howkong
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Everything posted by howkong
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[1.12.x] Trajectories v2.4.5 (2023-08-22) : atmospheric predictions
howkong replied to Kobymaru's topic in KSP1 Mod Releases
Is principia supported? WIll it be? Thank you.- 981 replies
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- atmosphere
- trajectories
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[1.11] RemoteTech v1.9.9 [2020-12-19]
howkong replied to tomek.piotrowski's topic in KSP1 Mod Releases
A question about the RangeMultiplier settings. After sliding it to 5, I didn't find any changes of the ranges in the part info of the antennae, which makes me think that the actual range may also be left unchanged. So is the ranged changed or not? What about root mode? If possible, how to fix the part info? -
[1.12.x] Near Future Technologies (September 6)
howkong replied to Nertea's topic in KSP1 Mod Releases
A question about the VASIMR engines: What is the relationship between the ISP and Thrust? They don't seem to be inversely proportional. I am trying to calculate and find the sweet spot, so I need the curve. -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
howkong replied to RoverDude's topic in KSP1 Mod Releases
I meant the USI core pack reactors. -
[1.12.x] USI Core (Reactors and Kontainers)
howkong replied to RoverDude's topic in KSP1 Mod Releases
What should I do if I want to tweak the core life of a reactor? There doesn't seem to be a "core life" in the cfg file. (I am playing USI-LS with RSS, trying to power recyclers on a trip to Saturn, which would take way too long for the original core life of less than two years. Solar panels are clearly not an option due to the weak sunlight, and I cannot find anything else that produces hundreds of Ecs per second other than nuclear reactors.) -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
howkong replied to RoverDude's topic in KSP1 Mod Releases
I have a question about the USI nuclear reactors... What should I do if I want to tweak the core life of a reactor? There doesn't seem to be a "core life" in the cfg file. (I am playing MKS with RSS, trying to power recyclers on a trip to Saturn, which would take way too long for the original core life of less than two years. Solar panels are clearly not an option due to the weak sunlight, and I cannot find anything else that produces hundreds of Ecs per second other than nuclear reactors.) Sorry for asking in the wrong topic but I failed to find a delete button on this interface... -
[quote name='RoverDude'][SIZE=5][B][COLOR=#FF0000]0.1.7.0 IS UP[/COLOR][/B][/SIZE] 0.1.7 - 2015.11.19 ------------------ Pushed version number up a bit due to some version number shenanigans Adjusted mass of Nom-O-Matic 5000 (thanks mhoram!) Corrected various part costs (thanks fat-lobyte!) Fixed an issue where returned Kerbals were remaining tourists [COLOR=silver][SIZE=1]- - - Updated - - -[/SIZE][/COLOR] Minor addendum - if you have Kerbals that should not be tourists, just remove the 'trait = Tourist' line from the persistence file and it will reset to their correct trait automagically.[/QUOTE] Um...Does this conflict with TAC-LS? Or does it cover all the functions of TAC-LS? Some of my other installed mods might have dependencies on TAC-LS...
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- usi
- life support
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[quote name='Alewx'][COLOR=#228822][SIZE=4]Update to the FSHangarExtender 3.4.6[/SIZE][/COLOR] [LIST] [*]Recompile for KSP 1.0.5 [*]fixed Nullpointer at Scene leaving [/LIST] [URL="https://github.com/Alewx/FShangarExtender/releases/download/v3.4.6/FShangarExtender_3.4.6.zip"]Download at Github[/URL][/QUOTE] Any chance that this new version could become avalible in CKAN? The version in CKAN has been outdated for ages...
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[1.3.0] Mobile Frame System [MFS] (v0.3.3) [29.05.2017]
howkong replied to riocrokite's topic in KSP1 Mod Releases
Where should I put the JSIPartUtilities? -
I also tried to merge the Model Rework's MagicSmokeIndustries folder with your Plugin Rework's MagicSmokeIndustries folder, but neither did that work. The result was same, only the structural parts, the KAS parts and the Robostrut parts showed up. Does it have something to do with filter extensions? I had that installed.
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There is a serious problem that when I tried to build a relay network around planets other than Kerbin (e.g. Duna, Mun or Minimus) , I found that the orbit period of a satelite wiggles, due to some small errors of the calculation of KSP. Those small errors prevented me from knowing the exact period of the orbit, causing the relative position of the satelites unstable. So when I took a trip to Duna, I found that my relay networks around Mun and Minimus have completely become a mess. Is there any possible way to fix this problem?
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[1.12.*] Deadly Reentry v7.9.0 The Barbie Edition, Aug 5th, 2021
howkong replied to Starwaster's topic in KSP1 Mod Releases
Is it possible to support Remote Tech? There seems to be no blackouts in reentries. The hot ion covering the ship should affect the signal of the remote tech antennas, maybe reducing its maximum reach, or maybe just blocking it completely.- 5,919 replies
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- reentry
- omgitsonfire
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Is it possible to support Deadly Reentry? There seems to be no blackouts in reentries. The hot ion covering the ship should affect the signal, maybe reducing its maximum reach, or maybe just block it completely.
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Um, can you add a "filter by Mod" function? There are too many manufacturers from Squad, which makes the "filter by manufacturers" a mess... So I am hoping that a filter based on mod folders can be added.
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Why my planes launched on the runway is in a very strange direction?
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um...can you tell me which config file?
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For some reasons, except for the Survey Stake, all the parts are not showing up in my VAB...Is there any solution?
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[DEV HALTED][0.90] Kerbal EVA Resource Transfer [v1.3.1, 2015-01-01]
howkong replied to marce's topic in KSP1 Mod Releases
Can I transfer EVA propellant from a vessel? As far as I know, there isn't any container for EVA propellant... -
Hoping that this mod could be updated soon!
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[1.3] kOS Scriptable Autopilot System v1.1.3.0
howkong replied to erendrake's topic in KSP1 Mod Releases
Is there a way to preserve a "when" trigger in a few seconds after activating the trigger? An immediate preserve sometimes causes trouble, but the "wait" method cannot be used in a "when" trigger...