silverfox8124
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0.90 Kerbal Weather Systems! Alpha 0.5.3 WIP! (Jan 2)
silverfox8124 replied to silverfox8124's topic in KSP1 Mod Development
Omg, that is quite amazing I must say. Very creative on your part, I'd love to see more iterations when they come up, but thing is, the wind shows up backwards on your arrow, this is probably caused by the shape the airbrakes make when you open them and how wind doesn't like going inside that little cavern you make under the brakes, it'd much rather prefer to go over the brakes than under them. Try having the brakes on the front of the arrow instead, see how that works out. -
0.90 Kerbal Weather Systems! Alpha 0.5.3 WIP! (Jan 2)
silverfox8124 replied to silverfox8124's topic in KSP1 Mod Development
@kiwiak: I'm not sure what you mean exactly, windsocks have already been mentioned, and if you look on my GUI, it explicitly tells you the direction of the wind. -
0.90 Kerbal Weather Systems! Alpha 0.5.3 WIP! (Jan 2)
silverfox8124 replied to silverfox8124's topic in KSP1 Mod Development
@Javster: It's planned to have a windsock, it's all about getting wind touched up a bit and expanded on. It's also a bit of a challenge to get things that you aren't focused on, or switched to, to animate/ do things properly. In due time my friend, in due time. -
0.90 Kerbal Weather Systems! Alpha 0.5.3 WIP! (Jan 2)
silverfox8124 replied to silverfox8124's topic in KSP1 Mod Development
@Dragon01: As I've said before, the creator and I have talked in the past, and it may be something to look into, but for now I'm working on getting some things finished up and polished, debugging and testing and the such. -
0.90 Kerbal Weather Systems! Alpha 0.5.3 WIP! (Jan 2)
silverfox8124 replied to silverfox8124's topic in KSP1 Mod Development
Just a Quick Update guys: I will be releasing Alpha 0.0.3 soon! I'm just working on some GUI changes and getting some info to look pretty. -
0.90 Kerbal Weather Systems! Alpha 0.5.3 WIP! (Jan 2)
silverfox8124 replied to silverfox8124's topic in KSP1 Mod Development
@Helix935: No. And im glad you enjoy my mod! -
0.90 Kerbal Weather Systems! Alpha 0.5.3 WIP! (Jan 2)
silverfox8124 replied to silverfox8124's topic in KSP1 Mod Development
@CaptRobau: oh stahp it you~ *blushes* This is only scratching the surface at what Weather has in store for KSP -
0.90 Kerbal Weather Systems! Alpha 0.5.3 WIP! (Jan 2)
silverfox8124 replied to silverfox8124's topic in KSP1 Mod Development
@Helix935: Micrometeorites have nothing to do with weather, there is already a mod for that also. And yes, duststorms, snow and ice are all in the planned features section of my post. -
0.90 Kerbal Weather Systems! Alpha 0.5.3 WIP! (Jan 2)
silverfox8124 replied to silverfox8124's topic in KSP1 Mod Development
@ahappydude: FAR worked with Hooligans Airship stuff, so my plugin works with it as well. Any mod that works well with FAR, works with my mod as well. @BFGfreak: EVE is something I was talking to the creator about, but I'm most likely going to add my own clouds and such. It's a possibility though! -
0.90 Kerbal Weather Systems! Alpha 0.5.3 WIP! (Jan 2)
silverfox8124 replied to silverfox8124's topic in KSP1 Mod Development
KsWeather Requires you to have FAR, NEAR is not supported and does not see support with KSWeather. -
That's right! Weather is here!(just wind + a few clouds for now ) And that means you can go sailing, flying, and worry about your rockets drifting off course! It's a WIP and is in it's early alpha stages, but there's enough to warrant an alpha release! Screenshots + Videos: Videos: Community Creations: Known issues: -Kerbal Weather Systems will NOT work with Windows 64 bit KSP. -Setting the wind high enough will cause your craft to become subject to Kraaken attacks. -Broken Solar Panels dont update properly with FAR, it is a FAR issue, not Kerbal Weather Systems. Incompatabilities: -NEAR Installation + Download: *MAKE SURE TO DELETE ALL PREVIOUS VERSIONS OF KWS BEFORE INSTALLING!!! 1.Latest Version of Ferram Aerospace Research is a requirement! The mod won't work without it! 1.5 FAR Thread: http://forum.kerbalspaceprogram.com/threads/20451 2. Copy and past the GameData folder over to your KSP directory 3. Boot up KSP and enjoy the cool breeze! If you really love using this mod and would like to contribute to help alleviate the money it takes to have this going at the pace I have it going, or just want to show support in a little way, then feel free to check out the donation link in the download on Kerbal Stuff below!: Download: (Kerbal Stuff!) (Down) Alternate Download (Dropbox) https://www.dropbox.com/s/zz77c70es81512r/KerbalWeatherSystems%20Alpha%205.2.zip?dl=0 Instructions For Use: -GUI is pretty self explanatory, make sure you don't put letters where numbers belong and vice versa. -When starting the Wind Gust Storm, it will first kill the wind, which will take about 20-30 seconds, even if you see the wind speed is 0.00, it might still be less than that and still killing the wind, you WILL NOT be able to change the wind speed, or direction during a wind storm, as changing the wind direction and strength, would change those for the windstorm as well, this is all apart of slow integration to automatic wind values. Embrace the love of the wind. -For the Wind Gust Storm, when selecting direction, it takes in an Integer!! not a string, so please input numbers 1-9 for the 8 cardinal directions, otherwise, things will break. Weather Functions/API Thing: So, I have gone out of my way to make a weather function caller/api thing. What it allows you (as a modder) to do, is say, getAltitudeFromCell(Cell in question) and it will return you the value. there are plenty of functions you can call, and it's only just the beginning! These will only grow in number as this mod grows more features. If you are referencing the KerbalWeatherSystems.dll, you'll find WeatherFunctions class under namespace Database, and can be found with the following functions: getCellAlbedo(WeatherCell cell) getPressureDifference(WeatherCell cellA, WeatherCell cellB) getAbsolutePressureDifference(WeatherCell cellA, WeatherCell cellB) getNeighbourWithHighestPressureDifference(Cell cell) getCellPressureGradientVector(WeatherCell weatherCell) getCellVector(Cell cellA, Cell cellB) getCellNeighbours(Cell cell) getCellWindSpeed(WeatherCell cell) getCellWindDirection(WeatherCell cell) isCellHigherPressure(WeatherCell cellA, WeatherCell cellB) isCellHigherTemperature(WeatherCell cellA. WeatherCell cellB) isCellMoreHumid(WeatherCell cellA, WeatherCell cellB) getNumberofCells(int gridLevel) getCellAltitude(WeatherCell cell) getCellLongitude(WeatherCell cell) getCellLatitude(WeatherCell cell) getCellHumidity(WeatherCell cell) getCellTemperature(WeatherCell cell) getCellPressure(WeatherCell cell) getCellDensity(WeatherCell cell) getCellPosition(Cell cell) getCellAtLocation(CelestialBody body, Vector3 worldPos) getWeatherCellFromCell(CelestialBody body, Cell cell) getCellMap(CelestialBody body) These are straight from the WeatherFunctions class and I am even now working on adding more functions for everyone to use! Have fun modding and do let me know if you come up with a mod that uses my values~ ALSO! If you have any suggestions for possible functions for the WeatherFunctions class, please let me know and I will see what I can do to add it if possible, thank you~ Changelog: ver 5.3: -Updated so that CKAN users will get an updated version. -It's all hakan's fault! XD ver 5.2: -Updated FAR to version 14.6 -Added two new functions to the WeatherFunction list: getWeatherCellFromCell(CelestialBody body, Cell cell) getCellMap(CelestialBody body) ver 5.1: - KSP 0.90 compatible! -Added WeatherFunctions for use! -Updated FAR -Added 3 more cloud layers on Kerbin for a total of 4 clouds -Added in cell code as basis for awesome natural weather(soon to come) -Automatic winds and directions(No user input required!) -Vessel now checks if you have the anemometer on the craft before displaying weather data regarding wind, don't forget your science equipment~ -Anything else which has been found to change ver 5.0: -Parts added: Anemometer, camera, thermometer, barometer -Custom science for the Anemometer -Updated FAR dependancy -Kerbals are now affected by wind -Set up ground work for automatic wind, which will hopefully be done by next update -Bugfixes in general. -WindSpeed input and display is now in km/h instead of m/s -Clouds now move with the wind direction! -Trade winds have been added! ver 4.3: -fixed more wind -NERFED OP upper atmosphere wind -Added volumetric clouds -Added a new Storm option! :DDD ver 4.2.3: -Fixed the wind as it got wrong again -CLOUDS! (only 2d for now, volumetrics are coming soon!) ver 0.0.4.1.2: -Massive GUI rework, multiple windows added and textbox for windspeed added! ver 0.0.4.1.1: -Re-Arranged calculations to correct for wind calculations. ver 0.0.4.1: -FAR made wind backwards, reversed wind on my end to compensate. ver 0.0.4: -Updated how wind works, now is more accurate in it's directions, no matter where you are around kerbin. -Updated FAR -More groundwork for clouds. ver 0.0.3.5e: -Skipped "d" -Updated FAR dependancy -Clouds are coming along! ver 0.0.3.5c: -Fixed GUI issue with newest release of FAR -Laid down more ground work for upcoming clouds ver 0.0.3.5b: -Changed wind direction terms to be more scientifically accurate. -Prepping on adding in clouds! ver 0.0.3.5: -GUI rework! Added some new toggle buttons, made the GUI a bit smaller and compact -Added way to new weather functions later on! ver 0.0.3: -Made the GUI closable, laid down some code for easier windspeed changing for later on. ver 0.0.2a+: -Mod name changed to Kerbal Weather Systems. ver 0.0.2: -Initial release! Coming Next!(Probably): -Stock Toolbar Button! -new Weather Functions!: (Which any reference to WeatherCell inside the parameters is being replaced with Cell cell!) - doesCellHaveTempScanner(CelestialBody body, int AltLayer, Cell cell) - doesCellHavePressureScanner(CelestialBody body, int AltLayer, Cell cell) - doesCellHaveWindScanner(CelestialBody body, int AltLayer, Cell cell) - doesCellHaveScanner(CelestialBody body, int AltLayer, Cell cell) - doesCellHaveRainScanner(CelestialBody body, int AltLayer, Cell cell) - getCellThermalForce(CelestialBody body, int AltLayer Cell cell) - cellContainsOcean(CelestialBody body, Cell cell) - isDaylight(CelestialBody body, int AltLayer, Cell cell) -Altitude layers! -Representation of Atmospheric cool-off! -Working Cloud GUI! Coming Soon!: -Dynamic Clouds! -Rain! Hopes and Dreams: -Clouds, rain, snow, tornados, hurricanes, earthquakes, dust storms /other weather anomaly. -Volcanoes! -Sail parts and other boat stuff? -Automatic wind gusts -Navball marker for wind -Plus many more! Stay tuned for more Weather news! IRC Channel: We have our own dedicated IRC channel called #kerbalweathersystems on irc.webchat.esper.net, come join if you have questions or suggestions~ For any of you that need an irc client or go web-based, here is a link to the channel: http://webchat.esper.net/?channels=kerbalweathersystems Team: -SilverFox8124: Visionary, head dev and starter of the project Credits: HUGE THANKS TO THE FOLLOWING PEOPLE FOR BEING ON THE KWS TEAM: -diomedea, for model development and testing. -Everyone at #kspmodders chat for helping me get my code straight, -Ferram, for letting me use his mod as an dependency, and for code use. -Ippo for giving me some good advice on coding as well! -Rbray, for being such a good sport with lending me his clouds. -Night Lone, for making the part models and textures! -Majiir for use of his Geodesic Grid API. Source: https://github.com/wased89/Kerbal-Weather-Systems Keep on sailing! ~SilverFox8124:cool: All Rights Reserved! ;3
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