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nlight

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Everything posted by nlight

  1. Version 1.4.6 is up, the SAS bug has been fixed thank to ddaf's amazing efforts! This should also solve the EVA movement issues and maybe other problems Also I have disabled DirectX support until I can figure out the slow-down issues. All the other problems are being looked at, but fixes couldn't make it in this version, so expect a followup release soon-ish.
  2. Note: This is a _plugin_ for CKAN written and provided by me. Is is not supported, promoted or endorsed by the CKAN team or anyone else but me. Requires CKAN v1.5.6 or higher This CKAN plugin will try to clean-up and reinstall your auto-detected mods using CKAN. While most mods will be dealt with properly, there are still some issues hence the "alpha" in the post title. Whatever happens the plugin hopefully shouldn't mess up your GameData/ folder. You can find the tool by going to Settings -> Migration Tool after installing the plugin. If you have many auto-detected mods or mods with complex dependency trees like RealismOverhaul, it's preferable to migrate them one by one and check GameData/ to ensure that everything went smoothly. To use this you need only two things: - The latest CKAN version - The plugin DLL To install use the "Add new.." button in Settings -> CKAN plugins, or copy the DLL to <KSP_root>/CKAN/Plugins. The plugin's source can be found in the GitHub repo, everything licensed under the MIT License. More information on how to develop your own CKAN plugins can be found here. Known issues - CKAN crashes while migrating a mod with "InconsistentKraken" - This happens due to the plugin not handling dependencies very well and will be fixed in a future version. For now just restart ckan.exe and reinstall the mod (which should no longer be AD) manually.
  3. Well.. not exactly impossible, I'm working on CKAN plugin that can do this, but it still needs more work before release EDIT: I published my Migration Tool plugin which allows you to migrate your AD mods to CKAN
  4. Version 1.2 is up, adding "Enable all", "Disable all" buttons, some fixes and a major performance boost when using huge mods like B9.
  5. This is amazing, thank you so much for posting your solution. I've taken the liberty to wikify it here, feel free to edit the article if you have anything to add.
  6. As of v1.1 the plugin will apply your previous selections to mod upgrades and even new installs e.g. if you uninstall KW and install it again some days later the plugin will still reapply your changes.
  7. Updated to 1.1 - slightly better UI, search option, you can now select multiple mods at once, also handles newly installed/ updated mods properly. Requires CKAN v1.5.6.
  8. Awesome, you can use a javascript client like http://kiwiirc.com/client Here is how to configure it: [image removed because it was too large]
  9. Is there a way to get you to #ckan on irc.esper.net so we can debug this issue?
  10. Thanks for the reports, guys, I'm looking into this, will post when I have something CKAN's plugin support is still very rudimentary, so consider this an alpha test.
  11. Hey, you must use version 1.5.5 or later of CKAN which supports plugins, older versions are not supported.
  12. Note: This is a _plugin_ for CKAN written and provided by me. Is is not supported, promoted or endorsed by the CKAN team or anyone else but me. Requires CKAN v1.5.6 or higher This CKAN plugin adds a way to selectively remove parts from mods. Here is what it looks like in action: To use this you need only two things: - The latest CKAN version - The plugin DLL To install use the "Add new.." button in Settings -> CKAN plugins, or copy the DLL to <KSP_root>/CKAN/Plugins. The plugin's source can be found in the GitHub repo, everything licensed under the MIT License. More information on how to develop your own CKAN plugins can be found here.
  13. Note: This is a _plugin_ for CKAN written and provided by me. It is not supported, promoted or endorsed by the CKAN team, KerbalStuff or anyone else but me. If CKAN plugins are not loading for you, please try with this CKAN development build. Since CKAN v1.5.5 supports plugins, I'm paving the way for even cooler stuff with a [Moderator removed defunct website link] browser that integrates into CKAN. Here is a screenshot of the KS main page - note the CKAN icon on mods which can be installed using CKAN: It gets better, clicking install adds the mod to the CKAN install list: To use this you need only two things: - The latest CKAN version [Moderator removed defunct website link] To install use the "Add new.." button in Settings -> CKAN plugins, or copy the DLL to <KSP_root>/CKAN/Plugins. The plugin's source can be found in the GitHub repo, everything licensed under the MIT License. More information on how to develop your own CKAN plugins can be found here.
  14. Version 1.5.5 is available, bringing plugins to the GUI client and some fixes.
  15. Bad metadata somehow sneaked past our CI build, NetKAN.exe, _all_ of the numerous tests and validations and in the end managed to crash CKAN. This is really something we've been working hard to avoid, but mistakes happen EDIT: The relevant fix is already upstream and will be in the next CKAN release. Also CKAN v1.5.4 is up (without the fix described above, but with other very relevant changes!), and is a recommended upgrade for all users.
  16. Hey, this does qualify as a bug, but in your antivirus software. Either take it up with the antivirus vendor or disable it.
  17. Sure, as long as its files are within the KSP root folder, for now CKAN doesn't permit touching any other part of the filesystem (not even temporary locations).
  18. I have reverted the change in the repo which caused this, you should try updating again.
  19. CKAN v1.5.3 is out, hopefully alleviating the issues 1.5.2 created. All v1.5.2 users should upgrade immediately. Also, after the rather extensive maintenance downtime the amsterdam.ksp-ckan.org mirror is back up.
  20. Version 1.5.2 is out with an important fix and is a recommended upgrade for all users.
  21. Guys, I'm sorry, but CKAN is kind of down at the moment. KerbalStuff seems to have issues again (it does work from time to time, but is very unstable) and all of our mirrors are down for maintenance since yesterday. We can't get the mirrors up until KerbalStuff comes back because we deleted all of their caches as part of the maintenance. This is a really unfortunate turn of events, I hope we'll be able to get everything back and running within the day. EDIT: KerbalStuff is back up, let's hope it stays that way
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