Dakota2063
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Everything posted by Dakota2063
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If your taking suggestions, I would personally like to see a smaller cockpit that is an improvement over the original Mk1 cockpit before they replaced it with a leer jet style. The only other thing I really want is a 1.25m Apache style cockpit.
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I've been looking at the mod, and I was wondering If I was missing something. None of the fuel tanks have their switchable options and the 2x1 structural box has all meshes showing all at once, Is there another mod I need, do they not work yet, or is there something wrong with my install? Thanks again for updating this.
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Thanks for updating this, these have always been beautiful parts. Just curious, are there any plans to update Lack Luster Labs box parts and do you need any help with those?
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Thanks. I could never find one, but I would certainly love Mallikas' interpretation of the old Mk1, maybe with a more pronounced cockpit.
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I love these cockpits, they finally allow me to make tiny star fighters. If you are taking request, and I can understand if you don't want to, but would it be possible for you to make a cockpit that is similar in esthetics and scale of the old Mk1 cockpit before it was made over into a more commercial version? Something more fighter-y.
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Hype Train 1.0.5: The Local Train Route
Dakota2063 replied to Whirligig Girl's topic in KSP1 Discussion
my feeling is Tuesday, knowing my luck. -
Hype Train 1.0.5: The Local Train Route
Dakota2063 replied to Whirligig Girl's topic in KSP1 Discussion
I heard that they will arrive in full 1.1 release. Maybe they will include a 90' nozzle option as well. -
Hype Train 1.0.5: The Local Train Route
Dakota2063 replied to Whirligig Girl's topic in KSP1 Discussion
the docking mode screen, when clicked will reorient oyu to face up and look out the top window of the mk1 cockpit, so that you are now oriented for docking maneuvers. -
Hype Train 1.0.5: The Local Train Route
Dakota2063 replied to Whirligig Girl's topic in KSP1 Discussion
From what I have seen I can say that the panther has a toggle-able afterburner that will go from high thrust low fuel efficiency, to being more fuel efficient. Can't say about the other engines though, but given the whiplash I saw, i would say not. -
[1.0.5] Kerbal Planetary Base Systems v1.0.2 Released!
Dakota2063 replied to Nils277's topic in KSP1 Mod Development
Can't wait to see what else you add. This is by far my go to base mod. -
[1.0.4]Spanner's Boomsticks Continued (A BDArmory addon)
Dakota2063 replied to LORDPrometheus's topic in KSP1 Mod Development
Thank you for bringing this back. -
[1.0.4] LLL - Lack Luster Labs (Space-boxes!) [LLL-14 - 20JUN2014]
Dakota2063 replied to Lack's topic in KSP1 Mod Releases
Try talking with LordPrometheus and see if they know. -
[1.0.4] LLL - Lack Luster Labs (Space-boxes!) [LLL-14 - 20JUN2014]
Dakota2063 replied to Lack's topic in KSP1 Mod Releases
Shame about the turrets. They were my favorite. Really means I should bite the bullet and actually make a sci-fi weapons pack. -
[1.0.4]Spanner's Boomsticks Continued (A BDArmory addon)
Dakota2063 replied to LORDPrometheus's topic in KSP1 Mod Development
Nice. If it's not too much of an imposition, could we get a list Parts that are kept or ditched. I remember this mod and can't tell you how much I appreciate the effort you put into all of your mods and maintaining this one. -
P.E.W (A BDArmory Addon)Reactivated Development
Dakota2063 replied to LORDPrometheus's topic in KSP1 Mod Development
I love the new turrets designs, and am looking forward to using them on my space ships. I got to ask, any chance of having a separate download just for the turrets, as I don't really want to clutter up my menus with more missiles, when I barely use them as is. If not, no problem, but it would be nice. Can't wait to see what you make next. P.S. if you are taking requests, I would like to see some sci-fi styled weapons for space ships. Things like lasers cannons, torpedo launchers, PPC turrets. I have been contemplating doing this myself, but haven't worked up the nerve to actually do the modeling. -
[1.0.5] Kerbal Planetary Base Systems v1.0.2 Released!
Dakota2063 replied to Nils277's topic in KSP1 Mod Development
I would love a more permanent base mod. I've been working on a concept like this, and planned to use Ose Workshop to produce parts in the field, and KIS to build them part by part. Would love to see a base built into the ground. Love the new cross section adapter. it is awesome. -
[WIP] Vanguard Astrodynamics - Current project completed
Dakota2063 replied to Randazzo's topic in KSP1 Mod Development
that is awesome. Love the sound effects -
[1.0.5] Kerbal Planetary Base Systems v1.0.2 Released!
Dakota2063 replied to Nils277's topic in KSP1 Mod Development
My problem with inflatable parts, is that most people make them look like balloons. If they looked more like hardened structures that just happen to inflate, I wouldn't mind as much. If you do add inflatables, can you make them look like they have some hard structure components to them, and not bubble shaped. That would definitely make them look distinct. -
[WIP] Vanguard Astrodynamics - Current project completed
Dakota2063 replied to Randazzo's topic in KSP1 Mod Development
nice. I like it. -
[1.0.5] Kerbal Planetary Base Systems v1.0.2 Released!
Dakota2063 replied to Nils277's topic in KSP1 Mod Development
Thanks. It's much appreciated. -
[WIP] Vanguard Astrodynamics - Current project completed
Dakota2063 replied to Randazzo's topic in KSP1 Mod Development
If I may make a suggestion for the Sci-fi engines. They should only really work well in a vacuum, and require alternative engines for getting out of atmo. That said, I would love some engines that run off of a reactor and have large amounts of DV while amnuvering in space. You should also make Large RCS that run off the same principle.