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Baconation

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Everything posted by Baconation

  1. Super thankful for the existence of this mod! Patiently waiting for the next release, as this is something given to us in the free time of its creators. A major game enhancing mod that is always worth the wait, and though I get anxious from time to time, I know it'll be worth it. The longer the wait, the sweeter the reward in cases like this, imo!
  2. Episode 2! Munar Mishaps! Episode 3: To The Moons! Episode 4!
  3. Posted part 4 of my 1.2.2 unmodded career video series here!
  4. Edit: COMING SOON!!!! TIMESTAMPS! They will be located in the video descriptions! So I've been a long time Kerbalnaut and a short time streamer. I love to game. I love to share amazing games with people. This has been such a great game for me for about 4 years now and I don't love it any less than on day one. I decided I wanted to do a fresh career with no mods in this latest update, as it is starting to feel VERY complete. Feel free to check out the series, only a few episodes in so far....have had some Munar mishaps and Jeb is currently very far from home. I do all the videos live streamed, so you can join in the chat and give some input, or you're more than welcome to leave a comment in the section for me to view later. All in all, I really am enjoying myself here as I love this game and I am loving streaming and interacting with people all over the world while I play my games. I am in no way a big 'youtuber' but I just hope that people will enjoy what I put up. Think of it as a very drawn out tutorial for career mode Episode 1
  5. So is this part of the mod too? what ever happened with this idea?
  6. Yeah, but I can hope for secret experimentals!!
  7. In the nicest way possible, I hope these delays mean that 1.1 will drop any day now. I definitely understand the need for allocating time in other places, and I hope we have a nice juicy patch in our hands before the end of the month.
  8. Respectfully going to disagree on the mass shaving, as the materials and alloys used for construction could be improved to be more efficient combinations of structural material.
  9. there actually is a pretty solid way for saving games like that. just press the ESC button when you're at the KSC overview and go to save game. you can name it whatever you'd like, and load any of them. you can manually load quicksaves there too. it is essentially where your quicksaves go when you press f5
  10. This is disappointing. Sony is on a MAJOR kick lately to make as much as they can exclusive to just Playstation. Sony will manipulate Squad, as they are the weaker company, and will essentially bully them into making certain features that were meant for everyone, to be just for the Playstation. Squad, you should have kept your game on just the PC....will Playstations modding system even be implemented? Will it work? This is a cash grab by Squad (sorry guys, you're great but this is what it seems like) and an attempt for Playstation to STEAL more things for their own systems.
  11. Can't wait to see when you get the SAS modes in then! This is one of the better mods I've ever come across, I've always enjoyed the idea of an IVA only mission, and this mod has made my career so much more interesting with running an IVA only space program. The camera's were a very nice goal to reach in the tech tree, as they literally opened the ship's eyes to making docking and landing even easier. Great mod!!! Keep it up!! Rep for you
  12. so as of now, the autopilot function on the monitors is not integrated with any known auto pilots? what would hypothetically be under the 'engine igniter' page? is there somewhere within the IVA's now where the Kerbal pilot's autopilot functions (retrograde, prograde, etc.) be accessed? - - - Updated - - - also, this is easily one of the best aesthetic and functional mods I've every downloaded.
  13. Does this work? I saw some people having difficulties with it, and I may set up a separate station with another lab if not, but it would make the look and function of my current station much better. (MPL is the Mobile Processing Labs)
  14. Today I conducted the arrival procedures for the first three crafts sent to Duna on my hardmode career. Two basic satellites, one for Duna and one for Ike, each with a thermometer and barometer for science contracts, as well as my first vehicle for transportation in the duna system. It's a 3 seater command pod on the poodle engine with enough d/v to get to orbit after landing on duna, orbital rendezvous, as well as touchdowns on Ike. I have about 6 more craft left in the window that I sent (it was my first window, so I sent as much as I could). There is a station base module and a separate research lab that will meet up in orbit and dock, with the help of an orbital tug also on the way to the red planet. Lastly, the station will have a fuel module, which is on the way alongside a power array, and a communications array to assist in the long term communications, and long distance solar powering of the station in Duna orbit. If all goes well, the station should be at about a 300k equatorial orbit around Duna, capable of refueling craft, as well as processing and transmitting science. The station serves as a beginning phase of harvesting resources from the system, as a resource scanning satellite is also en route and should arrive a short while after the station is complete. There are about 3 or 4 Kerbals on the way in these crafts to man the station as well, so ideally, the money gained from the Duna system contracts should be enough to purchase the upgrade of the R&D facility, and by the next window for launching to Duna I should be able to send out mining equipment for a self sufficient Duna colony.
  15. Jeb's at KSC right now. He's a 3-Star pilot, with experience on the Mun and Minmus, and even dipping out of our SOI for a short time. He's currently waiting for the first wave of Duna missions to arrive and set up the first station in orbit.
  16. I'm not able to download 1.0.1 because of this. No connection issues, just seems to be stuck at 'checking for updates...'
  17. I definitely have it as the root part. I'll try it tomorrow not being the root part, thank you. Will switch this to solved once I confirm tomorrow
  18. Having problems when I go to map view or to space center, and switch back to a sat with a orbital resource scanner. The game bugs out and it just has the scanner in orbit and the rest of the sat is gone. Keeps happening when reloading save, restarting KSP, etc.
  19. still waiting for the ksp site to go up here.
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