nlight
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KSP2 Release Notes
Everything posted by nlight
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[1.1] AFBW v1.7-beta (Joystick & controller mod)
nlight replied to nlight's topic in KSP1 Mod Releases
Version 1.4.6 is up, the SAS bug has been fixed thank to ddaf's amazing efforts! This should also solve the EVA movement issues and maybe other problems Also I have disabled DirectX support until I can figure out the slow-down issues. All the other problems are being looked at, but fixes couldn't make it in this version, so expect a followup release soon-ish. -
Note: This is a _plugin_ for CKAN written and provided by me. Is is not supported, promoted or endorsed by the CKAN team or anyone else but me. Requires CKAN v1.5.6 or higher This CKAN plugin will try to clean-up and reinstall your auto-detected mods using CKAN. While most mods will be dealt with properly, there are still some issues hence the "alpha" in the post title. Whatever happens the plugin hopefully shouldn't mess up your GameData/ folder. You can find the tool by going to Settings -> Migration Tool after installing the plugin. If you have many auto-detected mods or mods with complex dependency trees like RealismOverhaul, it's preferable to migrate them one by one and check GameData/ to ensure that everything went smoothly. To use this you need only two things: - The latest CKAN version - The plugin DLL To install use the "Add new.." button in Settings -> CKAN plugins, or copy the DLL to <KSP_root>/CKAN/Plugins. The plugin's source can be found in the GitHub repo, everything licensed under the MIT License. More information on how to develop your own CKAN plugins can be found here. Known issues - CKAN crashes while migrating a mod with "InconsistentKraken" - This happens due to the plugin not handling dependencies very well and will be fixed in a future version. For now just restart ckan.exe and reinstall the mod (which should no longer be AD) manually.
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Note: This is a _plugin_ for CKAN written and provided by me. Is is not supported, promoted or endorsed by the CKAN team or anyone else but me. Requires CKAN v1.5.6 or higher This CKAN plugin adds a way to selectively remove parts from mods. Here is what it looks like in action: To use this you need only two things: - The latest CKAN version - The plugin DLL To install use the "Add new.." button in Settings -> CKAN plugins, or copy the DLL to <KSP_root>/CKAN/Plugins. The plugin's source can be found in the GitHub repo, everything licensed under the MIT License. More information on how to develop your own CKAN plugins can be found here.
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Note: This is a _plugin_ for CKAN written and provided by me. It is not supported, promoted or endorsed by the CKAN team, KerbalStuff or anyone else but me. If CKAN plugins are not loading for you, please try with this CKAN development build. Since CKAN v1.5.5 supports plugins, I'm paving the way for even cooler stuff with a [Moderator removed defunct website link] browser that integrates into CKAN. Here is a screenshot of the KS main page - note the CKAN icon on mods which can be installed using CKAN: It gets better, clicking install adds the mod to the CKAN install list: To use this you need only two things: - The latest CKAN version [Moderator removed defunct website link] To install use the "Add new.." button in Settings -> CKAN plugins, or copy the DLL to <KSP_root>/CKAN/Plugins. The plugin's source can be found in the GitHub repo, everything licensed under the MIT License. More information on how to develop your own CKAN plugins can be found here.
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Bad metadata somehow sneaked past our CI build, NetKAN.exe, _all_ of the numerous tests and validations and in the end managed to crash CKAN. This is really something we've been working hard to avoid, but mistakes happen EDIT: The relevant fix is already upstream and will be in the next CKAN release. Also CKAN v1.5.4 is up (without the fix described above, but with other very relevant changes!), and is a recommended upgrade for all users.
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Guys, I'm sorry, but CKAN is kind of down at the moment. KerbalStuff seems to have issues again (it does work from time to time, but is very unstable) and all of our mirrors are down for maintenance since yesterday. We can't get the mirrors up until KerbalStuff comes back because we deleted all of their caches as part of the maintenance. This is a really unfortunate turn of events, I hope we'll be able to get everything back and running within the day. EDIT: KerbalStuff is back up, let's hope it stays that way