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Sebi99p

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  1. Oooo nice! Does this work for the Ven's version of the stock pods?
  2. I was just brainstorming. Just an idea I threw out there. No, this occurred during a campaign, so no.
  3. No, they were separate launches. I know that you have to be a few metres away for the magnets to kick in. I also want to add that they are the regular 1.25m size docking ports achieved withe the PicoPorts4All adaptation. I have that and the original PicoPorts mod installed. Dunno if this is relevant or not, as it's some .cfg-s. Thought you should know, though. This happened before, but they snapped after a bit of timewarp. Not this time though. The craft just get flung away from each other an I have to try again. I did this several times before posting. I think the issue is the snap distance. If I recall correctly, it is.0.1m. And using DPAI, in the pic posted, the distance is 0.2m. So the mesh is possibly preventing the craft to actually dock. They attract each other but cannot touch the actual docking points?
  4. I'm in the same situation. Been standing in space for minutes waiting for them to click in. Is there any sort of fix or workaround? Any help is appreciated. Thank you!
  5. Yes ... but this means that VST isn`t updating the meshes ... so it uses the large model when it shouldn`t.
  6. I am having the same issue. In VAB / SPH with CW+ open the funds display does not show anything. My mod list is more extensive ... so ... it won`t help narrowing down the cause Here is a log file if it might help.
  7. So, I had a question regarding SXT mod. Some parts from that mod are black (I assume that`s the textureless part).

    Is that because it is reusing stock textures, and because i have ven`s those textures have been replaced by ven`s ?

    1. Show previous comments  1 more
    2. Sebi99p

      Sebi99p

      ok ... thanks ... it`s a giant thread and didn`t see. i`ll try looking again

    3. Sebi99p

      Sebi99p

      would this help? it`s quite old ... if so ... i don`t really get how that would work though

    4. linuxgurugamer

      linuxgurugamer

      ok.  So, first, which zip from Ven's did you try installing?  You need to get the master zip, not the release:

      https://github.com/VenVen/Stock-Revamp/archive/master.zip

      Second, did you use autopruner on it or not? If you did, then that's your problem.

      I just tried installing Ven's on top of SXT, and no black parts, but I didn't use autopruner.

  8. Hey. We talked before, and I`d like to help out if I can.

    So, testing or anything else, ... i`ll try to oblige.

  9. I installed scatterer then installed GPP`s cfg over them. The fact that funds aren`t showing, and the janitor mod always opens that dialog window in the top-left and it`s not even the right format.
  10. well it seems to be working but this output_log.txt still throws the same exceptions. no ... it`s a new career
  11. well the log file points to kopernicus ... linux also sugested reporting this on their thread ... so ...
  12. It has to do with the fact that this happens only to Ven`s enines. Anything else and Pfairings works fine.
  13. Hello. It appears that after installing GPP, kopernicus is messing up other stuff for my save, For example I cannot see my funds in VAB/SPH ... or linuxgurugamer`s janitor mod starts out like in the screenshot. output_log.txt
  14. Hello. It appears that after installing GPP, kopernicus is messing up other stuff for my save, For example I cannot see my funds in VAB/SPH ... or linuxgurugamer`s janitor mod starts out like in the screenshot. output_log.txt
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