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Solar Paneler
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KSP Interstellar Extended Support Thread
marc40k replied to FreeThinker's topic in KSP1 Mods Discussions
Thanks! That seems to have solved the issue, I didn't have CRP installed. Whoops! However, your OP should indicate that CRP is needed for the mod to work if it is the case. -
KSP Interstellar Extended Support Thread
marc40k replied to FreeThinker's topic in KSP1 Mods Discussions
Well, I tested disabling all mods except for this one, and the lag persists. Moreover, enabling all mods and disabling this one gets rid of the lag. I have tested and this happens with other solar panels aswell, they read their solar current power as 0. I have tried reinstalling the mod, still there. Here's a screenshot with no other mods installed. Running KSP 64-bit -
KSP Interstellar Extended Support Thread
marc40k replied to FreeThinker's topic in KSP1 Mods Discussions
Your mod is currently causing the solar panels (the single ones) to lag the game(the more you add the more lag they cause). Haven't tested multi solar panels -
Impressive. Absolutely correct, except for: Too many diferent fuels would clutter the game Having to discover planets would be a pain in the *** Scaling the Kerbol System would also make the game slower = more boring Other than that, 11/10
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Thanks Man!!
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If you are going to work on the mod again, please add those, and you will be my hero of the year
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Add: 3. Solve the flicker/twitch when pressing X to change simmetry number. (It is very annoying) 4. Add a button to center a part in the vertical center of a rocket (when looking the rocket from above or below) Thanks again MachXXV, you're a pro.
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[1.0.4] Stock Clamshell Fairings (June 1)
marc40k replied to xEvilReeperx's topic in KSP1 Mod Releases
The mod we needed -
Thanks for the help. Sadly, I didn't bring the tools, so I foresee a rescue mission...
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KSP Interstellar Extended Continued Development Thread
marc40k replied to FreeThinker's topic in KSP1 Mod Development
A tip: if you press "I" in the editor, it will show up the thermal manager, and there you can see the quantity of heat generated and radiated, so you don't place too much radiators (or not enough). Usually, with only solar panels, you can place a couple of reduced radial radiators (using tweakscale) and you're good to go. -
I don't know what changed after KIS was implemented, but before that I remember being able to grab a pipe end point from a craft that has two, place it in another craft, and then connect the two pipe end points to transfer fuel. Now, I don't see the "grab" icon when I right click the pipe end point. What am I doing wrong?
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[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
marc40k replied to ferram4's topic in KSP1 Mod Releases
I just came here to say: Thank you, @ferram4 For all your work done, I hope the best for you.- 14,073 replies
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- aerodynamics
- ferram aerospace research
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The flicker/twitch when changing angles is driving me mad, a fix would be much, much appreciated.
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Proper Fairings ASAP
marc40k replied to GusTurbo's topic in KSP1 Suggestions & Development Discussion
Sir, you're right -
Is @SirDargon going to update the mod anytime soon? I'd love to use it in the new 1.0.2