it. Edit: I should point out that I usually use a resource scanner to do this and you only need to do it one time. The mapped location stay until you manually delete them - as in if you come back 50 years later, they are still mapped just like they were. Question... I am hanging out at Laythe and I get great FPS while in orbit, but as soon as I move to map mode, my FPS drops to about 5 FPS if that. Is this the result of Kopernicus not being update yet?
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In testing, this slowdown is not the result of scatterer at all. In removing each module one by one, I have nailed it down to the fault of planetshine. Please ignore the above. Edit: If anyone wants a fix to the same problem, there is an update to Planetshine here: https://github.com/prestja/ksp-planetshine/releases/
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Strange. Getting 5 FPS with just a rover on Minmus with this beta version. I should be getting 60+. Anyone else having this problem? Edit: This is on an AMD 3700X with a 2070 Super. Edit: The area around KSC seemed to operate normally. Edit: Adding my CKAN mods. { "kind": "metapackage", "abstract": "A list of modules installed on the auto KSP instance", "name": "installed-auto", "license": "unknown", "version": "2019.10.25.08.11.59", "identifier": "installed-auto", "spec_version": "v1.6", "recommends": [ { "name": "StockVisualEnhancements" }, { "name": "Scatterer" }, { "name": "DistantObject" }, { "name": "PlanetShine" }, { "name": "SVE-HighResolution" }, { "name": "SVE-Sunflare" }, { "name": "Scatterer-config" }, { "name": "DistantObject-default" }, { "name": "PlanetShine-Config-Default" }, { "name": "ModuleManager" }, { "name": "EnvironmentalVisualEnhancements" }, { "name": "ToolbarController" }, { "name": "EngineLightRelit" }, { "name": "ClickThroughBlocker" }, { "name": "SmokeScreen" }, { "name": "BasicDeltaV" }, { "name": "Chatterer" }, { "name": "CollisionFXUpdated" }, { "name": "FwiffoRaredenSkybox" }, { "name": "TextureReplacer" }, { "name": "VesselView-UI-RasterPropMonitor" }, { "name": "RasterPropMonitor" }, { "name": "VesselView" }, { "name": "RealPlume-StockConfigs" }, { "name": "RealPlume" }, { "name": "RasterPropMonitor-Core" }, { "name": "ReentryParticleEffect" }, { "name": "DockingPortSoundFX" } ] }
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Has anyone else noticed that After the last texture replacer replaced, the parts with Windowshine are now see through if a light source hits them? Noticing I can see all the way into the MKII lander can now if the sun hits it. You can also see through solar panels.
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The old landing legs did not clip the terrain like this. This is on version 1.0.2.842 - Unmodded.
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SpaceX's Falcon 9R test rocket just blew up.
xman1 replied to Kryten's topic in Science & Spaceflight
This cracked me up! How did this not get any comments? -X -
Someone said Faraday cage. That is the answer. Love this video: -X