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selfish_meme

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Everything posted by selfish_meme

  1. A very high angle of attack and shallow reentry angle, you can bring almost anything back that way.
  2. The original point of Spacecraft Fridays was to highlight the SF maintainers opinion of craft they liked that were created that week OR were referenced that week. It is entirely subjective, and therefore there is no bad, or no correct. It has nothing to do with experience or the best craft, I know we all like a bit of competition and we see an opportunity to 'win' at SF Fridays, but that was not the original intent of SF. In that light GhostBuzzers list was entirely consistent. Hopefully, people read the blurb more thoroughly in the future and we can avoid any unnecessary nastiness.
  3. Actually they kust need mining gear, not difficult at all.
  4. Have you got a good download of the stock part masks for kerbpaint? the default ones hardly work on anything - - - Updated - - - Oh and I like the Hind a lot
  5. You must be in Malaysia/Singapore or Somewhere in Russia, I'm GMT +10 - - - Updated - - - so only two hours in front, still
  6. Progress has been slow, been busy with some other stuff. I did get time to try out an addition to the hab, who needs mods! Edit: I should probably empty the fuel out first, don't want any hab explosions!
  7. Uploaded the full video to Youtube, warning long video showing Vertical takeoff to orbit and return, by return I mean crash, but it's close enough to prove the concept. I am working on an updated version for Executive Transfer to Orbit (2 crew) with safety devices (parachutes).
  8. I built a VTOL SSTO for Kerbin with a nuke, no one cared
  9. x64 yes for Linux, hacked version for Windows, no for Mac. The same as previously. We are on the verge I think of hearing about 1.1 going to Q&A.
  10. Another update, fewer parts, new engines, higher top speed, have edited download link and stats. Tried to get freewheeling props but none of the solutions worked well enough.
  11. HOLD ONTO THAT THOUGHT, sorry left capslock on, I have a turret for your ship. It's too deep for a tank but perfect for a ship. It allows very smooth Horizontal and vertical translation, no tipping turrets. It works well now I just a have a few minor adjustments. I'll get back to you when I can play later.
  12. In the Stock Payload Fraction Challenge, which is a good thread for ascent profiles, it was found that with Rapiers getting them up to speed as early as possible was key. Also for best dV it is a matter of reducing cosine loss from high Angles of Attack. So typically an ascent would start with running off the end of the runway, pitch up to between 5 and 10 degrees, lower for lower TWR, reach 400ms and then keep ascending to 10000m by which time you should be doing 1000ms already and then it's just a matter of tweaking your ascent velocity to keep it from blowing up and stay on air as long as possible to achieve the highest speed. Any big pitch changes cost you dV. Also wing inclination to body helps, a LOT. I only found out how much recently, makes me want to go back and redesign everything.
  13. It would have to be along that river that they put an airfeild next to in Kerbinside because it was so much fun to fly it.
  14. So I tried out the Chinese Light Tank and it was very good (I was on my test rig which is anaemic so I didn't want a big one). I found that it drove well and looked good, the detail was good too. The turret worked smoothly, well if you can call tipping over for vertical angle working, which is not your fault. The limitations of stock mean every system I can think of to do it better end up bigger than the tank. My only real criticism is the turret seems too far forward.
  15. There is this and i take submissions in the my "the dantian" thread in the spacecraft exchange. I would say look at my sig but I am on mobile and it does not show. - - - Updated - - - http://forum.kerbalspaceprogram.com/threads/115679-Proposal-for-new-challenge-Recreate-The-Martian-by-Andy-Weir
  16. Does anyone even vet those guys over in R&D?
  17. I think you should see this for what it is, people have been helping each other build craft all over the thread. Many of us contributed to Columbia's B-17, I got lots of feedback on my Wellington. This thing looks amazing, and people want it to work for them and for everybody. It's constructive criticism, and best of all, people are actually downloading it, and trying it out, to give this criticism. We all have crafts that get released and not a single comment, so you have been very lucky. I think we have all probably noticed a post release slowing down in the forums, people are waiting for 1.1 to play again and yet this garnered a lot of attention by people who know and build good craft.
  18. You are technically correct, which is the best kind, lucky I am thinking of a revision with some pods, I can put them in the correct positions
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