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Red- the Engineer

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Everything posted by Red- the Engineer

  1. HatBat, when are you uploading the next KS episode? As well as the next Remastered?
  2. Well. I've returned. I wish to usher myself into a new era of well-made crafts, that are both effective, and look ascetically pleasing craft, starting with my first new craft for my new corporation. The PA-1 Avenger By Kraken Heavy Industries The PA-1 Avenger is a carrier based attack & short range patrol craft, and has been throughly tested by our esteemed test crew. It features : A quad fifty caliber gun on tail defense, and a disposable mini-rocket tube that holds nineteen projectiles. It also features a spotlight, room for two crew members, and a telescoping antenna for relaying data back to the main fleet. The Avenger has room for two crew, the one in the forwards compartment is responsible for piloting the craft and firing the missile tube. The crewman in the rear cabin is responsible for keeping enemy fighters off the tail of the craft using Kraken's patented Quad-50 Chaingun System, as well as navigation.
  3. Whose ships will you use? If you could find the time, could you release a list of who and what ships were accepted?
  4. First post tells all the regulations & rules for submitting craft. Tweakscale is not one of the acceptable mods, sorry. Any submission of any kind is accepted. Good luck.
  5. Calm down man, everything's fine, you can send me the downloads, I'll post them and give all credit to you.
  6. Looks awesome HB, I would be more active if I didn't have to write a ten page essay on the economics of salt for Economics.
  7. If you're making crafts and want to start a corp or join one check out the Rocket Builders sub-forum, where you can check out some corps you may want to join, or start your own (Elenir Industries, Elenir Military Tech, etc. etc.) it may be a good idea, because most people with multiple craft 'families' like you generally use a corp thread of their own. The Spacecraft Exchange is generally for showcasing a single 'family' of craft. You may also want to add craft downloads. Also on an unrelated side note, what mods does the O'Higgins use?
  8. Interesting, I'd imagine that because the AMRAAMs are horizontal, that it has a harder time targeting closer air targets but it is extremely effective with ground. Also, have you made sure to arm your AMRAAMs when firing at an Otomatico? Becuase when I use AMRAAMs it obliterates everything. Everywhere. Otherwise, looks good.
  9. My only question is, does the Otomatico have power redundancy? I ask because the solar panels have a low impact tolerance and will get shot off easily, so it's advisable to either, a.) have some power generators onboard, or b.) have a crap-ton of batteries inside. Otherwise looks good. Nice plane as well.
  10. So, I have been developing some new craft, and one I really like. I've been watching a lot of Battle Fleet Gothic Batreps, and seen how effective assault boats were. So, I made one in KSP. I'm just wondering, would this have any use other than cinematic?
  11. I'm terrible at tanks, and the fact that this one has a realistic interior makes me want to be good at them. You make us all cower in shame with that beauty. Though I may have to steal the chassis for my own tanks now.
  12. I feel your pain, I have an un-upgraded Lenovo G510 and can only run up to about 400 parts. I ain't ready to test it. I bet 90% of kerbals disagree with me.
  13. I'm not denying that the recoil does affect it, but it's main purpose is to function as a mainline skirmisher. So it should never fire long enough to where the recoil affects it so much to majorly alter it's course. Unlike bigger vessels, where they move and fire from a static position, the TacExo is designed to never stay in one place for very long, and fire on the move, in the hopes that central thrust will assist the ASAS in dampening recoil.
  14. I can give you one really good reason that recoil doesn't affect it. Big Battery + ASAS.
  15. All right here's my TacExo suit, hot off the assembly lines! Uh, although I know the Vulcan isn't allowed on space fighters, I would like an exception, because it has very little ammo, and also it takes a while to shred anything other than very small carrier based ships. So, yeah. Stats : dV - 1,037 m/s 20 mm - 650 Rockets - 19 Download : https://www.dropbox.com/s/1jpe7zwnb7gbyz7/FTC%20TacExo%20Mk%2017.craft?dl=0
  16. Kerbpaint would be your best option, though that only works with stock parts, and it hasn't been updated since .24, but still works.
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