silverfox8124
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Everything posted by silverfox8124
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0.90 Kerbal Weather Systems! Alpha 0.5.3 WIP! (Jan 2)
silverfox8124 replied to silverfox8124's topic in KSP1 Mod Development
@DaMichel: Fun game to play, see how high you can set the wind and try and make a safe landing -
0.90 Kerbal Weather Systems! Alpha 0.5.3 WIP! (Jan 2)
silverfox8124 replied to silverfox8124's topic in KSP1 Mod Development
@nismobg: I've been talking to Rbray about it all, and EVE just doesn't have the capabilities it needs to be used in the way I want, I'm taking from his teachings and EVE's code however, so it will be very much like it for a while. When it comes, I'm sure it'll be well worth the wait. -
0.90 Kerbal Weather Systems! Alpha 0.5.3 WIP! (Jan 2)
silverfox8124 replied to silverfox8124's topic in KSP1 Mod Development
Updated to alpha 0.0.4.1.1, please update FAR too! -
0.90 Kerbal Weather Systems! Alpha 0.5.3 WIP! (Jan 2)
silverfox8124 replied to silverfox8124's topic in KSP1 Mod Development
Impending update incoming! Alpha 0.0.4: Major wind re-work, update to newest FAR, and proper wind directions! Expected release in a day or so. -
0.90 Kerbal Weather Systems! Alpha 0.5.3 WIP! (Jan 2)
silverfox8124 replied to silverfox8124's topic in KSP1 Mod Development
@MoeslyArmlis: While certain things might be cool to have, I'm more focused on the necessities of weather systems rather than little auxiliary phenomena. As I'm quite sure you don't have a super computer lying around to dedicate to the heavy computing that is required for real-time weather mapping and simulating. I have to market this and make this for the average computer. -
0.90 Kerbal Weather Systems! Alpha 0.5.3 WIP! (Jan 2)
silverfox8124 replied to silverfox8124's topic in KSP1 Mod Development
@AndreyATGB: I'd settle for no less than clouds that could move with the wind! -
0.90 Kerbal Weather Systems! Alpha 0.5.3 WIP! (Jan 2)
silverfox8124 replied to silverfox8124's topic in KSP1 Mod Development
@illectro: That's always been a thing, when you have force on the wing, yet the wing isn't being pushed by any sort of "thrust" ie. engines, it thinks of it as the wing is stalled, or it could be that there's force acting on the wing, but the wing isn't moving. Could you give me screenshots or more information on how you have your craft set up? -
0.90 Kerbal Weather Systems! Alpha 0.5.3 WIP! (Jan 2)
silverfox8124 replied to silverfox8124's topic in KSP1 Mod Development
@illectro: Have you tried structural panels? They were updated in the newest release of FAR, and they are showing no stall, just a large AoE sideslip, which is to be expected with sailing craft. -
0.90 Kerbal Weather Systems! Alpha 0.5.3 WIP! (Jan 2)
silverfox8124 replied to silverfox8124's topic in KSP1 Mod Development
@nebuchadnezzar: It's what I'm currently working on! -
0.90 Kerbal Weather Systems! Alpha 0.5.3 WIP! (Jan 2)
silverfox8124 replied to silverfox8124's topic in KSP1 Mod Development
@NotExactlyRocketDesign: Yes, I am updating the download link now. -
0.90 Kerbal Weather Systems! Alpha 0.5.3 WIP! (Jan 2)
silverfox8124 replied to silverfox8124's topic in KSP1 Mod Development
Update!: Working on clouds! Coming soon! -
Steven, If you're using raycasts for measuring the distance to ground, then just do so. You can call a ray's distance travelled and it also has a vector to it which you can return. No matter what planet/mun you're on, you can raycast the ground and get the "real" altitude by raycasting the ground and getting the distance travelled by the ray. ~SilverFox8124
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0.90 Kerbal Weather Systems! Alpha 0.5.3 WIP! (Jan 2)
silverfox8124 replied to silverfox8124's topic in KSP1 Mod Development
Update!: Wind directions have been implemented to be scientifically accurate: "Northerly" winds, for example, are winds that come from the north, and head south. -
0.90 Kerbal Weather Systems! Alpha 0.5.3 WIP! (Jan 2)
silverfox8124 replied to silverfox8124's topic in KSP1 Mod Development
@boomerang, Sorry to hear you've given those mods up, I'd love to have this work with stock, but it's a mod that requires FAR, You wouldn't be seeing this mod without FAR essentially. -
0.90 Kerbal Weather Systems! Alpha 0.5.3 WIP! (Jan 2)
silverfox8124 replied to silverfox8124's topic in KSP1 Mod Development
@Everyone, mod link is now fixed, you can now download the mod from Kerbal Stuff. -
0.90 Kerbal Weather Systems! Alpha 0.5.3 WIP! (Jan 2)
silverfox8124 replied to silverfox8124's topic in KSP1 Mod Development
@all of you: I'm looking into this, as I can download the mod just fine, even when seeing the page as if I wasn't logged in. -
0.90 Kerbal Weather Systems! Alpha 0.5.3 WIP! (Jan 2)
silverfox8124 replied to silverfox8124's topic in KSP1 Mod Development
@kolago: Weather science and alerts ARE planned and WILL happen in due time. -
0.90 Kerbal Weather Systems! Alpha 0.5.3 WIP! (Jan 2)
silverfox8124 replied to silverfox8124's topic in KSP1 Mod Development
@Spacepetscompany: Yes, Having Toolbar compatibility would be awesome. -
0.90 Kerbal Weather Systems! Alpha 0.5.3 WIP! (Jan 2)
silverfox8124 replied to silverfox8124's topic in KSP1 Mod Development
#kujuman: I do have plans for weather stations being able to give reports and such other data, I also have plans for weather satellites. -
0.90 Kerbal Weather Systems! Alpha 0.5.3 WIP! (Jan 2)
silverfox8124 replied to silverfox8124's topic in KSP1 Mod Development
@kiwiak: I have not spoken to the creator of scansat for mod support, probably won't for a while. And as for the navball, I dont think that'll happen anytime soon, or perhaps at all. And even without scansat, pilots still have to factor in wind conditions. -
0.90 Kerbal Weather Systems! Alpha 0.5.3 WIP! (Jan 2)
silverfox8124 replied to silverfox8124's topic in KSP1 Mod Development
Update! Kerbal Weather Systems Alpha 0.0.3.5 is out! Enjoy the new GUI! -
0.90 Kerbal Weather Systems! Alpha 0.5.3 WIP! (Jan 2)
silverfox8124 replied to silverfox8124's topic in KSP1 Mod Development
Update!: GUI is finally coming along, after 2 days of straight GUI work, I've finally got something better looking and set the basis for other weather controls for the future! Eeee! Can't wait to pump it out to all of you! <3 -
0.90 Kerbal Weather Systems! Alpha 0.5.3 WIP! (Jan 2)
silverfox8124 replied to silverfox8124's topic in KSP1 Mod Development
@xxjetterxx: Sadly, no, the automatic wind feature was a thing, but since the code overhaul of 0.0.2, I've removed it's functionality for now. I will add it back again when I have reliable data and formulas to work off of. -
0.90 Kerbal Weather Systems! Alpha 0.5.3 WIP! (Jan 2)
silverfox8124 replied to silverfox8124's topic in KSP1 Mod Development
Update!: the coordinate system that kerbin uses isnt matching as it should be, im working on getting the wind to work as it should, but for now please bare with it while i get a patch ready. ~SilverFox8124