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selfish_meme

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Everything posted by selfish_meme

  1. Fixed up a few things, Rear Elevators only pitch now, front elevators only roll (left overs from control testing sorry) Front bubble turret slightly misaligned, fixed z fighting in wings (though they don't look as smooth) fixed steering in rear wheel inverted, for taxiing airbrakes toggle removed from brakes action group (though it wasn't there in my save and retract added instead, hopefully this will fix brakes issue when landed) Action Group 1 to toggle bomb bay Action Group 2 to drop bomb Pulling to the left slightly, slightly fixed Edit: updated stats
  2. Nah mate, I feel sorry for the people who don't get this feedback. Doing the SCF made me test lot's of craft and realise that they need the feedback to improve. I don't think hardly any of the people who comment actually download the craft and give relevant feedback (like Rune said, don't just say great job), I was lucky you guys had a go and bothered to let me know the faults.
  3. The body looks a bit heavy in the belly, but I think the real problem is the wings are too high, I have an idea how to move them down, will see if I can make the tips thinner too, thanks very much for checking it out.
  4. Thanks for the feedback, I will fix the airbrakes and steering, that's really good of you to tell me. - - - Updated - - - I will try and use your fix for the airbrakes, thank you. I think the wings are too wide at the tips, but that shape is difficult
  5. That looks really good so far, I get the shape coming through strongly.
  6. This is a 1:1 replica (at most a percent or two out, except crew, weight, top speed and armaments) - Now updated, fewer parts, uprated engines, higher speed Stats Crew 2 (Command Seats, no view) - recommend Take Command Mod, there is a probe core for no crew flight Parts 370 (was 374) Weight 25.3t (was 26.6) Top Speed 80m/s (288kmh) unladen, 75.5m/s laden, (was 67m/s) 1 bomb Operation Flying is very easy, to take off full throttle and stage, it will take off by itself, I use SAS but you don't need it. Landing is easy, just line up the runway and pull the throttle, let her settle keeping her straight. Action group 1 to open bomb bay doors (apparently airbrakes may remove themselves from action groups, it may be necessary for you to redo them) Action Group 2 to drop bomb Do not stage again or the turrets will fall off. Download Same plane I just did some painting Big Album, the newest images are at the end, includes development pictures
  7. As far as I know, things like the OX-STAT are essentially physicsless, in that their mass and drag are added to the parent part and no physics is run on them, just the parent.
  8. There are a lot less modded craft submitted, and it's more difficult to know whats a good build and what just mod parts. Sorry Rune, I didn't try your dropship, I was running short of time, and I also did want to get some other builders some recognition. I will give it a go and give you some feedback, I know it will be great just like your other stuff. That's going to be a problem for you going on, topping the last creation.
  9. I don't know if anyone said this but when attaching elevavons and they are vertical, make sure you have angle snap on and push it into the wing slightly further, they will then rotate to align with the wing.
  10. Is easy to land too, it's sort of floaty I guess you could call it.
  11. There are not any requests in Spacecraft Friday, also I'm pretty sure it did not turn up in my trawls from the week. Edit: also also it was posted before Rune's turn last week, that's why I didn't find it.
  12. Also it takes off with no input, just full throttle and stage, it just rises gently into the air.
  13. Actually I was thinking of including your boxkite, but I didn't really get around to the mod craft because of time constraints. Also it did not have a prefix on the thread, so I kept missing it when I was trawling, then I would see it and go, I have to get to that, but was not in a place I could do anything about it, and then I run out of time. It was a pity because it looked interesting.
  14. Yeah, the Wellington was going along quite nicely until I started on the Cockpit and ball turrets, now its 380 odd parts, good a lot of them are physicsless.
  15. Nah I copied Rune's layout and it must be some leftover, I will fix it, thanks
  16. Having just about finished my first real replica plane I feel your pain.
  17. I tried this on your tank but I found it to be very unstable, the turret would sink into the deck, eventually the whole tank blew up. Otherwise it was a good looking tank.
  18. Since I worked on the B-17 it would have been a bit naff of me to feature it, sorry. Otherwise I am sure it would have made it on. - - - Updated - - - I could have filled the whole thing with tanks! But I wanted a bit of a range
  19. On Eve your ascent needs to be alow and vertical for a good 10km, I can see the top of your ship is too draggy and needs to be more awrodynamic. It's super atmosphere, anything that goes on Kerbin is doubly so on Eve. So very pointy on top like shock cone, less than 200ms for the first 10 km, less than 700ms for the next 20km but you can negin your slow gravity turn.
  20. Welcome to Spacecraft Fridays, the Selfish Edition. Today I will present a variety of beautiful craft I have built....what...I can't...oh crap. Oh well here is some stuff I liked. But first lets hear from the man himself. I Checked more than 34 craft out this week, and you will be astounded to know I flew nearly all of them. Only one consistently crashed my game. I wish I had more time to test a lot of these out more extensively but I came to do this pretty late. Anywhoo let's get on with it. Zokesia Skunkworks M26 Pershing He is the master, what more can you say about his creations. This could have rolled off the production line in Detroit 1945. It almost melted my computer but it was worth it, so detailed. Jak-109 Driad: Long Range, Modular, Prospecting Starship It’s big, it’s beautiful and it’s useful, should be a great Grand Tour Vessel. I could not take the time to put this one all together but the pack with all the launch vehicles is extensive and well thought out. 77 Industries: Heavy Trucking Division. First Product: TTZ Long Distance Truck. Good Truck, good construction, drives well, carries a big load, can imagine turning it into a re-fueler for around bases. Sharkman Briton's Monument-Class Heavy Destroyer Gave me the first “holy cow†moment this week. After HyperEditing it to orbit, I started to test some of the weapons, I fired a couple of big missiles and I was in their control view when I tried to go back to the ship, instead I was suddenly at my refueling and crew transfer station. Oh my god I panicked thinking I was about to have my station ripped to shreds. If those missiles had remote control, torque and RCS I could have totally hit the station, the thought crossed my mind, explosions you know. But I knew I couldn’t revert. Anyway nice job, remind me to talk to you about space tactics and smart missiles. Starwhip's Grasshopper Attack VTOL If I can get this little baby in amongst the science buildings like some kind of floaty hover car it must be good. Loads of fun, lots of reserve power, someone must really put some missiles on this. creederTh's English Electric Lightning Good job, it looks good and fly’s very well, I don’t know how you managed to make it so stable (CoM and CoL are very close) but it works a treat. Hard to make it do anything wrong. Way overpowered of course but that just makes it easier to load up with lots of armaments. I think only Starwhip commented in his thread but this deserves far more rep, lots of other craft that are messy with mucked up controls got way more attention than this did. FlipNascar's Not Your Grandmother's Spacecraft: Steinsieker Shuttlet + Open Cockpit Delivery Spaceplane I didn’t even test, didn’t have to, it’s not about functionality. Well there you have it, I hope you enjoyed this walkthrough the weeks craft with my eyes. The quality of the craft I see on here is as always excellent. Cheers, SM Previous Spacecraft Fridays 7/8/15 Posted by Mad Rocket Scientist. Also Discussion thread, look for spoiler for first one. 14/8/15 Posted by Yukon0009 21/8/15 Posted by Rune
  21. Hmm still got a few minutes to midnight on my clock and it's only Friday morning in the states - - - Updated - - - Actually I have just been through some last additions, I will post the thread in a jiffy, it's mostly about my craft anyway, that's why I am calling it the Selfish Edition
  22. I think you are right, they are metres away but once I moved the engines to install the proper ones the problem went away. The exhaust does not point directly at them anymore.
  23. You should add a prefix of whether it is stock or has mods, go to edit post and then advanced
  24. Anyone had an issue where the plane won't roll on the runway unless you are pulling up ( s ) Funny how a panel here or there affects handling, my top speed has halved and now oscillates between 60 and 70m/s (which is fine because a top speed of 504 kmh was ridiculous), all because of little changes in wing panels. Still handles great in the air, but my bomb is too big and gets stuck sometimes, you have to jiggle it
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