Verios44
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Everything posted by Verios44
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[1.12.X] Kerbal Planetary Base Systems v1.6.15 [28. April 2022]
Verios44 replied to Nils277's topic in KSP1 Mod Releases
Thanks, ill look into it. At least in the meantime I can "technically" connect via KAS piping, well see. -
[1.12.X] Kerbal Planetary Base Systems v1.6.15 [28. April 2022]
Verios44 replied to Nils277's topic in KSP1 Mod Releases
I am interested in trying this base mod out. Is there any compatability issues with USI MKS? -
[1.0.4] Smart Parts v1.6.6 | DDS Textures and Bug Fixes | July 5
Verios44 replied to Firov's topic in KSP1 Mod Releases
I just learned of this mod thanks to remote tech, is it supporting 1.0.5? Looks like a good one to add to my collection. -
Is there anyway to get this to work in KSP that is not full screen? I purposefully play in windowed so I can multi task.
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Anything I need to worry about when it comes to 1.0.5? Besides KSP complaining about version difference?
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Any compatability issues with 1.0.5 I need to be aware of?
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[1.3.0] Kerbal Engineer Redux 1.1.3.0 (2017-05-28)
Verios44 replied to cybutek's topic in KSP1 Mod Releases
is there any comparability issues with 1.0.5? -
1.1.2 Magic Smoke Industries Infernal Robotics 2.0.2
Verios44 replied to sirkut's topic in KSP1 Mod Releases
does the .04 version work in .05? -
[1.12.x] USI Core (Reactors and Kontainers)
Verios44 replied to RoverDude's topic in KSP1 Mod Releases
Is this pack necessary if I use the majority of USI mods? Still waiting on a few to update such as ART, and AMT to update. the KerbalStuff link https://kerbalstuff.com/mod/1194/USI%20Core still shows supported version 1.0.4. -
does 1.0.2 break any of the USI mods?
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ok, a few questions first. By wings you mean the wing segments I presume, ones not fitted with stabilizers, etc? What sort of proportion should I expect to see from different sizes? Or do I use the base size and use percentage adjustment for down or up scaling? Finally, do you want stock wings only or include modded items?
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do you need any testing done on the mac client? If so, I will be willing to help. If not I understand.
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I actually got it to finally work, I tried to state that in a edit in my OP. After terminal did its thing which did take forever the following happens 1. a screen opens up asking to activate ckan. Easily done 2. after activation, ckan opens up using mono as a wrapper ( I persume anyway) 3. my new issue is getting ckan to recognize I have mods installed in my ksp files UPDATE , I decide to try to refresh ckan and now I have a list of alot more mods than I have installed. How does it work from here?
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ok, I am having issues installing CKAN on mac. I downloaded latest version and Mono, but when I go to the terminal to activate it, nothing happens. what my terminal code looks like NAME-MacBook-Pro:~ NAME$ cd Downloads NAME-MacBook-Pro: downloads NAME$ mono /Users/NAME/Downloads/ckan.exe obviously NAME is replacement for my RL name for privacy purposes ok, I got past the terminal phase, but now when I tri to add CKAN to my KSP directorry it keeps popping up a error. Even when I select my KSP files, it errors out.
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Thanks. Will do that as soon as ATM (active texture management ) is done squeezing my texture files down to size. I do it in stages of 5 mods so the waiting does not take horendously long. - - - Updated - - - ooh, just so you are aware, my KSP AVC claims that the current version of Infernal robotics is designed for 23.5. I do not know why, but thought you should have a heads up. - - - Updated - - - and I seem to have a texture problem iwth your mod. I will be posting a screenshot that shows what I mean http://imgur.com/a/BLQYy <-- link Even though there are no textures, the mechanics still work. Eg, the rotatortron will still rotate the parachute cone.
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Thank you for continuing this mod! I have used Procedural fairings ad my go to fairing mod for a long time now and glad to be able to continue that.