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DianonForce

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Everything posted by DianonForce

  1. Thanks. I missd it, because of the german translation. "Visit Version control URL" isnt exact what i would understand under "Versionskontrollseite besuchen" . Looks like google translater made the translation. The words are correct, but the meaning is slithly diffrent. I would change it in "Versionskontrollwebseite besuchen" or even better in "Link zur Modseite"
  2. This is my stageing, like you see, the faring is in stage 3, than followed by a decupler and stage 1 is the engine. EDIT: hit spacebar for next stage, faring are jetison try to extend solarpanels by rightclicking hit spacebar for decupler and on mor time fpor next stage to activate engine ok, you right, quicksafe and reload fix this bug, but then the faring betwen the decupler an the pod will disapeer (see screnshot below).
  3. KSP: 1.0.2 Windows 32bit Problem: Solarpanel, Engine and other Parts under a faring are stowed if i jetison the fairing in space, but when i jetision them in athmosphere the are not stowed. Mods installed: FAR 0.15.1 Fanno no other mods Reproduction steps: i add a craft file with stock only parts to the zip file with the output.log. Go to launchpad, try to jettison the faring and try to extend the solarpanel (should work). Start the rocket and fly above 70km over kerbin (space) and try the same, the solarpanels wouldn't extend and you got a message that they stowed. Same message you get, if you decuple the last engine stage and try manualy aktivate the engine. Log: Log and craft file
  4. Yes, fresh KSP install and fresh download of FAR_0_15_1_Fanno.zip, nothing else. I have made a testcraft if you wish to try. It has stock only parts.
  5. One question, i dont know if this is a bug and if it is form far. I have an interstage fairing wich protect some antenas and solarpanels. When i jetison the fairing in atmosphere the solarpanael are extendable, if i jetison the fairings in space KSP tell me that the solarpanels are stowed. Do i somthing wrong? EDIT: OK it's a Far Bug, i make a fresh install. In stock, jetisen the fairings in space the solarpannels are extendable. With FAR, jetison the farings ins space make the solarpanel stowed.
  6. Hi MacTee, dont know if i missed it, but if not, i have a feauture request. Is it possible to open the Mod URL in Browser in any kind of rightklicking or a Link in te ModInfo Window? I think it makes easyer to chek if you intrested in updating when KMA² report an update.
  7. I run in the same problem, but i managed to fix it, but i dont know if it is the right way. I posted it a few minitus ago in the KWRoketryThread -> link This is because the bottom node isn't in the corrct angle for this part. If i remember right there is an patched .cfg a few pages befor this. Or you chanage the value by you own, you must change it for every part in DRE from somwhat like this node_stack_bottom = 0.0, -0.01, 0.0, 0.0, [COLOR=#ff0000][B]1.0[/B][/COLOR], 0.0, 1 to this node_stack_bottom = 0.0, -0.01, 0.0, 0.0, [COLOR=#ff0000][B]-1.0[/B][/COLOR], 0.0, 1
  8. I had this problem too. I think i found the source. I belive it is the DeadlyReentry-KMRocketryFairings.conf. Because the statusbar hang up at KW2mSRBNoseCone and this ist the first part witch is modified in this cfg. I'm nod a modder, but i searches the web an i think therer are some errors in this file. This is how the first entry looked. the following entrys looked similar. @PART[KW2mSRBNoseCone] { @maxTemp = 1523.15 emissiveConstant = 0.9 { name = ModuleAeroReentry skinThicknessFactor = 0.1 skinHeatConductivity = 0.012 skinMaxTemp = 2000 } } I think the problem is, that emissiveConstant = 0.9 has not the right operator in front. I looked in the patched KWRocketry Part.cfg and dosn't find an antry for emissiveConstant = 0.9. If i see this correct stands the @-operator for modify, but there is no such entry . Because of that i edit all 'emissiveConstant' in DeadlyReentry-KMRocketryFairings.conf and add a % in front of them (% = modify or add). Now the games starts correct for me. Thsi is the complete file, yust find DeadlyReentry-KMRocketryFairings.conf in GameData\DeadlyReentry ind youre KSP folder end replace its content with this. @PART[KW2mSRBNoseCone] { @maxTemp = 1523.15 %emissiveConstant = 0.9 { name = ModuleAeroReentry skinThicknessFactor = 0.1 skinHeatConductivity = 0.012 skinMaxTemp = 2000 } } @PART[KW1mNoseCone] { @maxTemp = 1523.15 %emissiveConstant = 0.9 MODULE { name = ModuleAeroReentry skinThicknessFactor = 0.1 skinHeatConductivity = 0.012 skinMaxTemp = 2000 } } @PART[KW2mNoseCone] { @maxTemp = 1523.15 %emissiveConstant = 0.9 MODULE { name = ModuleAeroReentry skinThicknessFactor = 0.1 skinHeatConductivity = 0.012 skinMaxTemp = 2000 } } @PART[KW3mNoseCone] { @maxTemp = 1523.15 %emissiveConstant = 0.9 MODULE { name = ModuleAeroReentry skinThicknessFactor = 0.1 skinHeatConductivity = 0.012 skinMaxTemp = 2000 } } @PART[KW5mNoseCone] { @maxTemp = 1523.15 %emissiveConstant = 0.9 MODULE { name = ModuleAeroReentry skinThicknessFactor = 0.1 skinHeatConductivity = 0.012 skinMaxTemp = 2000 } } @PART[KW*FairingCone] { @maxTemp = 1523.15 %emissiveConstant = 0.9 MODULE { name = ModuleAeroReentry skinThicknessFactor = 0.1 skinHeatConductivity = 0.012 skinMaxTemp = 2000 } } @PART[KW*FairingWall] { @maxTemp = 1523.15 %emissiveConstant = 0.9 MODULE { name = ModuleAeroReentry skinThicknessFactor = 0.1 skinHeatConductivity = 0.012 skinMaxTemp = 2000 } } I hope thats not the wrong solution an it works for everyone else. And before blaming Starwaster, i think he dosn't update because KWRoketry isn't officaly updated for 1.0 atm. Oh, and sorry for any misspelling, my school english isnt very well
  9. No problem, somtimes i programming too and i know, how much testing you do, when software meets user there will be errors you never see in testing or even think about them . 2. This is my actual mod list (seems that export in text file work *yeha* ) All mods with [+] are installed. I also tryed exporting with only 5 mods in KMA² with the same result. I also tryed 'run as admin' dosen't work either. I export to c:\games\ on Win 8.1 if that make any difference because of rights. Name URL [ ] ActiveTextureManagement https://github.com/rbray89/ActiveTextureManagement [+] Adjustable Landing Gear https://kerbalstuff.com/mod/321/Adjustable%20Landing%20Gear [+] Alternate Resource Panel https://kerbalstuff.com/mod/195/Alternate%20Resource%20Panel [+] AmpYear Power Manager + Reserve Power + Ion RCS https://kerbalstuff.com/mod/630/AmpYear%20Power%20Manager%20+%20Reserve%20Power%20+%20Ion%20RCS [+] BahamutoD's Armory https://kerbalstuff.com/mod/90/BahamutoD%27s%20Armory [+] Blackleg Industries https://kerbalstuff.com/mod/615/Blackleg%20Industries [+] Chatterer https://kerbalstuff.com/mod/124/Chatterer [ ] Community Tech Tree https://kerbalstuff.com/mod/345/Community%20Tech%20Tree [+] Distant Object Enhancement bis https://kerbalstuff.com/mod/403/Distant%20Object%20Enhancement%20bis [+] Dr Jets Chop Shop http://kerbal.curseforge.com/ksp-mods/221887-dr-jets-chop-shop [+] EditorExtensions https://github.com/MachXXV/EditorExtensions [+] Fairing With Mass https://kerbalstuff.com/mod/725/Fairing%20With%20Mass [+] FASA Launch Clamps and Towers https://kerbalstuff.com/mod/34/FASA%20Launch%20Clamps%20and%20Towers [+] Ferram Aerospace Research https://kerbalstuff.com/mod/52/Ferram%20Aerospace%20Research [+] Firespitter https://kerbalstuff.com/mod/63/Firespitter [+] Heat Management https://kerbalstuff.com/mod/723/Heat%20Management [+] Hex Truss https://kerbalstuff.com/mod/164/Hex%20Truss [+] HotRockets https://kerbalstuff.com/mod/741/HotRockets [+] Infernal Robotics Model Rework - Core Pack https://kerbalstuff.com/mod/675/Infernal%20Robotics%20Model%20Rework%20-%20Core%20Pack [+] Infernal Robotics Model Rework - Expansion Pack https://kerbalstuff.com/mod/676/Infernal%20Robotics%20Model%20Rework%20-%20Expansion%20Pack [+] Interstellar 0_9 https://github.com/BobPalmer/CommunityResourcePack [+] JSIPartUtilities [+] Karbonite https://github.com/BobPalmer/Karbonite [+] KarbonitePlus https://github.com/BobPalmer/KarbonitePlus [+] Kerbal Aircraft Expansion (KAX) https://kerbalstuff.com/mod/391/Kerbal%20Aircraft%20Expansion%20%28KAX%29 [+] Kerbal Alarm Clock https://kerbalstuff.com/mod/231/Kerbal%20Alarm%20Clock [+] Kerbal Engineer Redux 1.0 http://kerbal.curseforge.com/ksp-mods/222685-kerbal-engineer-redux [+] Kerbal Inventory System (KIS) http://kerbal.curseforge.com/ksp-mods/228561-kerbal-inventory-system-kis [+] Kerbal Joint Reinforcement https://kerbalstuff.com/mod/53/Kerbal%20Joint%20Reinforcement [+] Kerbal Konstructs https://kerbalstuff.com/mod/165/Kerbal%20Konstructs [+] KerboKatz - SmallUtilities https://kerbalstuff.com/mod/704/KerboKatz%20-%20SmallUtilities [+] KSC++ [+] KSPI 0.90 Extended Configuration https://kerbalstuff.com/mod/508/KSPI%200.90%20Extended%20Configuration [+] KW Rocketry https://kerbalstuff.com/mod/67/KW_Rocketry [+] KW Rocketry patch [+] Magic Smoke Industries Infernal Robotics https://kerbalstuff.com/mod/8/Magic%20Smoke%20Industries%20Infernal%20Robotics [+] MKS https://github.com/BobPalmer/MKS [+] MobileFrameSystem https://github.com/riocrokite/MobileFrameSystem [+] Modular Rocket Systems - Parts Pack https://kerbalstuff.com/mod/148/Modular%20Rocket%20Systems%20-%20Parts%20Pack [+] Near Future Construction https://kerbalstuff.com/mod/348/Near%20Future%20Construction [+] Near Future Solar https://kerbalstuff.com/mod/346/Near%20Future%20Solar [+] Near Future Spacecraft Parts https://kerbalstuff.com/mod/350/Near%20Future%20Spacecraft%20Parts [+] Procedural Fairings https://kerbalstuff.com/mod/737/Procedural%20Fairings [+] QuickRevert https://kerbalstuff.com/mod/237/QuickRevert [+] QuickScroll https://kerbalstuff.com/mod/436/QuickScroll [+] Radial Engine Mounts by PanaTee Parts International https://kerbalstuff.com/mod/153/Radial%20Engine%20Mounts%20by%20PanaTee%20Parts%20International [+] RasterPropMonitor https://kerbalstuff.com/mod/734/RasterPropMonitor [+] RealChute Parachute Systems https://kerbalstuff.com/mod/71 [+] RemoteTech https://kerbalstuff.com/mod/134/RemoteTech [+] S.A.V.E https://kerbalstuff.com/mod/466/S.A.V.E [+] SCANsat https://kerbalstuff.com/mod/249/SCANsat [+] Ship Manifest https://kerbalstuff.com/mod/261/Ship%20Manifest [+] Stockalike Station Parts Expansion https://kerbalstuff.com/mod/351/Stockalike%20Station%20Parts%20Expansion [+] TAC Life Support https://kerbalstuff.com/mod/733/TAC%20Life%20Support [+] Tarsier Space Technology with Galaxies https://kerbalstuff.com/mod/608/Tarsier%20Space%20Technology%20with%20Galaxies [+] TextureReplacer https://kerbalstuff.com/mod/150/TextureReplacer [+] Thermometer https://kerbalstuff.com/mod/719/Thermometer [+] TweakableEverything https://kerbalstuff.com/mod/255/TweakableEverything [+] TweakScale - Rescale Everything! https://kerbalstuff.com/mod/344/TweakScale%20-%20Rescale%20Everything! [+] Universal Storage https://kerbalstuff.com/mod/250/Universal%20Storage [+] DeadlyReentry https://github.com/Starwaster/DeadlyReentry *EDIT* because embeding the images in thios post dosn't work, i will post links. Export settings Error message Log on first error Error if i try again i think this comes because the first export is stuk anywhere in the process The Logfile [12.05.2015 09:31:48.448] [1] Info : ---> KSP MA v2.0.0.15 started <--- [12.05.2015 09:31:48.452] [1] Debug : Loading languages ... [12.05.2015 09:31:48.475] [1] Debug : Loading languages done. (English, Fake language, Deutsch, Italiano, ÃʄĄÂÑÂúøù) [12.05.2015 09:31:49.020] [1] Info : Loading KSPModAdmin settings ... [12.05.2015 09:31:49.079] [1] Info : Zielpfadkonflikterkennung An [12.05.2015 09:31:49.146] [1] Info : Ausgewählte KSP Installationspfad geändert: "C:\Games\Kerbal Space Program 1.0.2" [12.05.2015 09:31:49.151] [1] Info : Lade KSP Mod Konfiguration... [12.05.2015 09:31:49.183] [1] Info : Downloadpfad geändert: "C:\Games\Kerbal Space Program 1.0.2\Mod Downloads". [12.05.2015 09:31:51.074] [1] Debug : Erneuere den Häkchen Status der Mod "ActiveTextureManagement"... [12.05.2015 09:31:51.098] [1] Debug : Erneuere den Häkchen Status der Mod "Adjustable Landing Gear"... [12.05.2015 09:31:51.105] [1] Debug : Erneuere den Häkchen Status der Mod "Alternate Resource Panel"... [12.05.2015 09:31:51.128] [1] Debug : Erneuere den Häkchen Status der Mod "AmpYear Power Manager + Reserve Power + Ion RCS"... [12.05.2015 09:31:51.139] [1] Debug : Erneuere den Häkchen Status der Mod "BahamutoD's Armory"... [12.05.2015 09:31:51.188] [1] Debug : Erneuere den Häkchen Status der Mod "Blackleg Industries"... [12.05.2015 09:31:51.196] [1] Debug : Erneuere den Häkchen Status der Mod "Chatterer"... [12.05.2015 09:31:51.230] [1] Debug : Erneuere den Häkchen Status der Mod "Community Tech Tree"... [12.05.2015 09:31:51.232] [1] Debug : Erneuere den Häkchen Status der Mod "DeadlyReentry"... [12.05.2015 09:31:51.243] [1] Debug : Erneuere den Häkchen Status der Mod "Distant Object Enhancement bis"... [12.05.2015 09:31:51.247] [1] Debug : Erneuere den Häkchen Status der Mod "Dr Jets Chop Shop"... [12.05.2015 09:31:51.276] [1] Debug : Erneuere den Häkchen Status der Mod "EditorExtensions"... [12.05.2015 09:31:51.280] [1] Debug : Erneuere den Häkchen Status der Mod "Fairing With Mass"... [12.05.2015 09:31:51.282] [1] Debug : Erneuere den Häkchen Status der Mod "FASA Launch Clamps and Towers"... [12.05.2015 09:31:51.289] [1] Debug : Erneuere den Häkchen Status der Mod "Ferram Aerospace Research"... [12.05.2015 09:31:51.301] [1] Debug : Erneuere den Häkchen Status der Mod "Firespitter"... [12.05.2015 09:31:51.423] [1] Debug : Erneuere den Häkchen Status der Mod "Heat Management"... [12.05.2015 09:31:51.431] [1] Debug : Erneuere den Häkchen Status der Mod "Hex Truss"... [12.05.2015 09:31:51.438] [1] Debug : Erneuere den Häkchen Status der Mod "HotRockets"... [12.05.2015 09:31:51.450] [1] Debug : Erneuere den Häkchen Status der Mod "Infernal Robotics Model Rework - Core Pack"... [12.05.2015 09:31:51.489] [1] Debug : Erneuere den Häkchen Status der Mod "Infernal Robotics Model Rework - Expansion Pack"... [12.05.2015 09:31:51.508] [1] Debug : Erneuere den Häkchen Status der Mod "Interstellar 0_9"... [12.05.2015 09:31:51.602] [1] Debug : Erneuere den Häkchen Status der Mod "JSIPartUtilities"... [12.05.2015 09:31:51.613] [1] Debug : Erneuere den Häkchen Status der Mod "Karbonite"... [12.05.2015 09:31:51.638] [1] Debug : Erneuere den Häkchen Status der Mod "KarbonitePlus"... [12.05.2015 09:31:51.647] [1] Debug : Erneuere den Häkchen Status der Mod "Kerbal Aircraft Expansion (KAX)"... [12.05.2015 09:31:51.665] [1] Debug : Erneuere den Häkchen Status der Mod "Kerbal Alarm Clock"... [12.05.2015 09:31:51.684] [1] Debug : Erneuere den Häkchen Status der Mod "Kerbal Engineer Redux 1.0"... [12.05.2015 09:31:51.692] [1] Debug : Erneuere den Häkchen Status der Mod "Kerbal Inventory System (KIS)"... [12.05.2015 09:31:51.710] [1] Debug : Erneuere den Häkchen Status der Mod "Kerbal Joint Reinforcement"... [12.05.2015 09:31:51.713] [1] Debug : Erneuere den Häkchen Status der Mod "Kerbal Konstructs"... [12.05.2015 09:31:51.730] [1] Debug : Erneuere den Häkchen Status der Mod "KerboKatz - SmallUtilities"... [12.05.2015 09:31:51.734] [1] Debug : Erneuere den Häkchen Status der Mod "KSC++"... [12.05.2015 09:31:51.748] [1] Debug : Erneuere den Häkchen Status der Mod "KSPI 0.90 Extended Configuration"... [12.05.2015 09:31:51.870] [1] Debug : Erneuere den Häkchen Status der Mod "KW Rocketry"... [12.05.2015 09:31:51.964] [1] Debug : Erneuere den Häkchen Status der Mod "KW Rocketry patch"... [12.05.2015 09:31:52.006] [1] Debug : Erneuere den Häkchen Status der Mod "Magic Smoke Industries Infernal Robotics"... [12.05.2015 09:31:52.030] [1] Debug : Erneuere den Häkchen Status der Mod "MKS"... [12.05.2015 09:31:52.072] [1] Debug : Erneuere den Häkchen Status der Mod "MobileFrameSystem"... [12.05.2015 09:31:52.085] [1] Debug : Erneuere den Häkchen Status der Mod "Modular Rocket Systems - Parts Pack"... [12.05.2015 09:31:52.142] [1] Debug : Erneuere den Häkchen Status der Mod "Near Future Construction"... [12.05.2015 09:31:52.166] [1] Debug : Erneuere den Häkchen Status der Mod "Near Future Solar"... [12.05.2015 09:31:52.177] [1] Debug : Erneuere den Häkchen Status der Mod "Near Future Spacecraft Parts"... [12.05.2015 09:31:52.254] [1] Debug : Erneuere den Häkchen Status der Mod "Procedural Fairings"... [12.05.2015 09:31:52.258] [1] Debug : Erneuere den Häkchen Status der Mod "QuickRevert"... [12.05.2015 09:31:52.267] [1] Debug : Erneuere den Häkchen Status der Mod "QuickScroll"... [12.05.2015 09:31:52.272] [1] Debug : Erneuere den Häkchen Status der Mod "Radial Engine Mounts by PanaTee Parts International"... [12.05.2015 09:31:52.274] [1] Debug : Erneuere den Häkchen Status der Mod "RasterPropMonitor"... [12.05.2015 09:31:52.299] [1] Debug : Erneuere den Häkchen Status der Mod "RealChute Parachute Systems"... [12.05.2015 09:31:52.310] [1] Debug : Erneuere den Häkchen Status der Mod "RemoteTech"... [12.05.2015 09:31:52.323] [1] Debug : Erneuere den Häkchen Status der Mod "S.A.V.E"... [12.05.2015 09:31:52.328] [1] Debug : Erneuere den Häkchen Status der Mod "SCANsat"... [12.05.2015 09:31:52.342] [1] Debug : Erneuere den Häkchen Status der Mod "Ship Manifest"... [12.05.2015 09:31:52.348] [1] Debug : Erneuere den Häkchen Status der Mod "Stockalike Station Parts Expansion"... [12.05.2015 09:31:52.415] [1] Debug : Erneuere den Häkchen Status der Mod "TAC Life Support"... [12.05.2015 09:31:52.435] [1] Debug : Erneuere den Häkchen Status der Mod "Tarsier Space Technology with Galaxies "... [12.05.2015 09:31:52.446] [1] Debug : Erneuere den Häkchen Status der Mod "TextureReplacer"... [12.05.2015 09:31:52.450] [1] Debug : Erneuere den Häkchen Status der Mod "Thermometer"... [12.05.2015 09:31:52.453] [1] Debug : Erneuere den Häkchen Status der Mod "TweakableEverything"... [12.05.2015 09:31:52.473] [1] Debug : Erneuere den Häkchen Status der Mod "TweakScale - Rescale Everything!"... [12.05.2015 09:31:52.481] [1] Debug : Erneuere den Häkchen Status der Mod "Universal Storage"... [12.05.2015 09:31:52.507] [1] Info : Fertig. [12.05.2015 09:31:52.512] [1] Info : Fertig. [12.05.2015 09:31:52.521] [1] Debug : Loading plugins ... [12.05.2015 09:31:52.530] [1] Debug : Try add plugin "Translation Plugin" ... [12.05.2015 09:31:52.570] [1] Debug : Try add TabPage "Ãœbersetzer" ... [12.05.2015 09:32:12.473] [1] Info : Export von "C:\Games\ModPack_12.05.2015.modpack". [12.05.2015 09:32:12.476] [1] Info : Export abgeschlossen. [12.05.2015 09:32:12.487] [3] Info : Füge Mod "ActiveTextureManagement" dem ModPack hinzu... [12.05.2015 09:33:10.441] [1] Info : Export von "C:\Games\Kerbal Space Program 1.0.2\ModPack_12.05.2015.modpack". [12.05.2015 09:33:10.442] [1] Info : Export abgeschlossen. hope all this will help you. 3. I cut out thr URL from the firefox adress field (ctr+c) and post it in KMA² (ctr+v) get the error and smply press (ctr+v) again, and it work. So i dont think that there ar any special characters i might not see. I only can imagine that, because i switch to firefox on the second monitor and back to KMA² there will some hidden character in the KMA² input field.
  10. look at this post http://forum.kerbalspaceprogram.com/threads/26031-AnyOS-KSP-Mod-Admin-v2-Mod-install-with-a-few-clicks?p=317725&viewfull=1#post317725 or following
  11. I run in a few problems. First, downloading mods from Cure sometimes seems to took endless (i waiting two hours), the only way is to kill MA with the taskmanager, i could find anny other way to chancel downloads. And if you kill the task, all mods you download or install since the launch of MA are lost. Secondly, modpack export seems not to work, get the error 'could nod AddEntry: [modname]', i try it with all mods, and difrent single mods. After this if i try again, i get 'Auf das verworfene Objekt kann nicht zugegriffen werden. Objektname: "frmIMExport"'. Only restarting MA helps. Third, many times i get 'Unexpected Character encountered while parsing value: S. Path ", line 0, position 0.' when i copy & paste a URL in the add mod window. When i paste the same URL again it work. The last two are not critical i think, but the first one, will mak me throwing my computer out of the window . If any thing make MA not respondig ad you kill the task, all you 'work' is lost. So please let MA save more often. EDIT: Oh and a few more things. Checkbox 'borderless' would not save after closing MA. And a few resolutions ar missing, i forgot wich one, because i install all mods the 5th time now . First i think i press the wrong button, all mods whrer deleted, all other times, because MA not responding and i have to kill it and lost all progression. I lost 5 houers of my life. I could cry EDIT 2: After i hopefully installed all mods again, so i could start KSP, i could say wich resolution i'm missig. 1920x1200 But i think, out there are people who also use 2560x1440 and more
  12. Thanks MacTee, i love MA v2. First i missed the modbrowser but after a few mods i add, i think it is better without a own browser.
  13. Hi MacTee, because i copy my KSP away from Steam so that there wil no automatic update, i missed the 1.0.2 and install Mod the last days on my 1.0. By searching a way to get all Mods transfered to the new 1.0.2 install i find the Ex/Import Button in KSP Mod Admin and try it, the Log down at the Page say it created a File, but there is no File in the folder. Bug or not implemented yet? Other folder, with 'run as Admin' i've tryed, but no Success. Und weil ich's auf Deutsch besser kann;) Hi MacTee, weil ich mein KSP immer aus den Steamapps rauskopiere, damit Steam es nicht automatisch updated, hab ich leider verpasst, dass 1.0.2 raus ist und hab kräftig weiter Mods in die 1.0 installiert. Auf der Suche nach einem Weg alle Mods in die 1.0.2 Installation zu schieben, hab ich den Ex/Import Botton im KSP Mod Admin gefunden und ausprobiert. im Log sagt er auch er hätte eine Datei erstellt, aber es ist leider keine Datei im Verzeichniss. Fehler oder gehts noch nicht? Anderes Verzeichnis, per Adminaccount hab ich versucht, ohne Erfolg.
  14. The only thing that conflicts with Stock Part Revamp that i actualy found, is that the rescue door is on the wrong position, because Stock Revamp moves the hatch door.
  15. I have the same issue. Two RCS Fuel Tanks on my vessel are scaled down to 0.625. After i switched the vehicle one of the tanks looks like stock the other is still scaled down.
  16. Even if i would ever understand all this colors and the fix-conflict-function right, my english is to bad to write a good how to
  17. Hi, is there a known bug wit KSP Interstellar? When i use the tree.cfg file from KSPI, the parts from SSE in the unresearched nodes in the R&D disappear
  18. They did worked for me well since today. If i put tree.cfg from warpplugin in my save, all parts from other mods disapeer in my currently not unlocked R&D nodes. After i unlock the parts they will stay after i reload with tree.cfg. I dont know how exactly the Siencetree is genereted, but i think anything went worng. Edit: You right, B9 works fine, but still some Parts are missing, seems that i searched on the wrong end. thx.
  19. Insert F-Word here So i have to decide, KSPI or B9, that sucks. I dont know what went wrong, yesterday all seemed fine, but today ... i dont know why all is broken, the last days it seems to work with all mods i have installed, then i have some bug that unlocked parts in r&d are relocked in the VAB and if i switched back to R&D they are twice. It seems that i can unlock all the other parts if i start with notree.cfg and they are still there if i restart with tree.cfg to unlock KSPI parts. But this workaround is not comfortable at all.
  20. Just a question, since treeloader causes weird bug on my game (parts form other mods missing in the R&D if i start with a tree.cfg and reappear if i start with notree.cfg) Will i have access to all KSPI Parts if i use the stock tree?
  21. The Program seems to missing the proper forum links. Since spaceport is closed, there will never been such an url. Right klick on the Mod, select edit mod info, paste the ksp-forum url from this mod in the proper textbox and check the radio button in front off. Should be working.
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