DSM20T
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Everything posted by DSM20T
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x32 or x64 Game Problems
DSM20T replied to gerixxx's topic in KSP1 Technical Support (PC, modded installs)
As stated above, try forcing open gl. It reduces my memory usage by approximately 1 gig. That coupled with aggressive ATM should allow you to run quite a few mods. You do have some pretty part heavy mods listed though. So if that still isn't enough you may have to just remove mods. Kw rocketry, B9, USI, all have a lot of parts in them for example. Another option is to go in and cherry pick the most desired parts from each of those part mods to reduce memory usage. -
Game Loading stops
DSM20T replied to 7499275's topic in KSP1 Technical Support (PC, unmodded installs)
I was having this problem too. Very random and intermittent. A couple of things to try: Delete the two module manager config files. It will re-write them on the next load. If that helps great! When I was having the issue it would allow me to load the game successfully once. So basically had to delete the files everytime I started the game. Try removing texture replacer. I have no idea why but this completely solved the issue for me. I wasn't even using texture replacer for anything, just had installed in case I wanted to get a skybox in the future. Hope that helps -
[1.12.3+] RealChute Parachute Systems v1.4.9.5 | 20/10/24
DSM20T replied to stupid_chris's topic in KSP1 Mod Releases
Hello, I've been noticing that realchute radial chutes(not the stock ones) have been acting like stock ksp parachutes as far as instant deployment/slowing of craft. The mk16 and stock radial chutes have been working normally. After some checking, I noticed that the realchutes radial chutes have their predeployment set to 6 and deployment to 2, whereas the other chutes are reversed. Predeployment 2, deployment 6. Is this intentional or did something get flipped around? Thank you! Edit: Switching the predeployment and deployment values around made the chutes act as expected. -
New SAS Acts Very Weird
DSM20T replied to waterlubber's topic in KSP1 Technical Support (PC, unmodded installs)
Are you using remote tech by chance? -
Should i play ksp Beta 0.90 with mods or Stock ?
DSM20T replied to LividPumpkin's topic in KSP1 Discussion
I'm playing with approx 30 mods in .9 myself. The vast majority of mods have been updated to .9 and work fine. Kw rocketry and remote tech, last I checked, haven't been officially updated but if you scan through the last couple pages of their respective threads you will find they either work or can be made to work in .9 just fine. My main issue is running out of memory because I like part mods too much In short, if the only reason you're not using mods is because you're worried about compatibility issues, then start using mods. If you're asking for a recommendation on whether to play modded or not, then I say play with mods. If you like it great, if you don't, then play stock -
[0.90] EvilCorp Kerbanomics v0.1.8 - Kerbal Payroll and Loans!
DSM20T replied to johnqevil's topic in KSP1 Mod Releases
I wonder how many "accidental" deaths that would result in -
Game Keeps Crashing
DSM20T replied to Gaarashatan's topic in KSP1 Technical Support (PC, modded installs)
Also try forcing open_gl, I run a fair number of part mods and it almost halves my memory consumption. -
Problem on start-up
DSM20T replied to NASAengineer's topic in KSP1 Technical Support (PC, modded installs)
You did a complete fresh install without mods and you're still getting the issue or you did a fresh install, added karbonite, then still had the issue? Which folder specifically are you placing the mod folders in? -
Game hangs in loading screen.
DSM20T replied to niceundtidy's topic in KSP1 Technical Support (PC, modded installs)
Niceundtidy, I began having a very similar issue Saturday. After much bumbling about I came to the same conclusion you did, that deleting the MM cache would allow the game to load most of the time, at least once. Finally decided to install my mods in groups of 5 on a fresh install. In doing so, I found the problem (for me at least) is resolved by removing texture replacer. I have all of the mods you do except for near future solar, and quite a few you don't have. If removing texture replacer helps you as well, then we might be on to something. I'd be happy to replicate the problem this evening and post any logs that may be helpful. Probably worth noting: If I remove all mods except for texture replacer the game runs fine. -
[1.8.x+] Waypoint Manager [v2.8.1] [2019-10-22]
DSM20T replied to nightingale's topic in KSP1 Mod Releases
Nightingale you are gentleman and a scholar! This should be stock. -
Extend the physics distance in atmosphere
DSM20T replied to Anthlon's topic in KSP1 Suggestions & Development Discussion
As others have said Stage recovery mod will solve your problem. Here's another option that looks interesting if you prefer to land them manually. http://forum.kerbalspaceprogram.com/threads/80292-0-90-0-Flight-Manager-for-Reusable-Stages-%28FMRS-v0-3-01%29 -
Ship freaks out on reload
DSM20T replied to Manabender's topic in KSP1 Technical Support (PC, modded installs)
I was having this same issue. Updating tweakscale from 1.48 to 1.49 solved it for me. KSP AVC didn't notify me of the update for some reason. -
[1.12.3+] RealChute Parachute Systems v1.4.9.5 | 20/10/24
DSM20T replied to stupid_chris's topic in KSP1 Mod Releases
Thank you stupid_chris for your continual work on what I consider to be an essential part of KSP! -
Is KSP the greatest video game ever made?
DSM20T replied to sedativechunk's topic in KSP1 Discussion
For me personally, it's up there. The only game I've spent more time on is EVE online(I even went to Iceland once). I haven't played EVE in a couple of years and doubt I will ever go back so at the moment, KSP is my favorite game. Not necessarily of all time but yeah. -
[0.25.0] Revert to launchpad caused issues
DSM20T replied to Dust's topic in KSP1 Technical Support (PC, modded installs)
Linkage to 1.2.5.3 -
Those numbers depend greatly on how many firkins of water of mass the capsule has. Just for accuracy's sake.