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Everything posted by selfish_meme
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KSP and Linux ? yes/no questions list
selfish_meme replied to xiombargdei's topic in KSP1 Discussion
I'm unsure what problems you are having, usually the installer can see NTFS and even resize it, Windows 10 may be the issue, I have no experience with it. -
[SHOWCASE] The Watercraft Showcase Thread!
selfish_meme replied to Sharkman Briton's topic in KSP1 The Spacecraft Exchange
I downloaded yours and thats some part count, mines not finished yet. -
KSP and Linux ? yes/no questions list
selfish_meme replied to xiombargdei's topic in KSP1 Discussion
Linux does recognise NTFS partitions and can read them out of the box -
[SHOWCASE] The Watercraft Showcase Thread!
selfish_meme replied to Sharkman Briton's topic in KSP1 The Spacecraft Exchange
That's fantastic, I am working on something similar and you just made all my effort look like poo. -
Wow, thank you for putting so much time into this. I really appreciate the effort. There are some great ideas there. If I can I would like to explain what I had in mind, and if you could adjust your scale a bit we can meet in the middle. I am not rejecting anything, it is really good stuff, We just need to harmonise our goals. So the main aesthetic difference between this and The Martian is that it's KSP/Duna, and it's supposed to be fun. In my mind I was not trying to recreate the hardships and boredom, I was trying to create a Content Pack that was fun to play for a couple of hours. With that in mind I did not want to make the rover journey too long, it would be extremely tedious. I did want to show off Duna a bit, so anomalies and varied terrain (where possible). Though I have no final route in mind I did have a think about it previously and had this as a place marker (from kerbalmaps). Edit: Whoops I forgot, I thought of reversing the positions of Ares 3 and pathfinder, so when you find pathfinder/sojourner you find an anomaly over the hill from it, as a sort of gag. I have no idea yet how long this trip would take, I have been working on the craft pretty much exclusively so far. I have all the stuff dropped on Duna for testing but it's not in a final state yet. I'd love for you to continue contributing, you obviously have some good ideas. Cheers, SM
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WWII Boeing B-17 Flying Fortress Bomber
selfish_meme replied to Columbia's topic in KSP1 The Spacecraft Exchange
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WWII Boeing B-17 Flying Fortress Bomber
selfish_meme replied to Columbia's topic in KSP1 The Spacecraft Exchange
I see no reason to stop making it better, as you learn you can fix things or you might just think of a btter way to do something. -
Actually you can do it with down to almost .5 TWR on air breathing
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The Wrong Way Round
selfish_meme replied to RizzoTheRat's topic in KSP1 Gameplay Questions and Tutorials
I know, I just thought it would cost less dV starting from a Kerbin retrograde orbit? -
KSP and Linux ? yes/no questions list
selfish_meme replied to xiombargdei's topic in KSP1 Discussion
I think Unity 5 is only experimental on Linux, but blender and kspblender mod work -
totm june 2018 Work-in-Progress [WIP] Design Thread
selfish_meme replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
Found this wonderful thread about it, the guy tried stuff with the density of collapsed stellar cores lol -
totm june 2018 Work-in-Progress [WIP] Design Thread
selfish_meme replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
As far as I know you have to force everything under with thrust. -
totm june 2018 Work-in-Progress [WIP] Design Thread
selfish_meme replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
Excruciatingly slow killing machine - may have to speed up video -
totm june 2018 Work-in-Progress [WIP] Design Thread
selfish_meme replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
Having been on the old sub in Helsinki harbour I can tell you that there is never more room than you need to scratch your bum on a sub. - - - Updated - - - That looks pretty cool, I know why you want to use them, even if they do muck up the handling. Its ease of rotation is a factor of the number of wheels you have touching the bearing shaft. More wheels requires more torque to turn. If you try only four wheels it may work with the antennae. -
The Wrong Way Round
selfish_meme replied to RizzoTheRat's topic in KSP1 Gameplay Questions and Tutorials
also make sure to initial orbit retrograde, then you don't need a planechange -
"simple" rule to build spaceplanes?
selfish_meme replied to Gooru's topic in KSP1 Gameplay Questions and Tutorials
1 lift per 10t 1 rapier per 16t max (20+ for pros ) Do not use external struts or fuel lines Put very low drag things in front of everything something like shock cones. You must achieve at least 1200ms on air by 20000. Rapiers are not working properly until you are over 400ms. So go fast low Flying Rapier powered spaceplanes A spaceplane designed by those principles, takes a full orange tank to orbit on four rapiers and a whiplash Jet/Rocket powered is basically the same though you don't need to get over 400ms down low, try and hit 1000ms by 10km, 1300ms by 20km, switch to rockets and follow a little behind the prograde marker till you are out of atmosphere (35km+) and then on the prograde marker until you reach your desired apoapsis. It should take virtually no dV to circularise. -
I tried a tank out that used structural pylons, the turret sank into it, i dont think they are rigid enough. - - - Updated - - - I found that using sas can impart more velocity, so by adding or detracting from the force using sas you can somewhat control thrust without having to control a different part, but it puts more stress on the bearing.