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Jetski

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Everything posted by Jetski

  1. https://www.dropbox.com/s/5kvq32cdaly9n6t/Kerbin.Body.log?dl=0 https://www.dropbox.com/s/ol93w43tvizjt5q/Gaia's Belt.Asteroid.log?dl=0 So this is interesting. I don't have a Gaia.Body.log at all, only a Gaia's Asteroid belt log. Is it possible that the punctuation in the file name is causing a problem? Linux can be picky about that stuff. Hope this helps. Also, if all this stuff is changing for 1.3, don't waste your time on it, I can wait for an update If the troubleshooting helps, I'll be happy to keep testing though. Also, my startup screen doesn't have rings:
  2. Downloaded what I think is the new patch (Gameslinxs_Planet_Overhaul_Stockalike_Planet_Pack-1.99a.zip) fresh install of 1.2.2 KSP from the zip Installed mod from the zip, nothing else Still black screen at KSC. Dang! Also tried deleting the Olei-Gaia folder, still same issue. Bummer.
  3. dang. removed those 3 and same thing happens, black screen at KSC. Ah well, let me know if you have any ideas, mod looks really cool
  4. After deleting all the planet stuff, same install but only the Squad folder in GameData it loads OK, so install is not borked. Is it worth deleting individual folders from your mod to see which it is, or are they all interconnected?
  5. https://www.dropbox.com/s/6ju6w85ca4g1mlm/Dread.cfg?dl=0 Here's as far as I get. Just for fun I redownloaded the zip from spacedock, but same results
  6. https://www.dropbox.com/s/22ar1o78l3x9xwq/Dread.Body.log?dl=0 Yep, fresh KSP install from the 1.22 zip file, the only mod files going into the GameData are the contents of your zip file from Spacedock
  7. Wow quick response! https://www.dropbox.com/s/jfolbdx2w06wc0b/Screenshot from 2017-05-27 11-08-39.png?dl=0 https://www.dropbox.com/s/fycjgyydijx3rf1/Kopernicus.log?dl=0 I'm not sure on RAM, but I've run planet packs before without trouble. Maybe 8GB? new solid state HD so was hoping for good speed
  8. Hey there! I rolled back to 1.2.2 to give this a shot, screenshots look awesome. Unfortunately I'm just getting a black screen when I try to load the Space Center, can't click on VAB or do anything. I installed the mod direct from the spacedock download in a clean install, no other mods. Running linux 64 bit I'm going to go play around with the new 1.3 for a bit until I hear back, but I would love to give this one a shot
  9. Im getting a start on this, trying to keep it as simple as possible. KAC, KER, and CLLS as my life support mod. Ive got a 5 ton payload SSTO, and a 25-ton payload SSTO built, and I used my first launch at day 10 to put 60 tons of mining and communication equipment into LKO. I'll keep lobbing payloads up for now as the timer allows, and send my first fleet on the first Duna launch window. I plan on 2 kerbals for now, with lots of hab space and life support and fuel mining facilities. I'll keep expanding as I go
  10. Great job! Loving this mod. I'm posting my progress here, but just wanted to let you know there seems to be a bug where mining craft sink into the terrain and/or explode on Acceleration. Mods I'm using are SpaceY, SMURFF, and Centauri Dreams/Kopernicus. Maybe something I'm doing wrong?
  11. I've been having fun exploring this - installed SMURFF and SpaceY to be able to make useful rockets, and I've made it as far as exploring Newton. With no dV map and very little to go on, it's been an interesting ride. I tried to set up some probes to wander a bit over towards the B star, but 390 year wait time didn't work for me, likewise Proxima is out of reach for the moment. It's a challenge to get decent mass into orbit over Elcano, and the day I finally got a mining operation with a big SpaceY fuel tank up and running on Hawking was the day I felt like the system started opening up for me. I now have a pair of spaceplanes ready to land on Magnitude - possibly a one-way trip as the NERVAs on board seem to be generating zero thrust (design flaw). I'll see if I can get down and back up with Rapiers only. Also preparing to land a Terrier-powered lander on Inertia, I'm hoping the light atmosphere will allow it to continue generating thrust. Acceleration has been landed on and mined for fuel, although my big miner seems to glitch out on the terrain and explode or sink. Bummer, because I'm kind of depending on it for the ride home I'll keep posting here, unless there's a better place - really enjoying the mod so far!
  12. @sdj64 did you miss my submission maybe? I know it was the bottom of a page and had a question posted right after I know it takes forever to pick through everything, just wondering if I'm legit
  13. Finally got around to doing a Grand Tour in 1.2, Imgur album. I can't figure out how to embed any more... Mods used were KER, KIS, KAC All interplanetary flights were done in a lander can, but landings were made in command chairs generally. Bill finished up with a powered landing on the VAB KIS made this a lot of fun, I was basically rebuilding the ship for every planet.
  14. Due to environmental concerns, Bill has decided to cancel the nuclear testing at KSC. He has decided to make a Grand Tour of all the stock planets and moons, landing on every one, but without using NERVAs. Mods used were KIS, Engineer, and Kerbal Alarm Clock The album is pretty long, so heres the summary Bill took off into LKO, and took an ion hopper to the Mun and Minmus. Next he split the ship in half. The first half went to the inner planets, landing on Eve with a special lander, and Gilly and Moho using ions. All flights between planets were made in a lander can, but all landings were using command chairs to save weight. He made it back to Kerbin orbit barely, and had to leave the can in an elliptical orbit, taking a little ion hopper to meet the Outer planet half of the mothership for a can of gas. Finally reassembled, he headed for Jool. Jool he bounced around the moons, landing on Laythe with a Rapier powered spaceplane, Tylo with a custom lander. Vall and Pol he used the core of the Tylo lander (LFO powered), and Bop with ions. Next he took the lander can and ion hopper to Eeloo, while sending the remaining LFO powered mothership to Duna ahead. After visiting Eeloo and Dres, he met back up in Ike orbit, and took the remains of the Laythe plane down to Duna. Finally, he used the last of the ions to get a Kerbin intercept, and landed the Tylo lander core powered landing on top of the VAB. Victory! Photo Album
  15. Granted. Now everything you own is stuck to it. I wish I was not in this taxi anymore
  16. Some things to know about the new aero and flipping (and I'm sure this has been mentioned elsewhere but here goes): Try to keep weight up high, towards the tip of the rocket Add fins to the bottom to keep it pointed up Stay aimed at the prograde marker as much as possible during ascent. Tip a few degrees over when you hit 100m/s, then stay prograde the rest of the time pretty much Go slow. Very high TWR will cause problems, I generally keep it around 1.5, but certainly stay below 2.0
  17. Nice mission, looks good. I like the Tylo lander, clean and simple
  18. Caught the first launch window to Moho, and successfully completed a manned roundtrip. Day 7 I think. In a fresh career. On Hard. Managed to be the first and only person to complete the Ultimate Challenge (one command pod landing on every body) for a few months, until @Kergarin did it much more elegantly Val covered a lot of ground. Flew a long multiplanet mission assembling the ship underway with KIS from recovered debris. Piracy in space!
  19. I use a 2 part miner usually. Part 1 is a stationary drilling rig with isru, drills, power, and ore tank. Part 2 is a large fuel tank with wheels and a Klaw. I land them separately, and drive the fuel truck over and klaw on. Mine and convert to fill, then disconnect before leaving focus. Then no base jumping excitement, and if I land a ship nearby I can drive the tank over and klaw to that for fill ups.
  20. I sent 320 to jool on 3 colony ships with USI LS for the Jool 500, also once landed 250 on the Mun to populate a giant temple there
  21. Nothing to see here, just keep orbiting -the Kraken
  22. Yes, confirm the Jr is made of glass since 1.12. My early science roller (capsules with a Jr in the middle) shatters on the second roll unless I can wrap it in radiators. Haven't had problems with heat as long as doors are closed though.
  23. To the best of my knowledge the total list of people that have completed this is Jetski completed with 2 launches (plus a failed 3rd launch) Kergarin completed with a single launch ISRU spaceplane I haven't seen another true completion, but I might have missed one Both ways fill the contract. Having multiple launch mission trading out a single command pod into various lander bodies for all planets was my method. A single pod connecting to various lander bodies, but all in an SSTO/ISRU mothership was @Kergarin's (impressive) way. Only real requirement is a single manned pod must land on every body and return safely to Kerbin. As written, the challenge might even accept a probe core doing the whole run
  24. Departure date is the day to leave. Warp till then, then make a mavouver node to fly to the planet you selected. Ejection Delta v is of course how expensive the burn will be to leave the planet, and insertion delta v is how much you will have to burn to stop at the new planet. Be sure to being enough fuel to meet the total delta v requirements. The rest of it is optional, but can be used to get minor tweaks and improvements if you feel like it.
  25. , @HoloYolo glad you could take this over. Any interest in posting names on OP for those of us who have completed it? Maybe with a note to distinguish multiple launch (like my entry) and epic single launch missions, like @Kergarin. Either way, glad it's staying alive, since it's pretty much the biggest challenge of them all!
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