jake9039
Members-
Posts
301 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Bug Reports
Everything posted by jake9039
-
that would explain alot. thank you guys
-
I think that a mark 3 cargo bay would be really cool, as well as an actually working m.k.2-m.k.3(the new m.k.2 parts are a different size than the old ones) adapter, to make a shuttle
-
[0.90] Procedural Dynamics - Procedural Wing 0.9.3 Dec 24
jake9039 replied to DYJ's topic in KSP1 Mod Releases
why and how does this get rid of all the stock parts? -
ok. thanks
-
I want to make an ssto(whitch I belive is just with rapiers) but the cargo bay and stuff like that is so long, so I need wings. how do I do good multipart wings?
-
No stock parts?
jake9039 replied to jake9039's topic in KSP1 Technical Support (PC, modded installs)
just squad,nasamission,blitzzy's tutorial to the moon(just titled blizzy's) and kspavc,and procedural dynamics -
KSP: 0.25 Windows 32bit Problem:No stock parts Mods installed: procedural wings, ksp-avc Reproduction steps: install ksp avc initialize ksp(to solidify installation) install procedural dynamics(procedural wings) run check sph no output log text visible edit:the game freezes on a b9 part
-
made my first step on the mun without cheating! but jeb's bouncy titanium helmet kinda stranded him
-
my (epic) attempt it was a modified kerbal x new challenge The Grinch snuck abord, hijacked it, and has hidden Christmas in the south pole! Get Him!! go to the south pole,land with 4 more kerbals(not in mine) and plant a flag
-
just found out jeb is in a station, and my plane blew up so trying an orbital aproach
-
vanned for being kraken Intern
-
I would like a mod(mods) that would be able to simulate how people REALLY finally got to space. IE I start by sending gliders off cliffs,the fly planes,then build rockets.
-
I fixed the problem. I just THOUGHT it looked bigger and went slower,but it turns out the slower was scott manly's interstellar quest and the size was just me.
-
I made my first lunar flyby! and cleaned out my gamedata folder(it was full)
-
[1.10.0] Final Frontier - kerbal individual merits 1.10.0-3485
jake9039 replied to Nereid's topic in KSP1 Mod Releases
does it require the toolbar? or can I just use stock toolbar -
Disaster! we managed to invent cameras,but doing so blew up the r&d building so we had to start from scratch
-
I don't know how they are different,but they are. also,I think my saves are traveling between them
-
I took it, but mistook minmus for eve
-
This thread is where I am going to put all my scientific adventures(in science mode,of course). I am not using many mods of course, we haven't researched cameras yet so I'll just have to tell you presenting the boosty m.k.1 plan: have an srb on a m.k.1 command pod,launce,and make some science! result: success it went up, got science,went down, landed
-
if a mod could please close this thread,challenge canceled
-
Reconstruction - a 0.23[.5][.24.2] career mode story
jake9039 replied to S4qFBxkFFg's topic in KSP1 Mission Reports
what mods are you using? -
what I was thinking of in the op was that we need more rover bodies. and more ways to carry rovers, the list goes on..
-
I tried that,but it made the game run really bad
-
I build hulking behemoths, scrape science from wherever I can, get mechjeb's autopilots, build bigger things, give them to mech jeb, watch them explode, then revert to spaceplane hanger because I think I did it all wrong