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purpleivan

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Everything posted by purpleivan

  1. Thanks for that Claw... looking forward to making the fix you gave when I get back home from work (playing games instead of making them:)).
  2. In this image the two problematic ships attached to the station are those pointed to by the red arrows (where they meet the multi-port docking module). https://www.dropbox.com/s/yplid98ffw6rolg/docking_problem_space_station_3.jpg?dl=0
  3. Ah... that would be the Eeloo ship in high Kerbin orbit, not the space station (named Space Station 3).
  4. With the technique set out in this thread I've freed several stuck ports on my space station, but unfortunately there are a couple that stubbornly refuse to undock. I used the "disable crossfeed" method to identify the problem ports, but then when I used to dockUid to identify those ports they were connected to, I found that in there was no "attN = None" line to change to "attN = top" with the appropriate parent number. I tried adding the "attN = top" line but this did nothing for me. If anyone has to the time to take a look the quicksave file is here https://www.dropbox.com/s/dsg215xk8az6cj5/quicksave.sfs?dl=0 For anyone who can take a look, my returning Eeloo ship's crew, stuck in high Kerbin orbit waiting for refuelling thanks you
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