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Everything posted by purpleivan
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What did I do in KSP today. Nothing... absolutely nothing and I should rectify that (must... launch...... something!) But it is my 2000th post on the forum, so there is that
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Mars Rover Perseverance Discussion Thread
purpleivan replied to cubinator's topic in Science & Spaceflight
Well there goes the feed. -
Mars Rover Perseverance Discussion Thread
purpleivan replied to cubinator's topic in Science & Spaceflight
Hehey! -
Mars Rover Perseverance Discussion Thread
purpleivan replied to cubinator's topic in Science & Spaceflight
Here we go. -
Mars Rover Perseverance Discussion Thread
purpleivan replied to cubinator's topic in Science & Spaceflight
For me this is usually about the time I fold away the solar panels and quit taking pics of my vehicle with the planet of choice as a backdrop.- 622 replies
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I was scrolling down the page and the back of that car caught my and and I thought "ah... Triops back"
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Mars Rover Perseverance Discussion Thread
purpleivan replied to cubinator's topic in Science & Spaceflight
Yes... never forget the peanuts. -
bro how do i get good
purpleivan replied to bruhmomentium69's topic in KSP1 Gameplay Questions and Tutorials
@bruhmomentium69can you tell us what type of things you need help with, e.g. building your vehicles, launching them or flying to other planets. Are you are having problems with a vehicle that you have built, e.g. it does not stage properly, or it rolls over when flying it. If you are then post some pictures of it, so people can take a look at it and give some advice. There are lots of tuturials on Youtube, here are some I found from a quick search, I don't know how far you have progressed in the game, so these are some explaining basic stuff. If these are not what you need, then take a look around Youtube for other ones or let us know what you would like help with. I'm assuming that you want help with rockets, but if you need help with other types of vehicles, such as planes, then let us know. -
The Truth Can Now Be Told - Mysterious Machines
purpleivan replied to purpleivan's topic in KSP Fan Works
Argh... people always say that just when I'm in once of those "gotta get this done today and that by the end of the week, so we have this by the end of the month" madnesses at work. Looking forward to "finding more photos slipped under my door in the dead of night", I just need to make time for "obtaining" them, amongst other KSP stuff (don't think I've done a chapter of Lost on Laythe in over a year). I don't think I've fired up the game in at least 4 months, so no laser powered fixing up craft on some distance world for me yet. Not that I don't want to, it's just been a VERY busy time for me since last Autumn- 195 replies
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The Neverending Story About The Previous Avatar
purpleivan replied to JcoolTheShipbuilder's topic in Forum Games!
What thing, what do you see Bill? I dunno, it green... very green and coming right for us. -
The Moderator: loads a random mod each time you fire up the game. Hello again A nicheling, this is the 3rd thread today I've posted right after you or replied to you.
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No, no, not that one... look on the top shelf, next to the first aid kit. It isn't... arhh, where is that thing.
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The person you took the coffee from is not amused and chases you down the street, pelting you with stale doughnuts. I now wish to have a doughnut (not stale).
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Banned for posting before I could get here.
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Rate the cover photo/profile banner of the user above you!
purpleivan replied to Fraston's topic in Forum Games!
7/10 For A Nicheling... looks like Le Lynx has already been done. -
Change, add, or remove one letter from the word of previous post.
purpleivan replied to Turf's topic in Forum Games!
But -
Games developer. A lead artist but I've done various design and producer tasks over the years, plus a little (very) light coding.
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I've been playing since 23.5 and there are two main things I remember of playing back then. Pro: you could launch from one atmosphere and then slam into another, any shape of craft that your crazed imagination could think of and it would survive. Something like this perhaps (that thing on top survived a landing on Eve). Con: every other undocking seemed to require a bit of surgery on your gamesave file. Other things I remember. Being able to use a cluster of jets as a first stage of a reasonably sized rocket, for a vertical launch. Stock graphics, as I used very few mods at the time and none were visual, whereas these days I like to jazz up what I'm looking at. Not really part of the game but, Imgur being easy/quick to use for dumping an album of images of my latest crew's adventure into (had to get a gripe in about that).
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Finish writing "Lost on Laythe" at some point (I've got the plot laid out to the end, just need to write it) as I've left the crew abandoned there for a year or so now. I should post a new image to "The Truth Can Now Be Told" too. ... but we all know about NY resolutions.
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If you were assigned to go to Jool in JUST ONE HOUR...
purpleivan replied to Kerbal Productions's topic in KSP1 Discussion
Minutes 1-5: Build ungainly, absolutely impossible to fly contraption, possibly topped by a large collection of assorted wheels, at odd angles. I mean... why not. Minute 6: Wait forthe switch to the pad. Gravity has already been set to 0.01 to avoid your misbalanced tower of absurdity crashing Kerbinward in a fiery cataclysm. Start up Hyperedit and use it to quickly and efficiently (I mean... look a the savings in fuel) pop you "craft" into a neat, perfectly circular orbit of Jool (distance from Mr Green your choice of course). Minutes 7-59: Quickly assemble the ingredients, some made beforehand (it's no more cheaty than the space based shenanigans) and bake a Jeb shaped cake. Minute 60: Enjoy your sweet treat (might need to blow on it first to avoid burns though). Declare victory. -
I thought it was common knowledge that their helmets are essentially sugar based. To remove, the wearer inhales rapidly, causing the thing to disappear up their nose/into their mouth. They then dash round in an insane sugar rush. How they put them back on again, now that's the mystery.