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Everything posted by selfish_meme
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Subject Change: Docking Port Magnetic Kraken Drive
selfish_meme replied to selfish_meme's topic in KSP1 Discussion
I'm wondering if it has to do with the docking ports, the first decoupler is supposed to allow it to turn, the second decoupler just has a cubic strut at the back that prevents the docking ports coming together till the turn is finished. It might be the magnetic force between the decouplers which means, yes I have discovered a new Kraken drive. -
Subject Change: Docking Port Magnetic Kraken Drive
selfish_meme replied to selfish_meme's topic in KSP1 Discussion
That's what I thought, I initially thought it was a problem with a type of decoupler so I changed them, which required a decent rework. It's fair to say the phantom force of small white radial decoupler continued after it left the launch pad and continued accelerating across the grass. hmm, I'm trying to think how to use this? -
So I was building some hinges and trying different variations to get the effect I wanted, I just want the parts to separate so I set the decoupler force to 0, by the way I have done this with a couple of decouplers and then tried adding the I beam for heft. 0 force is a lot more force than I want! Edit: it's the Docking ports, not the decouplers. Has been tested to work with all ports. Craft file in thread, only works on ground so far, is a great rover engine, BlueCanary has made it throttleable.
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Kakar R1 Off Road Test Rover Download
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I thought I would put this up as the chassis can be copied and used for other things.. The Kakar is quite competent in it's own right but what I would actually use it for is a mystery. I needed a break from hinges and since I had been testing rover suspension components recently I decided to build a rover. Lots of nebulous goals, 70's muscle car replica, Elcano challenger, new suspension for The Dunation rover. What I ended up with looks a bit like a Paris to Dakar rally car so that's what it is. I was testing RevanaCortanas and Azimechs suspension and decided to combine the two. Revana's was great for smaller lighter rovers and Azimechs helped larger machines. Together they make this 5t rally car quite easy to drive. When things go wrong they are easy to recover from. I would not say it is the best suspension ever in KSP () but t's pretty good. So besides the suspension what else has it got? 4 wheel drive, two wheel steering. Brake Lights, Bright Front lights Good ground clearance will handle up to 2x time acceleration (3x if you are prepared to suffer cosmetic damage), 4x is a no no Integrated Roll Cage Front and Rear Protection Bars top speed 21.5m/s (adding ion engines makes hardly any difference, do not do) Top Speed turning without rolling unless you have just completed some fast plane changes and are trying to then reverse direction of turn. Even then cease steering input and it will return to level. 4 RTG's just in case you too decide to do the Elcano challenge, easily removable in case you too decide not to do the Elcano challenge (Hint go North to the ice, turn right follow ice coast till you hit the next continent, head South/West? sorta until back at KSC. Download
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totm june 2018 Work-in-Progress [WIP] Design Thread
selfish_meme replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
LOL made my day -
You put your craft up as comparison, not me. If you want to make claims provide proof.
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OK, donning my asbestos tights RevanaCortana's suspension in my opinion is better and different than MajorJims (who credits Vagani for his suspension) and also Azimechs. I use versions of MajorJim's suspension on my Rovers and RevanaCortana's suspension is definitely better. No mid wheel flex on maximum steer, and stiff enough to minimise body roll. My opinion is based on having tested my own Rovers a lot and Revana's, MajorJim's and Azimech's. To figure out what's what. i don't know who came up with the multi spider engine originally, but RevanaCortana has tweaked it very well. If anyone doubts this they can do their own tests but this is two seconds in from using Azimech's, it took longer to load that goddam beautiful beast. It's not all roses, Azimech does have suspension tweaks in the form of struts between mid wheels but they don't do enough to stop the above. Also it's just a plain logical fallacy to claim to have the best suspension. If you are smart enough for this then you are smart enough to understand the black swan fallacy. The absence of black swans does not mean they do not exist. i.e not being able to find better suspension does not mean that better suspension does not exist and to claim it is forum flame bait. Cheers Selfish Meme (for professional rover testing call 555 55555)
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Yes it does work
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The Graf Zeppelin had a lifting capacity of 87 tons, (did you know it made 590 flights, not bad eh) most first stages burn out by 16km (on Kerbin), I'm thinking there should be an efficiency gain there somewhere
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The atmosphere and heating has been reworked. It is much more like RL now, a bit like old FAR in 0.90, also re-entry heat and parts heating each other is a thing. It's all good, takes some getting used to. Jets are no where near as powerful as they were, still way overpowered. But there are some bugs. Be careful clipping things in cargo bays and service modules. Physics timewarp in atmosphere can cause rapid disassembly, especially with MK2 parts. Some tips, with rockets don't go too fast low down and start your gravity turn early and slowly, no more blast to 10km then 45 degrees. You need nosecones, the front of the craft must be less draggier than the back. The CoM must be high, think normal rocket vs pancake. You need a shallow re-entry, I hear people are doing 45km+ degrees periapsis, I have not had to worry too much, straight down is an obvious no no. The other planets have bugs with their atmospheres, no Jool aerobrake (instant death), you need to be extra careful aerobraking on any world especially the bigger ones. Edit: you NEED Claws Stock Bug Fix Mod and to install it use CKAN these are almost mandatory.
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I like the way Iain M Banks names his vessels wikipedia
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Working on The Dunation and putting entirely too much effort into this Pathfinder recreation, watch the panels opening. That's not opening! That's exploding with style! Why are you forced to revolve through inanimate objects to control the nearest ship, idea for a mod, change the change vessel to behave like fly nearest motion capable vessel first.
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[Showcase] Showoff Your Rep-Worthy Crafts
selfish_meme replied to Redrobin's topic in KSP1 The Spacecraft Exchange
New Pathfinder and Sojourner, panels deploy and self dock to the central unit, the Sojourner is detached from the docked panel and roves on its own. Panel deployment success currently is around 70% on the flat launch pad. Which is good enough to continue on now with other things. Will put up a gif of the deployment soon. Edit: Oh parts 139, mass 2.3t, closed longest width 3.5m -
yeah, collision FX, I like the sparks and screeching when you go sliding down the runway. I don't know how much smaller I could possibly make this stock, I have reduced a few more parts and tweaked the panels some more, it's pretty reliable now and the panels now slope. It doesn't look a whole lot like Pathfinder, though the rover could pass for Sojourner on a dark drunk night, if it was foggy.
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New Pathfinder and Sojourner, panels deploy and self dock to the central unit, the Sojourner is detached from the docked panel and roves on its own. Panel deployment success currently is around 70% on the flat launch pad. Which is good enough to continue on now with other things. Will put up a gif of the deployment soon. Edit: Oh parts, down to 139, mass down to 2.3t, closed longest width down to 3.5m
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I love the plane, but I also want to know how to do the gfycat images in posts, + rep for both!
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It is my first stock hinge and I can already see a few ways to reduce part count and size of the craft, forget the Sojourner at the start of the thread, the one I have for this is much smaller already but I don't think it can get any smaller than what I already have since the stock wheels are so big. You are more than welcome to contribute if you want, I would love it to get some craft files to start adding to the list of resources.