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Posts posted by MoeKitsune
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Talking about 1.11, should the 1.10 version still work fine, or is that something we don't know yet?
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I'm having this weird glitch where the terrain texture just disappears. I feel like it's an issue with the way I installed but I don't know exactly whats wrong.
Here's my log file: https://mega.nz/file/Aeok0ZBR#Bc4h1F23kP3u4BtS8PHaF3maKhswKpsk6RE44TgN5lo
Update: Reinstalling Kopernicus fixed it
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12 hours ago, AntiMatter001 said:
hi, i too wish to either remove or edit the brightness of the stars in the skybox, it feels way too bright.
On 12/13/2020 at 1:41 PM, AleksandrLXXXIV said:Guys, please tell me how to reduce the brightness of the starry sky. I like that it is more saturated, but for me it is too bright. PS google translator
Distant Object Enhancement can help, but if you mean reducing the brightness of the stars overall, you would need to do some texture editing.
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I saw that some things on the Github roadmap were labeled with "help wanted", I'm guessing that means you're open to people helping you out with the mod? I've been thinking of getting into modding and I wanted to help out with getting some part mods compatible.
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Will there be new Mission Control and Admin music? Your stuff is amazing and I would love to see what you do to replace those stock tracks.
EDIT: Apparently its not switching to the tracking station music when I switch to the building.
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I can see it, which is a bit strange. Maybe @KingDominoIIIis busy?
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So I'll be restarting my career, after thinking about it my CRPUs wouldn't be powerful enough. I'll probably do an approach similar to camacju's.
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Here's the first OTRAG launch I did, got into orbit and came home with over 200 science!
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This sounds right up my alley, I'll give it a try.
EDIT: Just realized, do I have to screenshot my first 2 science gathering missions?
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Thanks, I'll get to work soon.
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I was wondering if Sigma Dimensions with a 2.5x rescale is allowed?
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Nice seeing more mods built around 2.5x scale, I started playing with it and I'm loving it. Also nice to be seeing some sounding rockets!
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On 12/3/2020 at 2:29 AM, Morphisor said:
You're right, logs aren't gonna help. Screenshots of the contract objectives and a readout of your actual orbital situation with KER may help however.
So it turns out I was orbiting the wrong direction around the Mun, sorry for not catching that sooner.
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i found a weird issue where the magnetic field survey of the Mun contract doesn't seem to register my inclination as correct despite it being correct AFAIK. I don't know what logs to provide exactly but if you need them I can go looking,
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Quick question, can I tinker around with some settings to make an Outer Planets Mod patch?
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Do the engines in this pack have RealPlume configs?
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This is the best visual mod I've seen, bravo!
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Just now, Tonka Crash said:
His profile indicates he was on here about an hour ago.
Sorry, should have said left the modding scene.
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1 hour ago, Tonka Crash said:
@severedsolo I started a new career in 1.6.1 with this contract pack for the first time. Installed from CKAN. The CleverSatCore.cfg needs to be updated to check against probeCoreSphere_v2 in addition to the original Stayputnik that was deprecated and hidden in KSP 1.5. As it is the conditions to unlock this contract cannot be met in 1.5+
Mod developer's left.
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Sorry if this is the wrong area for this question, I just couldn't find any other place.
I'm thinking of getting back into KSP, but I forgot my store account password. I tried to reset it, but I can't find the email anywhere. I tried looking in every folder, even ones in the old email address I used. How can I get my password reset?
EDIT: Got it to work now
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That looks beautiful.
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This mod should work in 1.3. Let me know if there's any bugs,
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Do the Jool rings in this mod conflict with the ones in Stock Visual Terrain?
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Quick update: I haven't made much progress on the mod, but I'll come out with an update for 1.3 once CTT is released for it. Ludicrous Propulsion Systems support might come in the next update as well.
[1.9.1-1.10.1] Kiwi Tech Tree Overhaul 1.3.0 (17 December 2020)
in KSP1 Mod Releases
Posted
Thanks for the reply, I'll be sure to keep an eye out.