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Kar

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Everything posted by Kar

  1. This may sound weird but...... lol My nick was made around when I was hmmm..... about 14?... So I live in Portugal, and my real name is Carlos. When I started to play on computers (before that I got the good old ZX Spectrum - kids don't ask! Amazing games on a tape recorder yea I am old fart 43 years old ) I needed a nick to use in many racing games that me and a friend were always competing with each other. So, for style I changed the C for a K and started to sign on the with the name Karlos. Later, in the old video game saloons, most racing machines only allowed 3 characters on the recorde lists, so, I had to abbreviate and then Kar was born. Sometimes I use the name like Kar351, 351, be the International number of Portugal. When I play some games or when I register somewhere like forums or so, I always try for Kar, if not, Kar351 is always available. Here I'm Kar. I also got so used to the name, that for the last 15 years it has be my name in a StarTrek Clan. Everyone knows Kar. Now playing StarTrek Online. It is funny while on Ventrilo talking, people talk to me using my name like they know me for life. Kar is so natural to ear, like my real name.
  2. Someone already beat me with my favorite civilian airplane, the Concorde, but with so many cool aircrafts here, I cannot believe no one remembered this beauty of engineering, style and badass looks! The Lockheed F-117 Nighthawk
  3. One of the things that I really find annoying is the lack of information about the economics of my space program. I would like to see a budget window, where everything would be there, from the last mission costs, to profits, charts...well... you get the idea. This should mean that our space program would have fixed expenses and variable expenses, like crew costs, training costs (yes I do think we should have a training program now and it should cost money) wages that would vary depending of the expertize of Kerbals (Pilot, Science, Engineer) and taking into consideration the stupidity of each Kerbal. I would like to have access to bank loans with fixed or variable interest rates according to reputation for example. Time acceleration would be now less used or at least used with more caution due to the end of the month where you have to pay your expenses, this will mean in a monthly budget you have to complete contracts or go bankrupt if you do not do missions. If that is too much, then a simple budget windows that show me my funds, my expenses with building rockets and so on, my income from contracts and a simple chart to analyze how good or bad my income is doing.
  4. Now that the game is "basically" finished officially, I hope to see this experience of creating KSP in the future for a second game of the same type. Probably a KSP 2 with more in depth game play and strategical, economical and scientific depth then the current KSP. Let's be honest, KSP as at it is, was a great idea and I am proud of owning and play it. But in terms of game play it is a bit "naked", if it was not for the wonderful community of Modders, the game would become pretty boring quick. I think the devs should be proud of what they achieve in KSP, and maybe, just maybe in a year or two we will see the next modern KSP 2 with much more in depth space exploration and science endeavors. I always felt that one component was missing on KSP. A Engineering area where parts research should be built with materials studied and collected from space exploration. Instead of having reports here and there, goo stuff tested, points spent on science, this should be done in a more deep way, where research takes time and several materials could be studied on Kerbin, or in Orbit depending the case, to build and test new materials to make new parts. Also, a more economic system would be great. In any case, I do hope for a KSP 2, more realistic, better in terms of graphics, physics and even more important, game play and strategic thought.
  5. Squad gets too big in games, EA comes in, offers 10million to buy Squad, EA screw KSP and all the games.... (hopes not)
  6. Well, many people say best KSP bla bla. Since we already play KSP and for me KSP is not finished, is not either good or bad. But I do like or else I did not had bought it, nor do I was here. Best game: Must agree with some people here, Alien Isolation is well made, good atmosphere, good tension but it lacks something that I can't figure out yet. A bit frustrating. Worst game: X-Rebirth. Always loved the X series even when some nasty bugs were frustrating, I got them all, X-Rebirth was such a disappointment consider Egosoft was developing the game for almost 4 years. Can't think in any other games, except Elite. Started playing elite in black and white in the 80's and I did follow all the series. But since the game is not finished (they say it is but I don't buy it) the game looks very promising and I love the Elite series, would not Elite be th father and mother of all modern space simulator games.
  7. Happy New Year. My best wishes to Squad for making KSP great and the hopes that 2015 will bring KSP to another level of gameplay and innovation. Wishes also of a great year to the wonderful community of modders that make my KSP even more fun and cool. And to all of you that fly over here, my best wishes of a great 2015.
  8. With that type of reasoning, Squad would never address issues in the game like, bugs, fixes, balance, glitches and so on. Developing the core base game is hard, even when the core base game adds the ability to create mods. Now, that mods may serve has inspiration for the devs is one thing, mods that should be stock along time ago is other. Like Corw said, Squad already recruited several talented modders, but even if KSP get to his final version and with the status of developed, there will always exist mods for this or that. Also, thinking like that, imagine that Squad put into stock all the mods I use in the game, things like life support, remote tech, kas, etc, how do you feel of been forced of using something I do like and makes my game harder and more real, if you just want to play for fun while I want to play in the most real simulation I can get? Not everyone likes to play like I do. Everyone "game's experience" is different and everyone notion of what should be real or not is different and if it's fun or not. That's on thing cool about mods in a earlier development of the game, they can give inspiration and a fresh perspective in some feature the devs were already considering. FinePrint into stock was a great example, also, it was a mod that I always used, I am very happy that it was including in 0.90. The more mods the "beta" be KSP finished or not. Think about it, how many games have you bought that are finished products and then you see mods for them and think "how the hell the developers never thought about this simple thing?". In case of KSP, I think we as "gamers and users of mods" are very lucky to have this amazing modding community that brings so much to the game and to it's development . This kinda reminds me of Skyrim, a game I played and modded to exhaustion. Considering that was a game made for consoles, when the modding community started working on the PC version, many console gamers regret not having a decent PC to run the game. Skyrim was a hard game to put mods working, you could spend about 12 hours installing mods and testing to see if the game was stable. We are lucky that here we just "copy contents of zip folder into game\data" and you done. Skyrim with no mods, is just...well...empty if you do not exaggerate in the type of mods you use. The same cannot be said about KSP, it's still in development, so mods, can really add a big value to the development of KSP. Edit: I have a lot respect for the modding community, they hard work to to make mods and give us things of so much value is incredible...and I'm not talking just about KSP modders which in my opinion should be paid their weight in gold for some of the gems they create, even so, they do it because they love the game and they do it because they want to improve their own game experience, that's when someone mods a certain game. I have played many games and used many mods, but I was amazed with the quality of many mods in KSP. I feel very lucky indeed.
  9. In my opinion is not a matter of re-design the tech tree, even if it could be much more improved in a logical way. For example, I think probes should be the first thing to use, then a manned flight. The thing is, that science still is a click fest and grind. Science should be a sorta of investment (like the rep system) where we need to develop part to build for example, a engine. Also, it should be time related, I mean, instead of click, click, click, get 300 points, spend 280 points in engines and fuel tanks, it should be done in a way to investigate materials, making experiments with real application in the tech tree. So if we get a soil sample, lets say from the mun, we then put that soil sample in the lab and do several tests, which could result in other advances like new composites or something like that. The actual science tech tree, should be called engineer tech tree, where the parts would be available after done x amount of experiments in the labs. For this, crew reports, soil samples, go cans and so on, are not enough. Why research a solar panel for example, if we do not know if that panel will be strong and efficient enough in the cold vacuum of space? With the research of new materials, experiments could be done to test materials or a combination of materials the player could choose to see what materials would be best to construct a certain part that would be used in the assemble line together with other developed parts to construct the final part that would attach to a rocket or a space ship or whatever. So, we need science labs both on the ground and in space (orbit), engineer division to manufacture those blueprints that we got after testing different materials and science data gathered by missions. A simple probe measuring pressure, temperature or other things, that data, could be used in the development of experiments in the science labs. A combination of procedural generated experiments would yield a certain result and a blueprint would be "looted". The engineer team would build that item using a the "looted" blueprint and then we could test it on a rocket. If that part works or not, it's anyone guess. This would make the game more science oriented and with a procedural generation system, every game would be different adding new things to try and discover. A launch of a telescope for example, to scan other planets or other starts (if that will ever be implemented) could give valuable research to be applied in experiments in the science labs. If so, we would need several science branches to test different results.
  10. About the same time to launch a KerbalDog into space to see if he lives or not! Oh....wait....we have Jeb.
  11. Personally I would love to see a major update to the way science is done and generated. There can be so much to do in this area. Aerodynamics may also be cool, if we had a real weather system for example. Clouds, rain, wind that could affect flight....
  12. I agree. I think the selling of DLC's in any game is totally rip off of greed blood sucker companies that do not care anything about the player fan base of a game. It reminds me when Xcom was released. I was waiting to buy the game on Steam but it was too expensive when came out, so I waited, then when the game drop a bit in price they started to release 1 DLC, then another, then another almost at half the price of the game. I though, F*** off, this is BS and a totally rip off, then they released a "expansion" to the game that I bet it was already planned and should be implemented in the first game, so I got the game from "other sources" until Steam made a crazy sale of $10 buck for everything, and I bought it. So screw all the companies that squeeze money people like that. Then they wonder why there are so many pirated games out there.... some companies deserve it.....cough cough ea hum?
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  14. I have been following the game development for around a year or so. I usually tend not to jump into "early access games". Already got some disappointments. I decided to buy the game when 0.23 was around. For me, KSP is EXACTLY what I want the game to be. Granted, there are things that I would like to see in the game, in particular in the career mode, I do not care about sandbox other to test stuff. I remember doing a thread about what I would like to see in game, a month before 0.90 was released, and one of the things I suggested was the development of our own space center. Imagine my surprise when 0.90 gave me that! It may be in a basic level, but it is a start, also, the importance of Kerbals now, makes every sense to me. Of course I expect much more features and development in the game in the next year, I cant wait to see what the developers have in mind for us, but I bet it would be very cool. I am a mod gamer, if a game can be modded, you can make sure I will use mods. I just wish I knew how to mod KSP, but I do not have the technical expertize to do it even if some people may say it is easy to learn. The modding community have done an amazing job filling the gaps in the game. I use mods, that, in my opinion, are essential to MY KSP and to MY gaming experience to make the game much more real as possible. For me, what needs more work in the game is the science, getting points to unlock parts, in my opinion is not enough. It gets a farming feast. Research and a more complex science should be implemented but I still have hope the developers have bigger plans to the science on KSP. This game is not finished, and probably, it will take about 1 or 2 more years until it is finished, or until the developers say, "ok this is our final product, have fun" but, the ideas for development and implementation are huge in a game like this. In my opinion, KSP may become one of the best space games in the next 2 to 3 years. Why? Well, because there are great space games out there, with amazing graphics and so on, (EVE Online, X series, Elite still in development,etc) but in all of the games out there, they all share on thing in common: They are Sci-Fi games. KSP can be Sci Fi too of course, I already saw the Enterprise warping on the Kerbol system, but, KSP is a space game, with today's technology or at least, it can be done with theoretical space technology that scientists are doing today in the real world. That's why I love KSP, it can be real as much we want, and for me, that's the holy Grail of KSP, to be real with 21st Century technology and experimental technology (NASA Asteroid Interception for ex.) and much more. See the amazing mods for example, life support mods, that for me, is one of the biggest fails (until now) in the game, real communications satellite systems, (remote tech) and much more. I do understand that some people do not want the game to be soooo real, but for other players, like me, we want our space travels to be dangerous and real like in real life. Anyone can choose how to play KSP, is everyone right to do so. I kinda feel upset when people start criticizing a game because it's not what they want, how the hell someone can say that of a product that is not yet finished. Ok, so maybe the Dev plans are not of your liking and the game is not going the lines you expect, so what? Go pick some cool mods out there and make your game the way you want. (This sentence is not to a single individual or a critic to one person but to the general population that might feel this way. Just to avoid some miss understanding ). I get the feeling that every version there will be people happy and less people happy, that is just natural in any game. The developers cannot please everyone, and they should not, they have a plan lay out for the game but, and this is very important, they respect the community and check what people like or dislike in the game, suggestions and so on. For me, this is very important when I buy a game that is not finished and still in development. Developers that listen to the community and really talk and show their medium and long term plans is very important. That is what made me invest in the game because they really deserve the help (even if my 20 bucks might not make much difference, but 10.000 people buying the game like me is other thing). KSP is doing great, less bugs, more fixes, more features (which is great because dear developers we really need much more features in the game), more ways to play and more different, bigger and harder ways to play. So, this is the KSP I love and if my love starts getting down, I love the mods.
  15. With the recent addition of the administrative building, a certain strategy can now be added to the game. The career mode got more interesting with this fact and the destruction of buildings around KSC. My idea is about KSC itself and the strategies involved to build, research and construct your space center. Since in career mode it's very costly to construct a doomed building, I remember images of the first versions of KSP where the KSC was basically...well... naked compared to what we have today. If we manage our own space program, we should also build our own Space center. New technologies should be implemented to get various building types to serve a certain function. This would require, maybe, a second tech tree just to advance a simple concrete lunch bay into a full luncher bay with options to build cranes and all sort of things to help our rockets get into orbit. I remember seeing pictures of this huge red tower, this was before I bought my KSP, and I thought, wow that looks great and it would be so cool if it had a function. The tracking center is also one of the options, buildings should be able to be upgraded, while we build a tracking station, it has a basic radar system to allow comunication to planes or rockets just in low orbit for example, and it is not able to detect far distance objects outside of the SOI of Kerbin. While getting more funds from different missions we upgrade the Tracking center with different radars and more of them to detect far objects and allow communication with vessels outside of the SOI of Kerbin. This idea can be also added to all the buildings in KSP. The VAB can be upgraded to build more higher rockets for example, start with a simple building where probably you can build a 1 or 2 stage rocket, sooner or latter you need to upgrade it to accommodate taller rockets. Science is still very basic in this game, 3 tests are done, Goo, soil sample and the SC-9001 can besides crew reports. This kind of science is not enough to give points and spent them on stuff. This points should be used to "invest" in different experiments in the labs (that needed to be upgraded also in future for more complex science projects) to research new parts and technology. Why should I build a airstrip if I do not care about building planes for example? And if I do, let me chose the type of runway I want. With the inclusion of the difficulty levels in 0.25 and the custom options to turn off or on some options like save, revert, etc, all of this things could be also customized by the players to give anyone the chance to play KSP as they like. This is just a "small" idea, but I know there are more important things the team need to be doing also and that they have a plan. I think this things cannot be achieved in a mod (but what do I know? I'm not a modder) but it would introduce new ways of playing and giving a new sense of strategy that you are really playing a Space Program game, that need to be evolved and invested in to be able to achieve something great. Probably new parts, new options for science, experimental science and also engineer projects could be added to the game, if you had the right buildings to do so and the money that you get from investors. More business strategy, more science strategy and more construction and upgrades to our space center would be pretty cool. If a number of players did not want this things, it is something that can be customized in the difficulty levels and changed to each one preferences. Thank you.
  16. Bring it on! Who cares? 1- check it out; 2- wait for list of personal mods to be updated; 3- download mods; 4- start new career game; 5- grind science 6- kill Jeb (not necessary in this order) 7- try to finally understand how to build a self sustained base with MKS/OKS. 8- repeat steps 4,5,6
  17. And I don't expect you to do. But it would be nice for someone that do not know anything about modding, except "copy contents for zip folder into game/data folder" stuff, to know if some mod that is installed got a bug fix or a new version came out. This poll is not a vote for President lol. It is a survey. To use or not to use AVC is in each modder option. In a way, this reminds me my time playing Skyrim. I used a lot of mods from the Nexus community. Their mod manager for example, is great for people to check mod versions, download and install. In a way AVC just checks the version, but maybe it could be much more. This is just a opinion, nothing more. No one should be offended or obliged to use it.
  18. Errr... right.... I know yours use it. Love your mods man, MKS and OKS but I still did not get the hang of them But in any way, many mods don't use AVC. I think this should be one of those "community projects" since it is hard to track mods when you have a lot of them installed. Of course when a new KSP version is released, everyone is going to run to the respective threads to see if they get updated, but when some minor changes are made like bug fixes in the same KSP version, AVC is very cool. The point is to "convince" the modding community to get into a standard. Like the "Community Resource Pack" or something like that...
  19. So, here I am building my space station around Kerbin. my game gets a low on FPS when using big rockets with many stuff attached to them, but while it goes up and dropping stuff on staging, the fps gets better. So, after delivering my power module to the station, my lander, (more or less the same configuration I use to land on the mun) de-orbits and I use Mechjeb to get me in KSC. Everything goes well, the lander lands intact (usually when I am near KSC I turn off Mechjeb autolanding, it's not too precise and the buildings are really big ) I land it and when I click on recover vessel, my PC starts getting hick ups and the game gets very very slow. This does not happen all the time. The screen changes and instead of KSC appears with the flight report, I get a crash. I could use some help to see if I can avoid more of this. I do not know if it is a mod or my PC limitations or KSP itself. I know the instructions that are in the support thread but since I do not know how to identify if a mod crash my game, I am in loss. I know my PC is not much but I play more demanding games with no problems. My PC Specs: 5gb ram ATI HD 7750 AMD Athlon 64 X2 5000 (2.6mhz) Windows 7 64bits Running KSP 32bits output_log.txt (dropbox) I use AVC and my mods are up to date and all with 0.25 installed. If anyone wants the list of my mods please tell me, and I post here. They are not that much...I think... 23.... no graphical mods. Thank you for any help anyone might provide.
  20. Well, many people might disagree with me, but I find MechJeb very useful. Some people says it's just a autopilot where you do nothing but building rockets, but, the info displays about many stuff, adds a lot to your gameplay. I'm not going to say it is more realistic, but thinking about it, when you pilot a space ship, a rocket, a space shuttle, you have a lot more then fuel consummation and a strange nav ball. You have computers aboard to give you all sorts of info. Also, after your 99999 rocket launch, it gets boring doing all things manually (you can still do it if you like it, nothing wrong about it). If you like playing career, MechJeb will unlock certain modules when you unlock the specific tech. So at the start not everything is available to you (there's a work around it but defeats the purpose). Mechjeb: http://forum.kerbalspaceprogram.com/threads/12384 For career mod, not science career but full career with funds and so on you have the Stage Recover Mod. This little gem, for me, in my opinion, is great since you have to build your rockets in a way to be recoverable the best you can since you can save a lot of money by doing it. It calculates the chances for recovered parts, for example when you detach fuel thanks that get empty in your ascend using parachutes. You get a variable amount of funds less fuel spent and distance from KSC. StageRecovery: http://forum.kerbalspaceprogram.com/threads/86677 Toolbar plugin. This little toolbar is great, and it does add the option for you to control your mods options. It is little, can be configured any way you like. A must have IMO. Toolbar plugin: http://forum.kerbalspaceprogram.com/threads/60863 FinePrint Mod. It add's more missions for you to do, this mod is going to be officially implemented in beta version. At least is what I heard. You will have access to a variety of missions where you can gain more reputation, science and funds. A must have for career players. Also, depending of the mods you have installed, the missions also will vary according to it. Not all mods work this way. FinePrint: http://forum.kerbalspaceprogram.com/threads/88445 If you really want more realism get Life support mod, after all, Kerbals are "alive" they need food, water and O2 on the rockets. Be aware that this mods was made to kill kerbals, so plan your rockets well. TACLS: http://forum.kerbalspaceprogram.com/threads/40667 I do not advise graphics mods, since they will lag you a lot, KSP is still in development and the 3gb limit is a pain in the...... Even if you have a great video card, or at least I think this way, but my video card is nothing of special (HD 7750). Players with better graphics cards can be more precise in this matter. Personally, and of course this depends of anyone taste and anyone idea of "realism" and gaming experience, I use all of this mods, and more, but if you are starting and you are kinda newbie in the game, maybe it is best for you to learn to play and then start experimenting some mods. Mods are easy to install and uninstall, so if there is some particular mod you do not like you can just removing it. I suggest starting playing with 1 or 2 mods, of your liking and go from there, add more mods according your needs and when KSP crashes (lol) start thinking about removing the mods that you really do not need. Also, play 32bit KSP, since 64bit is highly unstable and even more when you add mods. Hope this help. Happy flying....cough cough...crashing... hmm.. what? P.S. What he said.
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