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Posts posted by Linker
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Just now, goldenpsp said:
Ok, Your reply is largely useless. From what you have said, if i understand correctly
MKS works by itself.
MKS crashes when paired with what mod?
It doesn't even work by itself
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3 hours ago, goldenpsp said:
Ok so MKS works. So add one other mod and see if it loads. If that works then remove it and add another (so you only have MKS + one other mod). You can probably ignore doing this with other USI mods as they don't conflict with each other.
If it is a mod conflict you will find it. Otherwise I'd bet you are running out of resources with all the mods installed.
Just did it, it's MKS's fault completely
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24 minutes ago, goldenpsp said:
Ignore it, you are getting off on a tangent. Does your game load if the only mod you add is MKS?
Yes
25 minutes ago, voicey99 said:No, I mean this. It comes shipped with MKS.
I didn't install it and I dont see it being shiped with MKS
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1 minute ago, voicey99 said:
Ground Construction
You may mean THIS. I tried both ways
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6 minutes ago, voicey99 said:
That's pretty typical of access violation crashes. I'm no expert, but try it without mods to see if it is a mod thing-if it still crashes, bring it up in the tech support forum, if it doesn't crash re-add the mods one by one until it does (if it's MKS, open an issue on github with the output log attached).
Yeah, already did that, that's MKS what causes crash, thanks for help
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5 minutes ago, voicey99 said:
The log cuts off without showing anything out of the ordinary-is it still giving an access violation?
I gave the full log
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19 minutes ago, voicey99 said:
I'm going to be Captain Obvious and say 'well, there's your problem' (maybe). Reinstall that.
Didn't help LOG
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Spoiler
[LOG 23:10:02.107] ******* Log Initiated for Kerbal Space Program - 1.3.0.1804 (WindowsPlayer x64) en-us *******
Kerbal Space Program - 1.3.0.1804 (WindowsPlayer x64) en-us
OS: Windows 8.1 (6.3.0) 64bit
CPU: Intel(R) Core(TM) i5-4460 CPU @ 3.20GHz (4)
RAM: 8125
GPU: AMD Radeon R9 200 Series (4071MB)
SM: 30 (Direct3D 9.0c [aticfx64.dll 8.17.10.1429])
RT Formats: ARGB32, Depth, ARGBHalf, Shadowmap, RGB565, ARGB4444, ARGB1555, Default, ARGB2101010, DefaultHDR, ARGBFloat, RGFloat, RGHalf, RFloat, RHalf, R8
Log started: Sat, Jun 03, 2017 23:10:02
[ERR 23:10:02.465] Error: Empty part config file[WRN 23:10:02.465] Cannot create config from file 'D:\Steam\steamapps\common\Kerbal Space Program\GameData\CommunityResourcePack\AsteroidScannerSetup.cfg'.
[WRN 23:10:02.630] Cannot create config from file 'D:\Steam\steamapps\common\Kerbal Space Program\GameData\InterstellarFuelSwitch\Patches\Jettison.cfg'.
[WRN 23:10:02.631] Cannot create config from file 'D:\Steam\steamapps\common\Kerbal Space Program\GameData\InterstellarFuelSwitch\Patches\ResourcesFix.cfg'.
[WRN 23:10:02.631] Cannot create config from file 'D:\Steam\steamapps\common\Kerbal Space Program\GameData\InterstellarFuelSwitch\Patches\TweakscaleConfigs.cfg'.
[WRN 23:10:03.247] Cannot create config from file 'D:\Steam\steamapps\common\Kerbal Space Program\GameData\TweakScale\Examples.cfg'.
[WRN 23:10:03.541] Cannot create config from file 'D:\Steam\steamapps\common\Kerbal Space Program\GameData\WarpPlugin\Parts\Microwave\FELA\FELA-reflective_TR.cfg'.
[LOG 23:10:03.815] Load(Assembly): /ModuleManager.2.8.0
[LOG 23:10:03.816] AssemblyLoader: Loading assembly at D:\Steam\steamapps\common\Kerbal Space Program\GameData\ModuleManager.2.8.0.dll
[LOG 23:10:03.844] AssemblyLoader: KSPAssembly 'ModuleManager' V2.5
[LOG 23:10:03.844] Load(Assembly): 000_Toolbar/MiniAVC
[LOG 23:10:03.845] AssemblyLoader: Loading assembly at D:\Steam\steamapps\common\Kerbal Space Program\GameData\000_Toolbar\MiniAVC.dll
[LOG 23:10:03.846] Load(Assembly): 000_Toolbar/Toolbar
[LOG 23:10:03.847] AssemblyLoader: Loading assembly at D:\Steam\steamapps\common\Kerbal Space Program\GameData\000_Toolbar\Toolbar.dll
[LOG 23:10:03.848] AssemblyLoader: KSPAssembly 'Toolbar' V1.0
[LOG 23:10:03.849] Load(Assembly): 000_USITools/MiniAVC
[LOG 23:10:03.849] AssemblyLoader: Loading assembly at D:\Steam\steamapps\common\Kerbal Space Program\GameData\000_USITools\MiniAVC.dll
[LOG 23:10:03.864] Load(Assembly): 000_USITools/USITools
[LOG 23:10:03.864] AssemblyLoader: Loading assembly at D:\Steam\steamapps\common\Kerbal Space Program\GameData\000_USITools\USITools.dll
[LOG 23:10:03.866] Load(Assembly): BetterBurnTime/BetterBurnTime
[LOG 23:10:03.866] AssemblyLoader: Loading assembly at D:\Steam\steamapps\common\Kerbal Space Program\GameData\BetterBurnTime\BetterBurnTime.dll
[LOG 23:10:03.868] Load(Assembly): BetterTimeWarp/MiniAVC
[LOG 23:10:03.868] AssemblyLoader: Loading assembly at D:\Steam\steamapps\common\Kerbal Space Program\GameData\BetterTimeWarp\MiniAVC.dll
[LOG 23:10:03.919] Load(Assembly): BetterTimeWarp/Plugins/BetterTimeWarp
[LOG 23:10:03.920] AssemblyLoader: Loading assembly at D:\Steam\steamapps\common\Kerbal Space Program\GameData\BetterTimeWarp\Plugins\BetterTimeWarp.dll
[LOG 23:10:03.921] AssemblyLoader: KSPAssembly 'BetterTimeWarp' V2.1
[LOG 23:10:03.922] Load(Assembly): CommunityCategoryKit/CCK
[LOG 23:10:03.922] AssemblyLoader: Loading assembly at D:\Steam\steamapps\common\Kerbal Space Program\GameData\CommunityCategoryKit\CCK.dll
[LOG 23:10:03.923] Load(Assembly): CommunityTechTree/Versioning/MiniAVC
[LOG 23:10:03.924] AssemblyLoader: Loading assembly at D:\Steam\steamapps\common\Kerbal Space Program\GameData\CommunityTechTree\Versioning\MiniAVC.dll
[LOG 23:10:03.978] Load(Assembly): Diazo/LandingHeight/LandingHeight
[LOG 23:10:03.978] AssemblyLoader: Loading assembly at D:\Steam\steamapps\common\Kerbal Space Program\GameData\Diazo\LandingHeight\LandingHeight.dll
[LOG 23:10:03.979] Load(Assembly): DistantObject/DistantObject
[LOG 23:10:03.980] AssemblyLoader: Loading assembly at D:\Steam\steamapps\common\Kerbal Space Program\GameData\DistantObject\DistantObject.dll
[LOG 23:10:03.981] AssemblyLoader: KSPAssembly 'DistantObject' V1.5
[LOG 23:10:03.982] Load(Assembly): EasyVesselSwitch/Plugins/EasyVesselSwitch
[LOG 23:10:03.982] AssemblyLoader: Loading assembly at D:\Steam\steamapps\common\Kerbal Space Program\GameData\EasyVesselSwitch\Plugins\EasyVesselSwitch.dll
[LOG 23:10:03.985] AssemblyLoader: KSPAssembly 'EasyVesselSwitch' V1.3
[LOG 23:10:03.985] Load(Assembly): EasyVesselSwitch/Plugins/KSPDev_Utils.0.23.0
[LOG 23:10:03.985] AssemblyLoader: Loading assembly at D:\Steam\steamapps\common\Kerbal Space Program\GameData\EasyVesselSwitch\Plugins\KSPDev_Utils.0.23.0.dll
[LOG 23:10:03.987] Load(Assembly): EasyVesselSwitch/Plugins/MiniAVC
[LOG 23:10:03.987] AssemblyLoader: Loading assembly at D:\Steam\steamapps\common\Kerbal Space Program\GameData\EasyVesselSwitch\Plugins\MiniAVC.dll
[LOG 23:10:03.989] Load(Assembly): EnvironmentalVisualEnhancements/Plugins/Atmosphere
[LOG 23:10:03.989] AssemblyLoader: Loading assembly at D:\Steam\steamapps\common\Kerbal Space Program\GameData\EnvironmentalVisualEnhancements\Plugins\Atmosphere.dll
[LOG 23:10:03.990] Load(Assembly): EnvironmentalVisualEnhancements/Plugins/CelestialShadows
[LOG 23:10:03.991] AssemblyLoader: Loading assembly at D:\Steam\steamapps\common\Kerbal Space Program\GameData\EnvironmentalVisualEnhancements\Plugins\CelestialShadows.dll
[LOG 23:10:03.992] Load(Assembly): EnvironmentalVisualEnhancements/Plugins/CityLights
[LOG 23:10:03.993] AssemblyLoader: Loading assembly at D:\Steam\steamapps\common\Kerbal Space Program\GameData\EnvironmentalVisualEnhancements\Plugins\CityLights.dll
[ERR 23:10:03.996] Failed to load assembly D:\Steam\steamapps\common\Kerbal Space Program\GameData\EnvironmentalVisualEnhancements\Plugins\CityLights.dll:
System.BadImageFormatException: Format of the executable (.exe) or library (.dll) is invalid.
at Mono.Cecil.PE.ImageReader.ReadImage () [0x00000] in <filename unknown>:0
at Mono.Cecil.PE.ImageReader.ReadImageFrom (System.IO.Stream stream) [0x00000] in <filename unknown>:0
at Mono.Cecil.ModuleDefinition.ReadModule (System.IO.Stream stream, Mono.Cecil.ReaderParameters parameters) [0x00000] in <filename unknown>:0
at Mono.Cecil.ModuleDefinition.ReadModule (System.String fileName, Mono.Cecil.ReaderParameters parameters) [0x00000] in <filename unknown>:0
at Mono.Cecil.ModuleDefinition.ReadModule (System.String fileName) [0x00000] in <filename unknown>:0
at AssemblyLoader.ScanForBadTypeRefs (System.String file) [0x00000] in <filename unknown>:0
at AssemblyLoader.LoadExternalAssembly (System.String file) [0x00000] in <filename unknown>:0 -
1 minute ago, voicey99 said:
What am I supposed to do with a .rar? All that's needed is the ksp.log text file.
There are all files generated after crash
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3 minutes ago, Urses said:
Colonization Module + 2 Kerbals (m+w) + time => new one. Do you mean this?
Yeap, or cloning
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@RoverDude Unfortunately, game crashes when I add MKS
Here is log CLICKP.S. You said you had ideas for kerbal reproduction
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18 hours ago, daniel l. said:
I only meant the flames. Flames don't exist in a vacuum.
They also have flames, why wouldn't they? Rockets don't just move by magic, they're moved by throwing mass away basicly
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2 minutes ago, daniel l. said:
Maybe... I dunno. TBG is not a realism oriented mod. My main intentions are to produce a gameplay oriented universe. Too much realism is boring. For example, Engine trails in a vacuum? Those don't really exist. KSP just puts them there for fun.
But there is no tail, ksp makes tails only in atmospheric flights
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3 minutes ago, daniel l. said:
We know.
Actually, wormholes can only be created, they don't appear randomly and don't live long(create them for huge amount of science and cash may be?)
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Guys, blackholes and wormholes aren't the same things
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1 hour ago, daniel l. said:
I cant build any further than about 1LY it seems. Which translates to 10 kerbal light years. Which isnt too bad actually. If i were to compact the galaxies a little denser (As the cluster mode does.) Then i would be able to make a complex multi galaxy universe. Perhaps requiring wormholes to travel from one galaxy to another.
I think you should ask Squad about it. Only squad knows what's in their game
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3 hours ago, daniel l. said:
Please note that in the initial 0.2 i will leave out the "Cluster" galaxy mode. As it is currently underdeveloped and still in need of significant work.
Is there any distance limitations KSP leaves you with?
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2 hours ago, daniel l. said:
What would you all say. If i told you that my co-developer @User.txt is developing wormholes? And that they may be the star of the future 0.3 or 0.4 releases?
I hope you implement them just right!
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22 hours ago, Mycroft said:
Planets within systems are generally within 20 degrees or so irl, yeah, but there are many systems that do not follow that.
20 dergees is still one plane in scale of space. Space bodies interact with eachother and that causes inclinations. If there is bodies with inclination, that greatly differs from others that means it was thrown to that orbit by some other massive body or it simply wasn't formed in that system and was just caugh by the sun
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12 hours ago, daniel l. said:
Binary/Trinary? Maybe,
Black Holes. Yes.
I really want your amazing mod to be realistic and stuff, so feel free to ask me in PM about how galaxies form and how anything behave within it.
P.S. Studying space is part of my specialization in the university, i'm not just the kid with a lot of ideas.
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38 minutes ago, hello12398643 said:
Can you please add distant object enchantment support? And a central black hole? And maybe make the game crash after entering the black hole?
Why do we need black hole if we only have little part of the galaxy?
@daniel l. Why planets are being generated not on one plane? It's is now systems form in real life
[1.12.x] - Modular Kolonization System (MKS)
in KSP1 Mod Releases
Posted
Well, I have 2 identical KSP folders but all of the sudden one of them started working, one still dead...