Jump to content

selfish_meme

Members
  • Posts

    3,059
  • Joined

  • Last visited

Everything posted by selfish_meme

  1. his is just my opinion, since there's no subjective way to judge "Quality" of crafts. I think it's entirely subjective Nice work, you have carried on the tradition well.
  2. solar systems and planets can be generated via seeds, so that everyone can share the same experience, but I don't think these types of procedurally generated worlds will work very well for this game.
  3. This is for Pathfinder, he goes close to the other rovers but does not actually visit them. Kerbpaint one of Raerdons mods but it does not affect the craft file loading, it will load without the colors in stock
  4. I made this for The Dunatian but I have not seen many around and the one I did find was not good. So I am releasing it here. Enjoy, it is 1:1 scale, 40m high, around 230t and lofts a 12.5+t payload to Duna. 6 SRB's fire at Launch, the last 3 on seperation from the first 6, the last stage is a PAM-D for Duna Injection. There is a dummy payload, when replacing it do not make it too light or you might experience flippiness. Now also is a Pathfinder Lander and Sojourner Rover. Launch at full throttle, ease over till 45 degrees at 10km, seperate SRB's when they empty, keep pitching till horizontal after 30km, gain speed until apoapsis of above 100km. Update: Now also including Pathfinder and Sojourner Download with Dummy Payload Download with Pathfinder and Sojourner
  5. I have read the book, a couple of times and have just reached the MAV again in the book. I am basing it off my own interpretation off both, sometimes it's easier to follow the book to make it work with stock parts, otherwise the visual memory of this story will be whats in the movie. I want it to be representative of both and also be Kerbal.
  6. Thanks for that BananaIsAFruit, have made a screenshot album here - - - Updated - - - Some observations, it does look like the MAV is single stage with a detachable capsule, the rover is a lot bigger/wider (but those wheels are a perfect match for the ruggedised rover wheels though) and he seems to have a trailer - - - Updated - - - Also the hab airlocks are quite long, it is circular with a dome shaped roof. - - - Updated - - - The Delta IV is for a mission called Iris that only happens in the book, and it does not affect this recreation. Not to be confused with the real Iris Nasa mission which was launched on a pegasus XL.
  7. I never expected the day to come where I would hear those words, now for them to apply to Windows.
  8. Everyone loves the Hermes - - - Updated - - - Major you are gonna love the new Delta II, I had to build a new one, the one I downloaded from KerbalX was really sucky. The numbers work out really well. I will release it hopefully tomorrow, just want to make a couple of tweaks.
  9. Heres a simple one of mine, a full orange tank to orbit OrbitMaster
  10. I would be careful on re-entry with those airliner wings, they are not space safe.
  11. The relevant Physx performance announcement, TLDR we could see up to a doubling of performance in some edge cases up to tenfold. http://blogs.unity3d.com/2014/07/08/high-performance-physics-in-unity-5/ That's still pretty huge, but your still not going to get 1000 part count ships, maybe 400-500, and you could probably run two of those ships close to each other without too much degradation. Dock them however and it's back to slideshow.
  12. I should say core instead of thread - - - Updated - - - Stupid mobile site
  13. Thanks for that - - - Updated - - - Ares V by CommanderSpock - - - Updated - - - So the front page has been updated and is filling out nicely, I have some craft files I have not uploaded yet (as they are kinda sucky). I have started making the save file. I might build a quick and dirty Hermes as a placeholder to start working out the flyby and doing some rover journeys to estimate the rendezvous times. If anyone wants to make any of the craft not made yet, or test the made craft or rebuild the made craft to be better please feel free, just post the craft file and pictures up here, no need to ask, and all help is welcome. If you make a better rover or ship or base, you won't be stepping on anyones toes, the idea is for me to be more of an aesthetic director not the ultimate builder of every craft. Edit: especially if you want to do rover journeys, no really Rover journeys would be good, for the love of mick won't anyone do rover journeys! ....eh hmm I will push out the map soon.
  14. Yeah that Delta II needs a lot of work, shimmies like crazy when the SRB's are detached, there is no Lander just the rover, crazy stages with mono and LFO at the same time. It would probably get there and land the rover (with separatons and parachutes?) but thats it's only real similarity with the pathfinder mission - - - Updated - - - OK did some testing, gets to orbit no problem, nice to fly, could use some separatons on the boosters, if you are turning when they go say goodbye to your engine. Lots of RCS and Twitches ? Once I get to LKO Mechjeb tells me the stage has 970m/s of dV left and 1680m/s total, according to the updated Delta-V map I need 2150m/s from LKO to Duna so we might need to tweak that. Otherwise looks good. I'm going to test the lander on Duna, might want to think about a mk3 to 3.75m adapter on the ends, rather than tanks inside the bay, I think we will need the room. - - - Updated - - - What are the multitude of Gigantors for? - - - Updated - - - Yep the landing needs some tweaking, I will get some pictures up soon, there is a balance issue, plus all the descent engines were staged together giving you lateral as well as vertical thrust. Got it down in one piece but even at under 10m/s it got explody and the cargo fell out. Made for nice pictures though
  15. Picked up a Delta II from KerbalX by GuillermoElNino download will work on pathfinder if it needs it.
  16. Won't make any difference to fps but they will look prettier - - - Updated - - - Unity 5 = less lag for multiple large craft, single craft will still be single threadeed only minor improvements to single craft
  17. That Ares V is just about right,, good job, I haven"t tested it yet, how much payload can it lift? - - - Updated - - - Are the mk3 cargo containers functional? I have to drop 14 to the surface we need small part counta for those. - - - Updated - - - My current DAV is an SSTO because Duna gravity is so low I wasn't even trying. Will have to nobble it a bit and add a last stage.
  18. Unfortunately it doesn't account for acceleration, you end up landing much closer than the node, if the land is higher between you and the node you are in trouble. The node does not know the surface height, and eye-balling it gives a large error margin. You just have to almost come to a halt quite high up, to give yourself some margin and then do a burn again closer to the ground. I think it's called a step burn. Which is what you meant by safety Margin, I just realised.
  19. OK Ares 1 work is at a good spot, I did some work on a Duna Descent Vehicle as well. Seats 6 (tick) is a tin can (tick) has multiple chutes (tick) has thrusters to control descent (tick) has enough TWR for a short hop (tick). From the book I imagined something rough and ungainly. This is what I came up with. - - - Updated - - - I think I am in love with fairings, they are so useful for crafting ships.
  20. Thanks for that, it was a lot of fun working on this and getting help from everybody. I can't wait for Yukon0009 to get back from holidays so I can fly a crew up to Hermes.
  21. The numbers match pretty good, the real one was 3.71m and 5.5m, this one is 2.5m and 3.75m, 67% scale of original gives 2.48m and 3.68m, I purposely scaled the booster to 30m which is 67% of the real one and 58m for the whole craft which is almost 67% of the 90m of the real one. It is very close all round, I wasn't really pushing for ultimate realism but it just worked well. - - - Updated - - - Also I'm not joking when I say it's fun to fly, it is very stable, and it has gobs of margins everywhere, it could probably do a Mun flyby easily.
×
×
  • Create New...