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KSP2 Release Notes
Everything posted by selfish_meme
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Me too, hence my Jool Grand Tour Spaceplane.
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I put a command seat and a probe core inside, plus other stuff like you, save weight on a cockpit for micro ssto,"s.
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I have an improved mk3 cockpit subassembly I was thinking of posting, they are just craft files, but in a different directory.
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BD armoury has an AI mode that can fly multiple planes.
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Is KSP's timewarp system flawed?
selfish_meme replied to abowl's topic in KSP1 Suggestions & Development Discussion
What would be a nice little improvement, especially for multiplayer eventually is an instant space warp drive. Currently multiplayer is really difficult because of time warp, a space warp drive could fix that. Unfortunately I think Squad have explicitly ruled out FTL though. -
I've been trying but so far the latest Mechjeb is the only one able to suicide burn my Tylo lander. I'm trying to copy it but the margins are really tight, a few seconds difference hovering can use all the fuel.
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Shock Cone Intake vs Ram Air Intake
selfish_meme replied to _stilgar_'s topic in KSP1 Gameplay Questions and Tutorials
Red Iron Crown tested it, shock cones win, plus little nosecones on the ends of Rapiers are worth it too. Drag is king. -
Don't bother, roll off the end of the runway, you want as much speed as you can for the Rapiers down low.
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SSTO to laythe and beyond
selfish_meme replied to panzer1b's topic in KSP1 Challenges & Mission ideas
I think if you had a mk1 inline cockpit and a shockcone instead of the capsule and the two radial intakes you would increase your in orbit dv by a substantial amount. You would be able to airbreathe longer and at a higher speed. Same number of parts. Radial parachute would need to be behind the cockpit. -
Why this thing won't go to orbit?
selfish_meme replied to Horophim's topic in KSP1 Gameplay Questions and Tutorials
You should check the Single stage entries in the stock payload fraction challenge, Rapiers can do a lot better than 13 tons. -
A recreation of Hotblack Desiato's ship?
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Vertical stabilisers are overrated, SAS can provide enough authority, I have a craft file for a Mk3 Cargo SSTO with no vertical stabiliser. I do agree with you though that unless he ditches the cockpit with a separator, say a TR-18D Stack Separator for 75kg, it is not permissible. With that it would be 48.74% by my calculations. Edit: no the rules state a manned command pod is OK, that means any torque, electricity or monoprop provided by that capsule are Ok too
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I too, would say, if they were a space/lego fan, this is the best entertainment money you will ever spend. There are a couple of bugs but many community workarounds and expansions mods. My own experience is I have have probably spent around a thousand hours over two years and no other game comes close to that sort of playability.
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Still working on my Jool Grand Tour, all landers tested, Tylo lander needed redoing because Tylo is a b*&^
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Your rockets are either, tail heavy, unaerodynamic, or too fast. The aero changed to more like old far. Keep your TWR below 2, keep your rockets looking like real rockets, tall and thin, use nosecones and fairings, below 10000m keep your speed under 300m/s. When you burn up on re-entry, heat shields and shallow entry angles
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What is your favorite "I did it!" Moment?
selfish_meme replied to Sgt.Shutesie's topic in KSP1 Discussion
The first time I started I spent ages trying to figure out how to set the rocket going, back in 0.18 I think, space key duh -
Just why is KSP Physics so slow? (NOT a Rant)
selfish_meme replied to TheTom's topic in KSP1 Discussion
I agree with most of what you say, and I do think pressure was applied to get this game out the door, possibly for the PS4 thing, though I can't see KSP being a big seller on that platform. However I have my doubts about how quickly any of the more complex issues could be solved, in MY 20 odd years of Network Security and System Administration I have seen too many missed deadlines and catastrophic accidents for simple fixes, even in major corporations that pride themselves on testing methodology. Profiling tools are good but not omnipotent. Squad, having probably little to no experience building a simulation, or a game have probably liberally littered the code with bombshells ready to explode as soon as someone changes an output. This is not because they are bad or incompetent. They just used modern agile methodology and prototyped stuff out the door. They were not building real time systems that had peoples lives at stake and the amount of testing they did was surely adequate for a game. Many major studios have fared worse on their releases. I hope, and I am sure they do too that there comes a time when they can take the time to refactor the project. -
Just why is KSP Physics so slow? (NOT a Rant)
selfish_meme replied to TheTom's topic in KSP1 Discussion
We all would enjoy a better frame rate, the only thing I object to is the problem being described as trivial to fix, and Squad being not interested in producing a great game. When the only people who have any experience at building such a game and have gone out of their way to build it obviously do find it non-trivial to fix. The only other reason would be some malicious sadistic pleasure they get out of some people's gaming expectations being crushed. -
Just why is KSP Physics so slow? (NOT a Rant)
selfish_meme replied to TheTom's topic in KSP1 Discussion
Average human reaction time is 250ms