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nlight

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Everything posted by nlight

  1. Don't even think twice about this, compiling C# projects is much easier than C++ ones, so you'll have no issues. If you're fluent in C++ then C# will be a breeze. Microsoft's IDE is the best way to develop C# applications at the moment so I'd stick with that. Mono and Visual Studio should produce more or less the same output, dll's compiled in both are compatible and interchangeable. Just make sure to compile for .NET framework 3.5 and not 4.0 or higher (KSP doesn't support those). You can try compiling my really simple No More Grind mod (it has only one source file), it should be as easy as loading the solution in VS, pointing the project references to your own UnityEngine.dll and Assembly-CSharp.dll (found in KSP/KSP_Data/Managed) and re-compiling.
  2. Hey, this is a CKAN issue, we're working on it but at the moment KAC is not installed in the correct location by CKAN and the Toolbar can't find its icons. The current install location is KSP/GameData/KerbalAlarmClock while it should be KSP/GameData/TriggerTech/KerbalAlarmClock
  3. Thanks so much for the feedback, guys! Anyway, version 1.1 is up with the key binding change. Now Alt+O opens up the UI, hopefully that doesn't conflict with anything else.
  4. It's totally configurable! Just go to the space center screen, press Alt+F11, select the multiplier you want (0.1 by default), save your game and restart KSP (the restart is neccessary to prevent users from being tempted to change the prices all the time). If you're into editing config files, the configuration file should appear in the mod's folder after you've saved your career at least once. Oh, so this is an issue, let me change the mapping and release a new version. Sorry about this.
  5. Absolutely! I believe the tenfold reduced prices is what Squad intended in the first place (as you can see in the 0.90 pre-release footage) and the current prices are a last minute (bad) decision. Also, the multiplier is configurable (Alt+F11 on space center screen) so you can make it as hard as you like (up to 200%). I've tested this and it seems that it's fine.
  6. It's your lucky day, you get me again CKAN is the real deal, it's a complete, self- contained, cross- platform mod manager for KSP.
  7. That's what AFBW presets are for I currenly have several presets configured on my local install - Rocket, Plane, Docking, EVA, Rover.
  8. I use an x360 controller also and sadly this is a limitation of the controller itself (the triggers are wired as one axis). I may be able to work around this somehow, thanks for the idea, I'll look into it.
  9. That's a lot of mods, I doubt you'll be able to ever run all that on 32- bit.
  10. Some shameless self- promotion. My new mod No More Grind is out now to make your careers less grindy
  11. Hey, thanks! Actually the mod doesn't write anything to your savegame, it just changes the costs for the current session. Removing the mod will return all the prices back to normal on all savegames.
  12. Hey, Speedbird. Our contributors are from everywhere around the world, so we can't always reply immediately. You have a much better chance of getting prompt support if you post a well-detailed issue on our issues list.
  13. Hey, this is a known issue of GitHub throttling requests from specific IPs. There is sadly not much we can do, except offer you to use one of our official mirrors: [URL]http://amsterdam.ksp-ckan.org/master.zip[/URL] [URL]http://nurnberg.ksp-ckan.org/master.zip[/URL] You can change your repo in the GUI's Settings dialog.
  14. No More Grind v1.2 This mod will make all facility upgrades ten times cheaper (like the ones that were shown in the 0.90 pre-release video) so you don't have to grind so much money to get started in career. Authored by me and ddaf. You can configure the price multiplier (and even set different multipliers for different facilities) from the mod's config file in GameData/NoMoreGrind/config.txt. Note: The mod will not do anything to your savegames, removing the mod returns all prices back to normal on all savegames. Please install using: The Comprehensive Kerbal Archive Network ckan install NoMoreGrind or look for "No More Grind" in the GUI Source on GitHub License: MIT License Manual installation Please note that using CKAN is the preferred and probably most painless method of installation. Manual installs are supported, but please mention that in your issue. 1. Download the latest mod archive from KerbalStuff 2. Copy the contents of the archive inside KSP's root folder. Shameless plug - for those of you playing with a joystick or a controller, check out my other mod - Advanced Fly-By-Wire.
  15. Really cool mod for beginners, good job One issue though, it seems the GitHub release zip is somehow borked, I've been unable to decompress it with practically any tool and it fails CRC checks.
  16. CKAN auto-update is on the front of our TODO list Anyway, CKAN 1.3.6 codenamed "Ecliptic" is up with an important fix - alternate repos in the GUI now work again. Get it from the releases page.
  17. I highly recommend that you don't do this and wait until the mod in question is patched for 0.90. Also, this is completely unsupported, I'm not even sure what will happen, but if you edit your readme.txt you can fool CKAN into thinking your KSP is whatever version you want and then you can install older mods e.g. replace Version 0.90.0 with Version 0.25.0
  18. Version 1.4.0 is out, here are the changes: - Support for KSP 0.90 - Invert option is now per binding instead of per axis (thanks to ddaf!) - New feature 'IVA Look Window' (again, thanks to ddaf) - Fixed a rare NRE in the GUI - KSP-AVC support for the Linux release - Due to the config file changes, you will have to re- create your configuration The CKAN install will be down for a while until the Toolbar mod gets updated, use the KerbalStuff release until then.
  19. Hey, this is an issue with older CKAN versions, please upgrade to the latest one from the releases page.
  20. Hey, please install mono-complete by calling sudo apt-get install mono-complete
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